There is something rather lovely about a game that understands Halloween need not mean blood, guts and something with far too many teeth chasing you down a corridor. Spooky Tales and Mummy Trails takes a much gentler approach to the season, wrapping its Halloween adventure in colourful visuals, cheerful music and just enough spooky atmosphere to make you feel as though you have wandered into a particularly charming children’s cartoon. It is the sort of game that seems perfectly happy to let you enjoy the holiday without ever making you wonder whether you should be playing it with the lights on.
The premise is wonderfully simple. Two brothers discover an old spellbook on Halloween Eve, because apparently nobody has ever learned that ancient magical books should probably be left well alone. Before long, one brother has been transformed into a mummy and promptly runs away, leaving the other to grab his magic wand, pull on his wizard costume and set off on a rescue mission. What follows is a short but sweet 2.5D platforming adventure across neighbourhood streets, graveyards, eerie forests and other suitably seasonal locations.
Developed and published by solo indie creator Jonathan Francis, Spooky Tales and Mummy Trails feels like a game made with genuine affection for the holiday and for the simpler platformers many of us grew up playing. It does not attempt to reinvent the genre or throw dozens of complicated systems at the player. Instead, it focuses on accessible platforming, light magical combat, collectibles and a handful of entertaining mini-games, all wrapped up in a cosy Halloween aesthetic. Sometimes, that is exactly what you want from a game.
A Halloween Adventure for Everyone
The first thing that struck me about Spooky Tales and Mummy Trails is how welcoming it feels. Halloween games often fall into one of two camps, either full-blown horror or deliberately silly comedy, but this sits comfortably somewhere between the two. There are ghosts, monsters, graveyards and spooky environments, yet nothing here feels genuinely threatening.
That makes it particularly appealing to younger players or anyone who enjoys the seasonal atmosphere without necessarily wanting to be frightened. The visual style does much of the work, with bright colours and a charming 2.5D presentation that takes the edge off the more sinister elements. Even when you are wandering through a graveyard, there is a sense that you have entered a playful Halloween attraction rather than a place where something horrible is about to leap from the shadows.
It also gives the adventure a wonderfully nostalgic quality. There is something almost storybook-like about the whole experience, as though someone has taken the idea of a classic Saturday morning cartoon and turned it into a playable Halloween special. That sense of innocence is one of the game’s greatest strengths, giving Spooky Tales and Mummy Trails a personality of its own.
Where Did That Mummy Go?
The story may be simple, but it gives the adventure enough motivation to keep things moving. Your brother has been transformed into a mummy and has disappeared, so naturally you need to chase after him and find a way to break the curse. It is not a sprawling narrative filled with complicated character arcs and unexpected betrayals, but it does not need to be.
There is a certain charm to how straightforward the whole thing is. You know what you need to do and why you are doing it, and the levels provide the journey from the beginning to the eventual rescue. It feels like a classic platforming adventure where the story exists primarily to give the player a reason to keep moving forward.
That simplicity also makes the game easy to dip into. You can pick it up, play a level or two, and put it down again without having to remember an elaborate plot. For a game designed around a seasonal Halloween experience, that works particularly well. It is a snack rather than a feast, and there is nothing wrong with that.
Platforming With a Little Magic
The core platforming mechanics are straightforward, with movement, jumping and a few additional abilities giving you the tools to navigate the 14 handcrafted levels. The double jump is particularly useful, letting you reach higher platforms and recover from the occasional misjudged leap. There is also a sliding move that lets you get past certain obstacles and enemies, adding just enough variety to stop the movement from feeling completely basic. Then there is the magic wand.
Rather than relying entirely on jumping over every creature you encounter, you can blast spooky enemies with magical attacks. Combat is deliberately uncomplicated, which suits the game’s accessible nature, but it does give you something else to think about while moving through the levels. You are not simply running from one end of a stage to the other, because enemies and environmental hazards require you to pay attention to what is happening around you.
The combination of platforming and light combat works nicely. Neither system is particularly deep, but together they provide enough variety to keep the levels moving at a comfortable pace. You jump, slide, cast spells, collect treats and continue on your way, and the simplicity makes it easy to settle into a rhythm.
Fourteen Handcrafted Levels
The 14 levels take you through a suitably varied collection of Halloween locations. Neighbourhood streets offer a relatively welcoming introduction before things become more atmospheric as you venture into graveyards, forests and other spooky environments. There is a pleasing sense of progression as the adventure moves away from familiar surroundings and into more traditional Halloween territory.
The handcrafted nature of the levels is important because the game never feels as though it is simply stringing together endless copies of the same basic environment. There is some repetition in the visual assets, particularly when you spend longer in certain areas, but the changing locations help maintain a sense of forward movement. Each new stage feels like another little stop on the journey to find your missing brother.
The challenge is generally quite gentle, too. That will probably be welcome news for the younger audience the game is clearly aimed at, although experienced platforming veterans may occasionally wish for a little more resistance. There are moments when timing your jumps and avoiding hazards requires some concentration, but this is not a game designed to punish you mercilessly for making a mistake.
A Little Something Extra
One of the game’s more enjoyable surprises is the inclusion of mini-games. Rather than keeping the adventure locked into platforming from beginning to end, Spooky Tales and Mummy Trails occasionally lets you take a break and tackle something completely different.
The haunted volleyball match is a particularly amusing example. It fits the game’s playful approach to Halloween perfectly, taking something completely ordinary and giving it a spooky makeover. These mini-games are not necessarily going to keep you occupied for hours on their own, but they provide a welcome change of pace and help give the adventure a little more personality.
I always appreciate when smaller indie games are willing to experiment with their presentation in this way. It shows that the developer understands that variety does not necessarily require an enormous budget or dozens of systems. Sometimes all you need is a silly idea that makes you smile.
Sweet Treats and Stylish Rewards
Naturally, no Halloween adventure would be complete without sweets, and Spooky Tales and Mummy Trails makes collecting treats part of the progression. As you explore the levels, you can gather sweet treats to unlock new hats and wands.
It is a simple collectable system, but it fits the game beautifully. Rather than throwing a complicated progression tree at you, the rewards are cosmetic and fun. You can customise your character with different hats and magical equipment, giving you another reason to explore levels rather than simply racing towards the exit.
There is also something wonderfully appropriate about collecting sweets in a Halloween game. It taps directly into the traditional trick-or-treat experience, and even though you are not knocking on doors asking for chocolate, there is still that familiar sense of searching an environment to see what treats might be hiding around the corner.
Cosy Rather Than Creepy
The visual presentation is arguably the game’s greatest success. Calling Spooky Tales and Mummy Trails a Halloween game might lead you to expect dark corridors, oppressive shadows and things crawling towards you from under beds. Instead, the developers have created something bright, colourful and cosy.
The 2.5D style gives the game enough depth to make the environments interesting without sacrificing the clean readability a platformer needs. Characters and objects are easy to distinguish, while the Halloween decorations provide plenty of seasonal flavour. Pumpkins, graveyards, spooky creatures and other familiar imagery establish the setting without overwhelming the player.
It reminds me of the sort of Halloween special you might have watched as a child, where the characters were technically in danger but you always knew everything was going to be alright. There is something comforting about that. In a gaming landscape where horror can sometimes feel determined to make you as uncomfortable as possible, a genuinely cosy Halloween adventure is quite refreshing.
Short and Sweet
There is, however, one aspect of the game that potential players should be aware of before diving in. Spooky Tales and Mummy Trails is short. The developer is refreshingly honest about this, describing the game as short and sweet rather than pretending it will provide dozens of hours of entertainment. The 14 levels can be completed without an enormous time investment, and some players may reach the end sooner than expected.
Personally, I think the short runtime works reasonably well for this particular game. It feels more like a compact Halloween adventure than a game designed to occupy you for an entire month. The collectibles, mini-games and different hats and wands provide additional reasons to revisit the levels, but this is ultimately about enjoying the journey rather than trying to squeeze an enormous number of hours from it.
That said, there is certainly room for more. A few additional levels, perhaps another mini-game or two, and greater variety in the environments could have given the experience a little more longevity. The existing adventure is enjoyable, but you can definitely feel it coming to an end just as you are becoming completely comfortable with its world.
A Lovely Little Indie Treat
What makes Spooky Tales and Mummy Trails work is that it knows exactly what it wants to be. This is not a hardcore platformer, nor is it a serious horror game, nor is it trying to compete with the enormous adventures that dominate the Halloween season. Instead, it is a small, friendly and accessible indie game that wants you to have a nice time.
There is something quite endearing about that ambition. Jonathan Francis has created a game that feels personal rather than manufactured, and the simplicity of the design reinforces its charm. You can imagine someone sitting down on a chilly October evening, controller in hand, playing through a few levels while the soundtrack and Halloween visuals create the perfect seasonal atmosphere.
It is also the kind of game that parents and children could comfortably enjoy together. The controls are approachable, the horror elements are deliberately gentle, and there is enough variety to keep younger players interested. Experienced gamers might wish for greater platforming complexity, but that would arguably miss the point of what the game is trying to achieve.
Final Verdict
Spooky Tales and Mummy Trails is a charming little Halloween adventure that succeeds because it does not try to be something it is not. It delivers 14 colourful levels, simple but enjoyable platforming, light magical combat, collectibles, mini-games and a cosy seasonal atmosphere that makes it accessible to almost anyone.
There are limitations. The campaign is short, some of the platforming challenges are fairly basic, and the occasional repetition in environmental assets prevents the presentation from feeling quite as varied as it might. Players looking for a demanding platformer or a substantial adventure will probably finish wanting more.
For everyone else, however, there is plenty to like. The cheerful Halloween aesthetic is a delight, the controls are wonderfully approachable, and the addition of hats, wands and sweet treats gives the adventure a little extra personality. Most importantly, it has that increasingly rare quality of simply being nice to play.
Sometimes you do not need a terrifying monster, a complicated story or a hundred-hour campaign to celebrate Halloween. Sometimes you just need a wizard, a runaway mummy, a magic wand and a few hours of colourful seasonal fun. Spooky Tales and Mummy Trails understands that perfectly, and while it may be a small adventure, it leaves behind a surprisingly warm impression.



















