Some games arrive with a carefully constructed world, an emotionally charged story and enough lore to fill several encyclopaedias. Then there is LIZARDS MUST DIE 2, which appears to have looked at all of that, laughed loudly, and decided that what the world really needed was a group of enormous Slavic warriors beating the living daylights out of an army of lizards. It is gloriously stupid, unapologetically loud, and so committed to its particular brand of nonsense that taking it seriously would miss the point entirely. Thankfully, beneath all the memes, shouting and flying reptiles lies a straightforward co-operative slasher that understands something incredibly important: sometimes you just want to hit things with a massive weapon while laughing with your friends.
Developed by Bratans alongside Smola Game Studio and published by Sobaka Studio, LIZARDS MUST DIE 2 returns to the wonderfully bizarre world of Hyperborea. The lizards are back, and this time they have apparently decided that invading the lands of Rus wasn’t enough. They have factories, technology and an apparent desire to make an already ridiculous situation even more ridiculous. The result is a co-operative action game that embraces Slavic internet culture, deliberately exaggerated characters, absurd voice acting and enough hardbass energy to make a Siberian bear start doing squats.
Welcome Back to Hyperborea
The premise is gloriously uncomplicated. Hyperborea is in trouble. The lizards have invaded, and somebody needs to do something about it. That somebody is you, and potentially three other equally enthusiastic warriors, because LIZARDS MUST DIE 2 is at its best when you have a group of friends alongside you.
There is no need for complicated introductions or hours of exposition before the action begins. The game gets straight to the point, throws you into the battlefield, and gives you permission to start causing carnage. It is a refreshing approach in an industry where even the most straightforward action games can sometimes feel compelled to explain every last detail of their fictional universe.
The comedy comes from the sheer confidence with which the game delivers all of this. Everything is presented as though it is the most important military conflict in human history, despite the fact that you are fighting enormous groups of rather silly-looking lizards. The dramatic presentation only makes the ridiculousness funnier, particularly when the characters deliver their lines with the sort of gravitas normally reserved for the final moments of an epic war film.
Grab a Weapon and Get Smashing
At its core, LIZARDS MUST DIE 2 is a hack-and-slash brawler, and it does not pretend to be anything more complicated. Combat revolves around getting stuck into large groups of enemies, smashing them with your chosen weapon and making liberal use of special abilities when things become particularly crowded. The basic mechanics are easy to understand, which is precisely what makes the game so immediately enjoyable.
There is a satisfying physicality to the combat. Enemies react dramatically to attacks, bodies go flying, and particularly enthusiastic hits can launch ragdolls across the battlefield. It is not sophisticated combat in the same way that something like Devil May Cry or Ninja Gaiden might be, but it doesn’t need to be. LIZARDS MUST DIE 2 is about spectacle, momentum and the simple pleasure of watching an enormous warrior kick a lizard into the middle distance.
The expanded roster also helps keep things interesting. Different heroes bring their own weapons and abilities to the battlefield, allowing players to find a character that suits their preferred approach to violence. Whether you want to get up close and personal or make use of heavier firepower, there is enough variation to encourage experimentation.
Four Heroes Are Better Than One
Cooperative play is where the game really finds its groove. Playing alone is perfectly possible, but bringing friends into the madness transforms LIZARDS MUST DIE 2 into something far more entertaining. Four players charging into battle together, each trying to outdo the others with ridiculous kills, is exactly the sort of uncomplicated multiplayer fun that can turn a short session into an entire evening.
There is a lovely sense of chaos when the battlefield becomes crowded. One player might be hacking through a group of lizards while another unleashes a special attack. Someone else is firing a cannon into the distance, and the fourth member of the team is probably doing something completely unnecessary but extremely funny. It isn’t always coordinated, but somehow that lack of coordination becomes part of the experience.
The game also benefits from being something you can jump into without demanding a huge investment of time or concentration. You don’t need to remember a complicated story or maintain a carefully balanced build before you can enjoy yourself. Get your friends together, choose your heroes and start hitting lizards. Sometimes that is all the gaming therapy you need.
Bigger Weapons, Bigger Problems
The sequel also gives players access to more than just conventional melee weapons. Cannons and other ranged ordnance add another dimension to the carnage, allowing you to thin out groups before charging into the survivors. These weapons fit beautifully into the game’s exaggerated personality, because nothing says subtle combat quite like bringing artillery to a fight against an army of lizards.
Knowing when to use ranged attacks becomes increasingly useful as enemy numbers swell. You can happily wade into a crowd with a sword, but there are moments when creating a little breathing room with a cannon is the smarter option. It creates a basic but satisfying rhythm between close-quarters combat and heavier attacks.
Enemy variety is more straightforward than in a sophisticated action RPG, but the upgraded lizard forces do enough to keep you moving. Their increasingly ridiculous equipment provides a welcome excuse to prioritise targets rather than simply swinging at whichever enemy happens to be closest. Still, this is a game where spectacle matters considerably more than tactical complexity.
A World That Knows Exactly What It Is
Visually, LIZARDS MUST DIE 2 occupies a strange yet surprisingly appealing middle ground. The central characters can look impressively detailed, with their exaggerated physiques and deliberately heroic designs making them resemble action figures that have escaped from a particularly strange Russian fitness magazine. Around them, however, everything is considerably less serious.
The environments provide enough variety to prevent the game from feeling visually monotonous, while explosions, particle effects and ragdoll physics provide the visual fireworks. Watching a defeated lizard tumble helplessly through the air never really gets old, largely because the game seems determined to make every battle look like a low-budget action movie directed by someone who has consumed far too many energy drinks.
There is also a certain charm in the rough edges. LIZARDS MUST DIE 2 isn’t aiming for photorealism or technical perfection. Some animations can look slightly awkward, and some encounters have that wonderfully janky quality associated with smaller independent games. Rather than destroying the experience, those imperfections often make the game even funnier.
Hardbass, Shouting and Glorious Nonsense
The audio deserves special mention for contributing enormously to the game’s personality. The soundtrack leans heavily into synthwave, hardbass and energetic electronic music, giving every battle the feeling that somebody has turned a Slavic nightclub into a military operation.
Then there are the voices. The performances are wonderfully theatrical, with characters shouting lines with complete conviction, regardless of how ridiculous the situation might be. There is something inherently funny about hearing an enormous warrior deliver a declaration of war with the seriousness of a Shakespearean actor while standing next to a pile of dead lizards.
It is absolutely not subtle, but subtlety would arguably undermine the entire thing. LIZARDS MUST DIE 2 knows its audience and throws itself wholeheartedly into its meme-driven personality. If the idea of gravelly voices, absurd dialogue and booming hardbass makes you smile rather than reach for the mute button, you are probably going to have a very good time.
The Joy of Not Taking Things Seriously
What makes LIZARDS MUST DIE 2 work is its complete lack of pretension. It isn’t trying to reinvent cooperative action games or introduce a revolutionary combat system. It simply takes the basic ingredients of a horde slasher, adds ridiculous characters and enemies, then turns the volume up until the speakers start begging for mercy.
That simplicity can also be its biggest weakness. Players looking for deep character progression, intricate combat systems or a meaningful narrative may find the experience rather shallow. There is only so much complexity you can extract from repeatedly smashing waves of lizards, and once the novelty wears off, the underlying simplicity becomes more apparent.
For the right audience, however, that is hardly a deal breaker. This is the kind of game best enjoyed with friends, preferably when nobody is taking the score too seriously. The laughs, chaotic moments and spectacularly silly kills are the real reward.
Verdict
LIZARDS MUST DIE 2 is exactly the sort of game that reminds you why gaming doesn’t always need to be serious. It is ridiculous, noisy, occasionally rough around the edges, and completely committed to its strange vision of muscular Slavic heroes defending Hyperborea from an army of invading reptiles. The combat is straightforward, but the combination of exaggerated weaponry, special abilities and enormous enemy hordes keeps it consistently entertaining.
The four-player co-op experience is easily the star of the show. There is something wonderfully satisfying about charging into battle with friends while cannons are firing, lizards are flying through the air and the soundtrack is pounding in the background. It may not have the depth of a more sophisticated action game, but that isn’t really what LIZARDS MUST DIE 2 is trying to achieve.
It wants you to laugh, smash things and have a ridiculous time with your mates. In that respect, it succeeds rather brilliantly. This is unabashed gaming junk food, and sometimes a plate of hot, greasy chips is exactly what you want.



















