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The Relic: First Guardian Review

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The Relic: First Guardian Review
The Relic: First Guardian Review

The action RPG genre has grown increasingly crowded over the past decade. Every year brings another dark fantasy adventure promising punishing combat, sprawling worlds and towering bosses eager to test players’ patience. Standing out in such a competitive space is no easy feat, particularly for a small independent studio. Yet The Relic: First Guardian arrives with enough confidence and personality to carve out an identity of its own.

Developed by the small team at Project Cloud Games and published by Peragrine, The Relic: First Guardian has clearly been a labour of love. After six years in development, the result is an ambitious journey inspired by Korean folklore, set in a bleak fantasy world where hope has almost disappeared beneath centuries of ruin. Rather than simply borrowing ideas from genre giants, it attempts to reshape familiar mechanics into something distinctive.

The result is not flawless, but it is undeniably compelling. Behind the difficult battles and haunting landscapes lies a game with genuine heart, one that understands that the strongest fantasy worlds are often built on tragedy rather than triumph.

A World Built on Broken Memories

The kingdom of Arsilthus is not presented as a place waiting to be saved. It is depicted as a civilisation already lost. The destruction of the Great Relic has left the land fractured beyond recognition, its people scattered and its history preserved only in fragments infused with the emotions of those who came before.

This approach gives the world an immediate melancholy. Rather than filling every corner with exposition, the game lets its environments tell much of the story. Crumbling temples, abandoned villages and forgotten battlefields speak volumes about what once existed here. Every ruined structure feels like another reminder that this world was alive long before the player arrived.

The Relics themselves are more than simple collectibles. Each carries echoes of its former owner, transforming progression into an act of remembrance rather than mere character enhancement. That emotional connection gives exploration surprising weight, making every discovery feel meaningful beyond its gameplay benefits.

The influence of Korean mythology also helps set the game apart from countless Western fantasy settings. Familiar fantasy archetypes remain, but they are woven together with folklore and legends that give Arsilthus a fresh identity.

Combat That Demands Discipline

Combat is where The Relic: First Guardian makes its boldest statement. Rather than tying stamina to every offensive action, basic attacks can be unleashed freely. Stamina is reserved almost entirely for defensive actions such as dodging and blocking. It sounds like a subtle adjustment on paper, yet it fundamentally changes the rhythm of every encounter.

Players are encouraged to stay aggressive without feeling reckless. You can maintain pressure on enemies with continuous attacks, but every dodge still carries real consequences. Wasting stamina at the wrong moment often leaves you vulnerable to devastating counterattacks, forcing you to balance confidence with caution.

The result is combat that feels surprisingly fluid. Battles become less about carefully rationing attacks and more about recognising defensive opportunities. Every successful dodge creates space for relentless retaliation, producing encounters that feel fast without becoming chaotic.

Magic abilities add another welcome layer through cooldown-based skills and separate resource management. Instead of constantly worrying about conserving mana, players can integrate powerful abilities naturally into combat rotations, rewarding timing rather than hoarding resources. It creates a satisfying rhythm that feels different from many of the genre’s better-known inspirations.

Five Weapons, Five Different Journeys

Variety is another area where the game excels. Each weapon category feels genuinely distinct, rather than offering minor statistical differences. Whether wielding nimble daggers, crushing two-handed weapons, balanced longswords, defensive sword-and-shield combinations, or versatile battle staffs, every fighting style encourages a different approach to combat.

The accompanying weapon mastery trees reinforce that individuality. Investing in a preferred weapon gradually unlocks new techniques, passive abilities, and visually spectacular ultimate attacks that reward commitment without preventing experimentation.

Perhaps the most refreshing aspect is the absence of duplicate equipment. Every weapon exists as a unique artefact with its own appearance, history, and place within the world. Discovering new gear is exciting because it rarely feels like replacing one sword with another that simply has larger numbers. Each weapon feels like another chapter in Arsilthus’ tragic history.

Strength Through Discovery

Unlike many RPGs, The Relic: First Guardian largely abandons conventional levelling. Character growth centres on equipment, Relics and passive abilities rather than accumulating experience points. This creates an interesting sense of progression in which exploration is as important as combat.

Finding a powerful Relic can dramatically alter an existing build. More than seventy passive effects allow players to customise attack speed, defensive options, elemental strengths and countless other aspects of combat. Because these bonuses can be swapped freely, experimentation is constantly encouraged.

This flexibility prevents players from being trapped by early decisions. If a particular boss demands a different strategy, changing equipment and passive combinations is often more valuable than simply repeating the same approach. It is a progression system that rewards curiosity rather than repetitive grinding.

Legends Worth Defeating

Boss encounters are undoubtedly the centrepiece of the experience. Project Cloud Games promises dozens of major encounters, many of which deliver memorable challenges built around unique mechanics rather than inflated health bars. Every boss has its own tragic history, reinforcing the game’s recurring themes of loss and forgotten legends.

Victory rarely comes on the first attempt. Players must observe attack patterns, learn defensive timings, and gradually understand each opponent’s behaviour before success becomes possible.

Some bosses tower over the battlefield with overwhelming force, while others rely on speed and relentless pressure. This variety keeps encounters engaging throughout the lengthy campaign, ensuring players remain alert rather than relying on a single strategy. Few moments are more satisfying than finally overcoming a boss that seemed impossible only an hour earlier.

Exploration Rewards Patience

The semi-open structure strikes an enjoyable balance between freedom and focus. Arsilthus encourages players to wander beyond the critical path without the world becoming unwieldy. Hidden caves, forgotten shrines and secret dungeons reward exploration with valuable Relics, unique weapons and additional lore.

Environmental design remains consistently impressive throughout the journey. Dense forests give way to abandoned fortresses, while corrupted landscapes gradually reveal glimpses of the kingdom’s former beauty. Every new region introduces a fresh visual identity without losing the oppressive atmosphere that defines the world.

The interconnected layout also creates satisfying moments when previously inaccessible areas suddenly become reachable through newly discovered pathways or abilities. Exploration never feels like padding. Instead, it strengthens the emotional connection to a world struggling to remember its own past.

Rough Edges Remain

For all its strengths, The Relic: First Guardian occasionally reveals the limitations of its modest development team. Animation quality can fluctuate in certain encounters, with some transitions lacking the smoothness expected of larger-budget productions. Enemy hit detection occasionally feels inconsistent, particularly in crowded battles where visual effects can obscure precise timing.

The storytelling also leans heavily on environmental lore and fragmented world-building. Players hoping for lengthy cinematic storytelling may find the narrative more restrained than expected.

Performance remains generally solid, though occasional technical hiccups remind players that this is an ambitious project from a relatively small studio. Fortunately, none of these issues significantly undermine the overall experience, and many appear likely candidates for continued post-launch refinement.

Final Verdict

The Relic: First Guardian is an impressive debut that succeeds by embracing its own ideas rather than simply following established formulas. Its combat system introduces meaningful mechanical changes, its progression encourages experimentation, and its haunting interpretation of Korean mythology gives the world a memorable identity.

While technical imperfections occasionally interrupt the experience, they are overshadowed by the passion evident throughout every corner of Arsilthus. The world feels carefully crafted, the combat consistently rewarding, and the steady sense of discovery keeps the adventure engaging from beginning to end.

Project Cloud Games may be a small studio, but its ambition is unmistakable. The Relic: First Guardian proves that compelling worlds are not measured by budget alone. They are measured by imagination, atmosphere and the ability to make players believe that every ruined monument once held a story worth remembering. For fans of demanding action RPGs that value skill, exploration and meaningful build freedom, this is a journey well worth taking.