Home PS VR2 Reviews Walkabout Mini Golf – Whole In One – Summer 2026 Review

Walkabout Mini Golf – Whole In One – Summer 2026 Review

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Walkabout Mini Golf - Whole In One - Summer 2026 Review
Walkabout Mini Golf - Whole In One - Summer 2026 Review

There are plenty of VR games that promise to be social spaces, but very few make spending time with other people feel as natural as it does in real life. Walkabout Mini Golf has always understood that simple truth. You do not need an elaborate story, a sprawling progression system or a dozen mechanics competing for your attention. You simply pick up a putter, line up a shot and enjoy being somewhere wonderfully strange with other people. With Walkabout Mini Golf: Whole In One: Summer 2026, Mighty Coconut has taken an already enormous collection and turned it into one of the most compelling all-in-one packages currently available to VR players.

The sheer scale of the bundle is almost ridiculous when you stop to think about it. The Whole In One add-on bundle brings together 23 released add-on courses, giving players access to 1,188 holes, nearly 600 lost balls to discover and more than 36 collectible putters to unlock. That is an enormous amount of miniature golf, but what makes it impressive is that the quantity never comes at the expense of imagination. Each course feels like somewhere you have actually travelled to, rather than another collection of greens arranged around a theme. Whether you are wandering through Jim Henson’s Labyrinth, exploring Myst, dodging dinosaurs on Raptor Cliff’s or taking in the bizarre spectacle of Viva Las Elvis, there is always another reason to keep playing.

A Golf Course Is Only the Beginning

The genius of Walkabout Mini Golf has always been that the golf itself is only part of the experience. The courses are playgrounds, social spaces and miniature worlds rolled into one. You can spend an evening genuinely trying to improve your score, or completely forget the game and wander with friends, searching for hidden objects. That flexibility is a major reason the series has endured, as it never makes you feel there is one correct way to enjoy it.

The putting remains superb. There is an immediacy to physically holding the virtual club, positioning yourself behind the ball and swinging, which makes Walkabout feel far more convincing than a traditional button-controlled sports game. The ball responds naturally to your strength and direction, while slopes, edges and obstacles create opportunities for those beautiful shots that are either spectacularly clever or spectacularly embarrassing. Few things in VR are quite as satisfying as watching a ball take the perfect line towards the hole, and few are quite as funny as watching a friend’s carefully planned shot bounce away into oblivion.

That simplicity is deceptive, because mastering Walkabout’s physics can become surprisingly absorbing. You quickly learn to read slopes, judge distances and think about the angle of your approach rather than simply trying to hit the ball as hard as possible. A good player can make the game look effortless, but there is plenty of depth beneath that friendly surface. The controls never feel as though they are getting between you and the shot, which is exactly what a good VR sports game should achieve.

23 Worlds, Countless Reasons to Explore

The variety within the Summer 2026 package is arguably its greatest strength. The courses differ markedly, both aesthetically and mechanically, keeping the experience fresh long after the novelty of the first few rounds has worn off. One moment you can be enjoying a whimsical environment inspired by Wallace & Gromit, and the next you can find yourself wandering through something considerably darker and stranger.

The licensed collaborations are particularly impressive because they do not feel like shallow branding exercises. Jim Henson’s Labyrinth, Cyan’s Myst and Wallace & Gromit all bring their own personalities to the experience, while courses such as the Lost Cities, Jules Verne and Evil Lairs collections demonstrate how much creative freedom Mighty Coconut has within its own universe. Even when the basic act of putting remains unchanged, the surroundings continually encourage you to stop and look around.

That attention to environmental detail is important because exploration is such a major part of Walkabout. Every course contains lost balls to hunt down, and discovering them can become almost as compelling as completing the holes themselves. You start noticing unusual corners, suspicious gaps and objects that look slightly out of place. It turns a straightforward round of mini golf into something closer to a treasure hunt, particularly when you are playing with friends and everyone suddenly abandons the scorecard because somebody thinks they have spotted a hidden ball.

Hard Mode Adds Another Layer

Once you have played a course normally, there is still plenty of life left in it. Hard Mode offers an alternative night-time version with altered layouts and more demanding hole placements, transforming familiar courses into something that can catch even experienced players off guard. It is a smart way to extend the lifespan of each environment without simply throwing more content at the player.

The Fox Hunt challenges are another excellent addition. Finding the clues and solving the puzzles required to unlock special putters gives completionists something meaningful to chase, while the rewards themselves are wonderfully suited to the game’s playful personality. It is easy to imagine somebody telling themselves they will only play one more round before spending another hour hunting for a particular collectible.

This is where the scale of Whole In One becomes genuinely meaningful. With so many courses available, you are not simply buying a large number of holes. You are buying an enormous collection of reasons to return.

The Perfect Social Space

If there is one area where Walkabout Mini Golf continues to outperform almost everything else, it is multiplayer. Getting together with friends for a round feels remarkably close to meeting up at a real miniature golf course. You can chat while you wait, celebrate good shots, laugh at terrible ones, and wander between holes without the experience ever feeling overly structured.

That sense of presence is greatly enhanced by the game’s relaxed approach. Walkabout does not constantly demand your attention or bombard you with objectives. You can simply exist in the space and enjoy the company. For VR, that is an incredibly valuable quality, because some of the best moments are not necessarily the ones with the highest score.

Cross-platform multiplayer makes the package even more appealing, while the Guest Pass system is particularly welcome. Friends who do not own the relevant add-on courses can still join someone who does, which removes one of the biggest frustrations associated with multiplayer DLC. It means the person who owns the course does not have to choose between playing their new purchase and playing with friends who have not bought it.

More Than Mini Golf

One of the things I have always appreciated about Walkabout is how comfortable it is to simply let players explore. The different movement options let you move through the environments in ways that make the courses feel considerably larger than they are. Teleportation and smooth movement provide accessible options for different players, while flight adds another dimension entirely.

It sounds like a small feature, but being able to look around a course from different angles reinforces the feeling that these are actual little worlds rather than flat game boards. The presentation is colourful and charming without becoming visually exhausting, and the sound design provides a wonderfully relaxed backdrop. It is the sort of game that can become a genuine escape after a long day, particularly when played with people you enjoy spending time with.

There are, inevitably, a few limitations. If you are completely uninterested in multiplayer, exploration or collectible hunting, the sheer quantity of content may not be as meaningful, because the underlying activity remains mini golf. Likewise, players looking for an intense competitive sports simulation will find something much more relaxed here. Walkabout is about atmosphere, social interaction and the simple satisfaction of getting a tiny white ball into a tiny hole.

A Near Perfect VR Package

What makes Walkabout Mini Golf: Whole In One: Summer 2026 so successful is that it never loses sight of why the original game worked. The physics remain intuitive, the environments imaginative, and the multiplayer effortlessly enjoyable. Instead of trying to reinvent the formula, Mighty Coconut has continued to expand it with confidence, creating an enormous library that feels remarkably consistent despite its wildly different themes.

The Whole In One bundle is therefore more than a convenient collection of courses. It represents one of the most complete social VR experiences available, with enough content to occupy casual players, collectors, explorers and competitive golfers alike. The 1,188 holes might be the headline figure, but the real achievement is how much personality has been packed into those holes.

There is a particular kind of magic to Walkabout Mini Golf that is difficult to explain until you have experienced it with somebody else. You can be standing in your living room one moment and suddenly find yourself somewhere fantastical, laughing with a friend because neither of you can make a simple three-foot putt. That ability to make VR feel less like a technological demonstration and more like a genuine place to spend time is what keeps Walkabout special.

Walkabout Mini Golf: Whole In One: Summer 2026 is an outstanding celebration of everything that has made the series such a success. It is relaxing without being shallow, competitive without becoming hostile, and social without ever feeling forced. With an enormous collection of courses, brilliantly designed environments, excellent physics, hidden collectibles, and superb multiplayer, this is about as close as VR gets to the perfect digital clubhouse.