The bullet heaven genre has become one of the busiest corners of the indie gaming scene. Ever since Vampire Survivors showed how addictive simple movement, automatic attacks and relentless enemy swarms could be, developers have rushed to put their own spin on the formula. Some succeed by introducing clever progression systems, while others rely purely on visual style to stand out. Tape Corps’ Sodaman manages to do both. It wraps familiar mechanics in an absurdly entertaining premise while introducing enough meaningful customisation to make every run feel like an experiment worth pursuing.
At first glance, the idea sounds like little more than a joke. An evil force known as Entity X has flattened almost every soda in the universe, leaving nothing but lifeless, tasteless drinks behind. Our unlikely hero refuses to accept such a catastrophe, declaring war on the alien menace responsible for the “Sodacalypse.” It is ridiculous, intentionally over the top, and wonderfully self-aware. More importantly, the game never apologises for its silliness. Instead, it embraces every bit of its colourful identity, creating an adventure that constantly puts a smile on your face without ever becoming irritating or trying too hard to be funny.
Fizz Powered Firefights
Beneath the playful exterior lies a surprisingly deep roguelite. As in most games in the genre, your weapons fire automatically while you focus entirely on movement, positioning and survival. Enemies flood the screen from every direction, experience gems spill across the battlefield after each victory, and each level gained lets you strengthen your build. The basic gameplay loop is immediately familiar, and that familiarity works in the game’s favour, allowing its original ideas to shine without forcing players to relearn the genre’s foundations.
The real hook is the soda system itself. Throughout each run, you collect different-coloured sodas that act as powerful modifiers rather than simple stat boosts. Each colour represents a different elemental property, and mixing them together creates new interactions that dramatically alter your weapons. One build may specialise in toxic explosions that spread through tightly packed enemies, while another creates bouncing projectiles capable of clearing entire screens in seconds. Experimenting with different combinations quickly becomes one of the game’s greatest pleasures, rewarding curiosity rather than pushing players towards a single optimal strategy.
The variety is genuinely impressive. Even after several hours, I kept stumbling across unexpected combinations that completely transformed how I approached combat. Few roguelites make experimentation feel this rewarding, and Sodaman deserves credit for constantly encouraging players to think beyond obvious upgrades. Every run feels like an opportunity to discover another outrageous mixture capable of turning impossible situations into spectacular victories.
Building the Ultimate Soda Hero
Outside the action, Sodaman introduces several progression systems that give every completed run lasting value. Between missions, your spaceship serves as a surprisingly cosy hub where new upgrades become available, quirky characters appear, and your ever-growing collection of enhancements slowly transforms your hero into a devastating force of nature. It is a welcome change of pace after the frantic combat and gives the game a stronger sense of progression than many of its competitors.
The cybernetic augmentation system is particularly satisfying. Rather than simply unlocking percentage bonuses, you improve six separate body parts using more than thirty different implants. These upgrades influence everything from mobility and defence to weapon efficiency and survivability, allowing players to shape Sodaman around their preferred playstyle. Whether you favour lightning-fast movement or overwhelming durability, there are plenty of options to support your decisions.
Complementing those upgrades is an excellent deck-building mechanic. As each run unfolds, you draft powerful cards that further modify your abilities and enhance your soda combinations. Because the available cards change from run to run, no two adventures play out exactly the same. The randomisation keeps the gameplay feeling fresh while still allowing enough control for skilled players to pursue specific strategies whenever the opportunity presents itself.
Pure Arcade Satisfaction
What surprised me most was how polished the combat feels overall. Despite the sheer number of enemies on screen, movement remains responsive and satisfying throughout most of the experience. Dodging incoming attacks while your carefully assembled build tears through alien hordes creates the addictive rhythm every great survivor game strives for. It is easy to lose track of time as one successful run quietly turns into another.
Enemy variety also deserves praise. Different alien species demand different approaches, preventing encounters from becoming mindless exercises in circling the map. Some aggressively charge your position, others bombard you from a distance, while elite opponents force you to rethink your positioning entirely. Combined with the game’s escalating difficulty, every successful run feels earned rather than handed to the player through overpowered upgrades alone.
The pacing is equally well judged. Early stages provide enough breathing room to experiment with builds before the difficulty gradually intensifies into gloriously chaotic battles where hundreds of enemies flood every available inch of the screen. Watching a carefully crafted combination finally reach its full potential during those closing minutes is immensely satisfying, delivering the sort of payoff that keeps roguelite fans coming back night after night.
Colour, Chaos and Character
Visually, Sodaman is every bit as energetic as its premise suggests. Neon colours burst across the battlefield as weapons unleash spectacular effects, yet the action rarely becomes unreadable. Enemy silhouettes remain distinct even in the busiest encounters, allowing players to react to genuine threats rather than guess through visual clutter. Maintaining that clarity amid absolute chaos is no small achievement.
The soundtrack complements the action beautifully. Pulsing electronic music keeps the momentum high throughout each mission, while satisfying sound effects give every weapon and explosion real impact. Even the simple act of collecting soda power-ups comes with enough audio feedback to make progression feel consistently rewarding. Together, the visuals and soundtrack create an arcade atmosphere that suits the game’s playful personality perfectly.
The writing also deserves recognition for knowing exactly when to step aside. Rather than interrupting the gameplay with lengthy exposition, Sodaman delivers its humour through brief conversations, amusing flavour text and the wonderfully absurd premise itself. The result is a world that feels charming without overstaying its welcome.
A Few Flat Moments
As entertaining as Sodaman is, it is not entirely free from issues. The biggest problem arises during exceptionally successful late-game runs, when your build reaches ridiculous levels of power. Hundreds of enemies, countless projectiles, and multiple elemental reactions all compete for attention, and the frame rate occasionally struggles to keep up. It never reaches unplayable territory, but the dips are noticeable enough to interrupt the otherwise smooth flow of combat.
Players expecting the genre to evolve dramatically may also find themselves wishing for more innovation. Strip away the soda-themed presentation, and many of the underlying mechanics remain comfortably familiar. That is not necessarily a criticism, because the formula is still enormously enjoyable, but those who have completely exhausted similar games may recognise many of the structural beats almost immediately.
Another small disappointment is the lack of a detailed in-game compendium explaining every soda interaction. Discovering combinations through experimentation is certainly enjoyable, but remembering exactly how dozens of different effects interact becomes increasingly difficult over longer play sessions. A more comprehensive reference system would make planning advanced builds much easier without diminishing the excitement of discovering them in the first place.
Final Verdict
Sodaman could easily have relied on its wonderfully ridiculous premise to carry the experience, but Tape Corps clearly understood that a memorable roguelite needs far more than a clever joke. Beneath the colourful humour lies an impressively deep progression system, packed with meaningful choices, satisfying experimentation and enough variety to keep every run feeling fresh. It respects the foundations of the bullet heaven genre while introducing its own creative twists that rarely feel forced or gimmicky.
The colourful presentation, responsive gameplay and addictive build-crafting all combine to create one of the most enjoyable survival-style games in recent memory. While occasional performance dips and familiar genre conventions stop it from reaching absolute perfection, they do little to undermine the immense fun waiting inside this wonderfully fizzy adventure. If you’ve been searching for another roguelite capable of stealing countless hours without ever feeling repetitive, Sodaman is more than ready to crack open a cold one.













