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ASTRONEER Review

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ASTRONEER Review
ASTRONEER Review

Space exploration games often lean into tension, danger, and high-stakes survival, but ASTRONEER takes a different path. System Era Softworks’ colourful sandbox adventure is a calm, imaginative, and endlessly charming journey across a handcrafted solar system where the joy of creation is just as important as discovery. It’s a game built on optimism—bright colours, soft shapes, and playful physics—and that aesthetic identity is matched by mechanics that reward curiosity at every turn.

From the moment you land on your first planet, ASTRONEER makes one thing clear: this is a universe that wants you to tinker. Equipped with your trusty terrain tool, you can dig, shape, flatten, and sculpt the world around you. Mountains can become tunnels, valleys can become ramps, and any mound of soil can become the foundation for a future base. This sense of total environmental malleability is still one of the game’s most striking achievements. You don’t just explore planets—you reshape them to suit your vision.

Exploration itself is equally refreshing. Each planet has a distinct visual identity, resource distribution, and environmental hazard profile. The gentle grasslands of Sylva feel welcoming and vibrant, while the purple caverns of Atrox are harsh and claustrophobic. The deeper you go, the stranger and more rewarding these worlds become, culminating in hidden structures, alien artefacts, and ultimately the game’s overarching mystery. ASTRONEER doesn’t push narrative through traditional storytelling; instead, it invites players to uncover secrets through play, gradually revealing the history of the mysterious Astroneer civilisation.

The crafting and base-building systems are where the game’s depth truly unfolds. Starting with a small platform and a 3D printer, your outpost grows one module at a time: research labs, smelters, atmospheric condensers, storage bays, vehicle bays, generators, batteries—the progression is steady and immensely satisfying. Everything has a cost, and the game encourages you to establish multiple bases across different planets, each producing resources the others lack. This loop—explore, extract, craft, expand—feels almost hypnotic, especially as automation becomes available.

Vehicles are another highlight. Rovers let you cross vast distances while hauling resources, while shuttles unlock interplanetary travel. Building your first spacecraft feels like an achievement earned through careful planning rather than just another crafting recipe. Even better, every piece of equipment can be customised and rearranged, from power setups to storage racks. The game’s modular philosophy gives players the freedom to build exactly the kind of base or vehicle that suits their play style.

Co-op elevates the experience further. ASTRONEER supports up to four players, and the sense of teamwork is wonderful: one player digs tunnels while another researches upgrades; one gathers gases on a distant planet while another manages power flow at home base. The cooperative physics-based antics occasionally lead to comic chaos, but that’s part of the charm. The game’s tone is inherently playful, and sharing that with friends makes even mundane tasks feel joyful.

The game isn’t without its frustrations. Inventory management can occasionally feel fiddly, especially when juggling multiple resources in the early hours. The oxygen tether system—though clever—means exploration can devolve into a cautious dance of placing tethers every few metres. It gives a strong sense of progression once vehicles and portable oxygen become available, but early exploration can feel restricted. Terrain deformation, while impressive, can also be unpredictable; slopes can form at awkward angles, and smoothing uneven surfaces sometimes requires more patience than expected.

Performance has significantly improved since launch, but occasional hiccups still appear, especially in large, highly developed bases or deep underground caves where terrain generation becomes more complex. Co-op can sometimes amplify these issues, with players occasionally encountering desync, misplaced objects, or rubber-banding. These are rarely game-breaking, but they can break the immersion during long building sessions.

Yet despite these issues, ASTRONEER retains an uplifting core identity that sets it apart from other crafting and survival titles. There’s no combat. No hunger meter. No punishing storms that rip your base apart. Instead, the game invites you to relax, explore, and build at your own pace. The risks that do exist—oxygen depletion, sliding down a cavern into a pit, or tipping over a rover—feel playful rather than punishing. It’s a design language aimed at creative thinkers, patient explorers, and players who find beauty in small accomplishments.

Pros & Cons

Pros

  • Wonderfully satisfying terrain-sculpting system
  • Relaxing, combat-free approach to exploration and crafting
  • Distinctive planets with unique resources and visual styles
  • Deep, modular base-building and automation systems
  • Excellent co-op that enhances creativity and exploration
  • Whimsical art direction and uplifting tone

Cons

  • Early-game exploration can feel limited by oxygen tethers
  • Inventory management can become cluttered
  • Terrain tool smoothing can be imprecise
  • Occasional performance hiccups, especially in co-op
  • Underground navigation can become confusing or repetitive

Verdict

ASTRONEER is a game where progress feels self-directed. Your goals are yours to define: create a massive automated mining operation, sculpt an entire planet into a geometric marvel, explore every cavern, or simply travel the system and decorate your bases with oddities you’ve collected. It’s the kind of sandbox that supports both short, relaxing sessions and multi-hour creative marathons.

Most importantly, it’s a game that celebrates imagination. In a medium often filled with conflict, ASTRONEER’s gentle, hopeful take on space exploration feels unique. It encourages experimentation, rewards curiosity, and invites players to create something personal in a universe they can literally shape with their own hands.