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Trailmakers: Downtown Drive Review

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Trailmakers: Downtown Drive Review
Trailmakers: Downtown Drive Review

There are few games quite as good at encouraging you to build something completely ridiculous and then giving you a reason to drive it as Trailmakers. One minute you can be happily assembling a perfectly sensible car, and the next you are wondering whether adding another six wheels, a jet engine and a suspicious amount of suspension will somehow improve it. Usually it does not. That is part of the fun. Trailmakers: Downtown Drive understands that freedom and provides a huge new playground where your creations can be driven, raced, crashed, modified and, quite possibly, driven directly into something that was never designed to be hit.

Developed and published by Flashbulb Games, Downtown Drive is a substantial new map expansion rather than another conventional campaign pack. It takes the familiar vehicle-building sandbox and drops it into a sprawling urban environment filled with skyscrapers, suburbs, mountain roads, industrial docks and airports. It is a very different setting from the more open environments that Trailmakers has offered previously, and that change of scenery turns out to be rather important. Sometimes a sandbox game does not need another complicated system to keep you interested. Sometimes it just needs somewhere new to play.

Welcome To The City

The first impression is that Downtown Drive feels big. Really big. The city offers a mix of dense urban streets and more open areas, giving your creations plenty of room to breathe while still providing enough obstacles to make simply getting from one side of the map to the other an adventure.

The skyscrapers immediately give the environment a sense of scale. Driving between them feels very different from racing across an open landscape, particularly when sunlight begins to disappear between the buildings and the city starts to feel like an actual place rather than a collection of test tracks. There is a surprising amount of visual personality in the environment, and the mix of architecture, roads and lighting gives you plenty of reasons to simply wander around without worrying about objectives.

That freedom is important because Trailmakers has always been at its best when it allows players to create their own fun. Downtown Drive does not constantly shout at you about what you should be doing. You can race, explore, drift, build, role-play or simply take one of your favourite creations for a leisurely drive through the city. There is something rather relaxing about that, particularly when you have spent enough time building something you actually want to show off.

A City Built For Wheels

The map is at its most enjoyable when you start moving between its different environments. The city itself provides tight streets and plenty of opportunities to weave through traffic-free urban spaces, while the industrial harbour offers wide areas where drifting becomes the obvious choice.

There is something particularly satisfying about throwing a custom-built car sideways between shipping containers. The harbour feels like it was designed with Trailmakers’ more mischievous side in mind. You can take a carefully engineered racing machine around it, or build something completely absurd and discover whether it has enough grip to avoid becoming an expensive collection of scattered components.

Then there are the mountain roads, which provide a welcome contrast to the city. The elevated routes give you somewhere to stretch the legs of faster creations and offer excellent views across the skyline. It is the sort of environment that encourages you to stop worrying about objectives and simply enjoy driving for a while.

Take To The Skies

The airports are another welcome addition, as they expand the map beyond conventional driving. Trailmakers has always encouraged players to think about vehicles in three dimensions, so providing proper airport environments offers another opportunity to experiment.

Whether you are attempting a conventional landing or approaching the runway in something that has absolutely no business being classified as an aircraft, the airports provide a useful destination for your creations. They also make the city feel more interconnected. You have roads, industrial areas, residential districts, mountains and aviation facilities all existing within the same large sandbox.

That variety is arguably the expansion’s greatest strength. You can build a car specifically for one part of the map and then discover that another section encourages a completely different approach. A low, fast drift car might be perfect for the harbour, while a more robust creation could be better suited to the mountain roads. The environment itself becomes part of the creative process.

Eighteen Vehicles To Get You Started

Alongside the map comes a collection of 18 template vehicles. These include drift cars, police cruisers, buses, motorcycles and other designs that provide ready-made examples of what can be done in the new environment.

For experienced builders, these are unlikely to replace your own creations. That is not really their purpose. They provide inspiration, quick ways to get started and useful reference points for anyone who wants to understand how particular vehicle styles have been put together.

The police vehicles are particularly appropriate for the urban setting, while the buses and motorcycles help make the city feel like somewhere designed for more than just racing cars at ridiculous speeds. They also provide another excuse to experiment. You might start with one of the templates and then immediately begin taking it apart because, naturally, you have decided it would be much better with a rocket attached to it. That is the Trailmakers way.

Building With A Little More Style

Downtown Drive is not solely focused on the map itself. There are additional aesthetic pieces, including six Car Light Blocks, five Motorcycle Aesthetic Blocks, and a selection of skins for the Dragon Engine, piston, and suspension components.

These additions are more modest than the map itself, but they fit well with the expansion’s emphasis on urban vehicle design. Lights are particularly useful for creating something that looks at home among the skyscrapers, while the motorcycle parts give builders more options when designing smaller street machines.

There is also a skirt outfit, which is a rather different sort of addition but fits the broader character customisation side of Trailmakers. None of these extras fundamentally changes the building system, but they provide more opportunities to make creations feel distinctive.

That distinction is worth making because Downtown Drive is primarily an environment expansion. Players expecting a huge collection of new functional construction blocks may find the package lighter in that area. The focus here is on giving existing building tools somewhere new and visually interesting to be used.

Eight New Races

For those who prefer a little more structure, eight new leaderboard races offer a clear reason to return. These events give the city a more competitive focus and let players test their creations against the clock.

The races work particularly well because the environment itself provides much of the variety. Urban streets, industrial areas and more open sections lend themselves to different driving styles, so you are not simply repeating the same type of event eight times with different scenery.

There is also the inevitable temptation to build a vehicle specifically for leaderboard chasing. That is where Trailmakers can become wonderfully obsessive. You start by trying to complete a race, realise your vehicle is too slow, rebuild it, discover the handling is terrible, rebuild it again, and suddenly an hour has disappeared.

A Playground Rather Than A Campaign

The key point to understand about Downtown Drive is that it is not trying to turn Trailmakers into a conventional open-world racing game. There is no need for an elaborate career structure because the appeal lies in what players choose to do with the environment.

That can also be its biggest limitation. If you are someone who needs constant progression, unlocks and structured objectives, the expansion may eventually feel a little sparse. Once you have explored the city and tackled the races, much of the longevity comes from creating your own reasons to keep playing.

For the Trailmakers community, however, that is hardly a weakness. The game has always been about experimentation, and a large city filled with varied driving environments is exactly the sort of canvas that can keep a creative community busy for a very long time.

Final Verdict

Trailmakers: Downtown Drive is an excellent example of how a sandbox expansion can breathe new life into an established game without overcomplicating things. The city itself is the star, providing an impressively varied environment where custom vehicles can be raced along skyscraper-lined streets, flung sideways around industrial containers, taken up winding mountain roads, or launched into the skies from an airport runway.

The 18 template vehicles are a welcome bonus, while the additional aesthetic pieces give builders a few more ways to make their creations feel at home in the urban environment. The eight leaderboard races also provide welcome structure for players who want to put their engineering skills to the test. It is worth remembering, though, that this is much more about the environment than about adding a huge arsenal of new functional building blocks.

Ultimately, that is perfectly fine. Trailmakers does not need to tell you what to build or how to play. It simply needs to give you an interesting place to unleash your imagination, and Downtown Drive does exactly that. Whether you are constructing a serious racing machine, recreating a police chase, designing an enormous bus that probably should not be capable of flight, or simply cruising through the city while admiring your latest creation, there is plenty here to keep the wheels turning. Sometimes the best sandbox expansions are not the ones that give you more rules. They are the ones that give you more room to break them.