There’s a very specific type of comfort game that has emerged over the past few years: the “cozy sim” that promises warmth, routine, and gentle progression. But every now and then, a title comes along that decides comfort alone isn’t enough—that comfort, when stretched too thin, can become uncanny. The Boba Teashop, developed by Mike Ten and published on consoles by Serafini Productions, sits squarely at that uneasy crossroads between relaxation and psychological unease.
Originally released on PC in 2025 before arriving on PlayStation 5, Xbox Series X|S, and Nintendo Switch in early 2026, The Boba Teashop is a “cozy horror” simulation that poses a deceptively simple question: what happens when your dream job becomes the stage for your worst thoughts?
The answer, unsurprisingly, is not as sweet as the drinks you’re preparing.
A Dream Job That Starts to Rot at the Edges
You play as Risa, a former corporate worker who has abandoned burnout for something supposedly healthier: running a small boba tea shop. At first glance, the loop is straightforward and comforting. You prepare drinks, manage ingredients, serve customers, and gradually expand your menu. It’s structured, methodical, and initially soothing in a way that feels familiar to fans of cosy management sims.
But The Boba Teashop is never content to stay in that safe space.
As night falls, the game begins to subtly shift. At first, it’s small things: a flicker in the lights, a customer who stands just a little too long at the counter, a reflection that doesn’t quite match the room. Then, gradually, those disturbances become more intrusive—hallucinations that interrupt your workflow, environmental distortions that warp familiar spaces, and audio cues that suggest you are not entirely alone, even when the shop is empty.
What makes the game effective is not the presence of horror, but its timing. It rarely announces itself. Instead, it waits for moments of routine—when you’re measuring sugar, sealing cups, or cleaning the counter—and inserts discomfort into the ordinary.
The result is a constant low-level tension that never fully disappears, even during its calmer daytime cycles.
The Core Loop: Comfort Under Pressure
At its core, The Boba Teashop remains a simulation game. The drink preparation mechanics are surprisingly detailed yet manageable. You measure ingredients, adjust sweetness, manage ice levels, and assemble drinks in a tactile, grounded manner.
There’s a rhythm that becomes almost meditative: orders come in, you respond, and you refine your process. As you expand your menu, efficiency becomes part of the challenge, and there’s real satisfaction in mastering the flow of customers during busy times.
However, unlike traditional cosy sims, that rhythm is constantly threatened.
Horror elements don’t just exist alongside the simulation—they actively disrupt it. A well-timed scare can interrupt your sequence of tasks, forcing you to regain focus under pressure. Sometimes, this works brilliantly, reinforcing the idea that Risa’s dream is unstable, fragile, and under constant attack.
But there are moments when the balance slips. Some interruptions feel a bit too frequent, breaking immersion in the management loop rather than enhancing it. When tension takes over gameplay clarity, frustration can set in.
Still, the mix of calm and chaos remains the game’s defining feature.
Endless Mode: A Different Kind of Comfort
One of the most notable additions in the console release is Endless Mode, which eliminates scripted horror sequences entirely and enables players to focus solely on shop management.
This mode significantly alters the tone of the experience. Without the psychological strain of hallucinations or supernatural interruptions, The Boba Teashop becomes a pure simulation game—almost therapeutic in its repetitive nature.
For some players, this is likely the ultimate way to experience the game. The drink-making mechanics are robust enough to stand independently, and the cycle of preparation and service is satisfying in a way that doesn’t rely on narrative tension.
However, by removing the horror elements, Endless Mode also reveals the simplicity of the core systems. Without the atmospheric pressure, gameplay can feel somewhat shallow over longer sessions. It’s a valuable addition, but not necessarily the most engaging version of the game.
Risa’s Story: Burnout, Escapism, and Fracture
What elevates The Boba Teashop beyond its mechanics is its portrayal of Risa’s psychological state. This is not a story about entrepreneurship—it’s a story about escape.
Risa’s decision to leave corporate life is depicted as liberation, but the game gradually complicates that narrative. The shop becomes both refuge and prison, a space where she can finally breathe yet also a place where her unresolved anxieties begin to surface.
The horror elements often feel metaphorical rather than purely supernatural. Hallucinations blur the line between external threat and internal breakdown. Customers who behave strangely, environments that shift unexpectedly, and audio distortions all contribute to a sense that Risa’s perception of reality is becoming destabilised.
Importantly, the game never fully confirms whether these events are real or imagined. That ambiguity remains central to its psychological impact.
This is where The Boba Teashop succeeds most: it employs horror not as spectacle, but as an emotional expression.
Atmosphere: Soft Colours, Sharp Dread
Visually, the game features a soft, almost pastel look that sharply contrasts with its horror elements. The shop itself is warm and welcoming during the day—wooden textures, gentle lighting, and cosy décor create an immediate sense of comfort.
But at night, subtle visual changes start to alter that familiarity. Lighting becomes harsher or too faint. Colours desaturate. Shadows seem slightly misaligned with their sources.
These shifts are often subtle but effective. The horror doesn’t rely on grotesque imagery or overt violence; instead, it thrives on dissonance.
Sound design is also vital. The ambient noise of tea-making—boiling water, tapping cups, gentle customer chatter—is gradually broken by distant hums, static-like interference, and moments of almost total silence that feel unnaturally heavy.
The result is an atmosphere that remains unsettling without ever becoming overwhelming.
Pacing and Repetition
Despite its strengths, The Boba Teashop has some structural issues. The core gameplay loop, though satisfying, can become repetitive during long sessions. Drink preparation does not change much beyond a certain point, and customer variety, while sufficient, is not broad enough to stop familiarity from setting in.
Similarly, horror events—while effective on their own—start to feel predictable once their patterns become familiar. The game relies more on timing than on variety, which can lessen their impact over time.
There is also a slight gap between narrative tension and mechanical progression. As Risa’s psychological state worsens, the gameplay systems stay mostly the same, which can lessen the sense of escalation.
Final Verdict
The Boba Teashop is an intriguing mix of cosy simulation and psychological horror that more often succeeds than fails. Its drink-making mechanics are rewarding, its atmosphere is thoughtfully crafted, and its core idea—comfort disturbed by unease—is brought to life with genuine originality.
Nevertheless, its repetitive nature and occasional imbalance between gameplay and horror stop it from achieving its full potential.













