There is a particular kind of video game that feels as though it were discovered in an old VHS rental shop rather than downloaded to a modern console. Mega City Force belongs firmly in that category. It has the neon streets, oversized guns, hard-faced action heroes and relentless synthwave soundtrack you would expect from an imaginary 1980s action movie, but beneath all that nostalgic dressing lies a surprisingly meaty roguelite shooter that understands the importance of making every room feel dangerous.
Developed by Undreamed Games and published by Ravenage Games, Mega City Force drops you into a city where organised crime, corrupt corporations and heavily armed psychopaths have turned everyday life into a war zone. Your answer is the Mega City Task Force, a collection of agents considerably more comfortable solving problems with bullets than with paperwork. What follows is a fast, violent and frequently ridiculous battle through procedurally generated environments, where survival depends on quick reactions, smart positioning and knowing exactly when to unleash your agent’s special abilities.
Welcome to Mega City
The story is deliberately uncomplicated, which suits the game’s arcade sensibilities. Mega City is being strangled by crime and corruption, while a powerful corporation is tightening its grip on the population. You are one of the few agents standing between the citizens and complete collapse, so your job is to go out there and shoot anything that looks remotely suspicious.
It is the sort of setup that could easily have been delivered with a straight face, but Mega City Force instead embraces the excesses of its influences. There is a definite flavour of RoboCop and Judge Dredd in the way its world is presented, while the gameplay owes much to frantic top-down shooters and roguelites. It does not spend ages explaining its universe because it knows why you are here. You are here to kick down doors, grab enormous weapons and turn criminals into pixelated confetti.
Every Agent Brings Something Different
One of the game’s biggest strengths is its collection of playable agents. Rather than simply offering a selection of characters who look different but play the same, Mega City Force makes each one feel like a distinct approach to surviving the city.
The Rookie is perhaps the most natural starting point, offering a balanced set of abilities, including a tactical dodge and a stun grenade. The Cyborg is considerably more imposing, with improved armour, three weapon slots, and a magnetic pulse capable of interrupting attacks and stunning enemies. Then there is the Scout, who sacrifices durability for speed and stealth, using optical camouflage and a laser sight to pick apart enemies with carefully placed critical hits.
That variety becomes increasingly important as you progress. There is no single character that feels like the definitive choice, because different situations favour different approaches. One run might reward aggressive firepower, while another encourages patience, mobility, and careful positioning. Unlocking additional agents therefore feels meaningful rather than merely collecting another face for the character selection screen.
Guns, Gadgets and Glorious Destruction
Combat is where Mega City Force truly earns its action-movie credentials. The basic controls are straightforward, letting you move, aim, shoot and use your abilities without wrestling with unnecessary complexity. That accessibility matters because the game wastes no time filling the screen with enemies, projectiles and explosions.
Weapons can be discovered throughout each run, giving you plenty of opportunities to experiment. Conventional firearms are joined by more eccentric tools of destruction, and finding something particularly powerful can completely change how you approach the next section. There is a wonderful moment when a run starts with a relatively modest weapon and gradually builds into an absurd arsenal capable of obliterating entire groups of enemies.
Money also plays an important role. Enemies drop cash that can be spent at the shop on equipment and special contracts, giving you another reason to explore rather than simply rushing towards the next objective. The economy is straightforward enough to grasp immediately, but there is enough choice to make spending decisions feel worthwhile.
The Joy of the Roguelite Loop
The procedural nature of Mega City Force gives it a welcome sense of unpredictability. You cannot simply memorise every room and follow the same route on every attempt, because the city keeps rearranging the challenge. Enemies, weapons and opportunities change, forcing you to adapt rather than rely entirely on muscle memory.
That also makes failure considerably easier to swallow. You are expected to die occasionally, especially when you are first learning how the various agents and weapons work. A failed run is not necessarily wasted, as you gain experience, discover another piece of the arsenal and perhaps learn a valuable lesson about an enemy that previously turned you into a very small pile of pixels.
Completing the game also unlocks additional challenges, including increased difficulty and new loadouts. This gives experienced players a reason to return once they have seen the main campaign. The progression does not simply stop when the credits roll, which is important for a game built around repeated runs.
A City Made of Pixels and Neon
Visually, Mega City Force absolutely understands the assignment. Its pixel art is colourful, expressive and packed with exaggerated detail that makes every explosion feel like it belongs in an old action movie. Neon lights illuminate grimy streets, vehicles become targets for spectacular chain reactions, and the various agents look like they could have stepped directly out of a forgotten arcade cabinet.
The environments also offer enough destructibility to make the action feel satisfyingly physical. Cover can be destroyed, vehicles can explode, and carefully positioned shots can trigger spectacular chain reactions. It is not trying to replicate reality, but it does understand that destruction is half the fun of an action game like this.
Then there is the soundtrack. This might genuinely be one of the game’s greatest weapons. The synthwave selection, featuring artists such as Timecop1983 and Droid Bishop, gives the game an atmosphere that elevates everything happening on screen. It is hard not to feel like an unstoppable action hero when sprinting through a neon corridor with a shotgun while a pulsing retro track is hammering away in the background.
Music Worth Collecting
The music system deserves special mention for being a lovely little addition. Defeating bosses lets you collect cassette tapes of synthwave tracks, which can then be played back at the headquarters. It is entirely optional, but it adds personality to the world.
There is something strangely satisfying about building a music collection as you progress. The headquarters gradually becomes more than a menu screen, and the cassette player gives you a reason to return between runs. It feels like a small tribute to an era when music was something you physically owned and carried around rather than simply streamed.
More importantly, the soundtrack never feels like an afterthought. The music and visual style work together to establish the game’s identity, and that identity is one of its strongest qualities.
Tough, Fast and Occasionally Brutal
Mega City Force is not an especially forgiving game, particularly as the difficulty ramps up. Enemies can overwhelm you quickly, and complacency is often punished. Standing still for too long is practically an invitation for something unpleasant to arrive from off-screen.
Fortunately, the controls are responsive enough that deaths generally feel like lessons to learn from. Positioning matters, and knowing when to use your agent’s special ability can be the difference between clearing a room and restarting the entire run. Once you get comfortable with it, the combat has a satisfying rhythm, moving between aggressive attacks and defensive manoeuvres without letting the enemy dictate the pace.
The difficulty also works alongside the roguelite structure rather than against it. Each run teaches you a little more about the game, while unlocking new agents and equipment gradually expands your options. Eventually, rooms that once seemed overwhelming become opportunities to test a new build.
A Proper Retro Action Experience
There is a lot of nostalgia packed into Mega City Force, but thankfully it does not feel like nostalgia for nostalgia’s sake. The developers have taken familiar ingredients and built a game that stands on its own rather than simply copying an old formula.
The combination of procedural levels, varied agents, weapon experimentation and persistent progression gives it enough substance to keep the shooting interesting beyond the initial novelty. Local multiplayer is another welcome addition, allowing two players to tackle the city’s criminal underworld together. Having another agent beside you turns the already frantic combat into something considerably more chaotic, but it also gives you opportunities to combine abilities and cover each other’s weaknesses.
That is ultimately what makes Mega City Force so enjoyable. It knows exactly what kind of game it wants to be, and it commits fully to the fantasy. There are no awkward attempts to make the experience overly serious. It simply wants you to feel like an impossibly cool action hero while a synthwave soundtrack blasts away in the background.
Verdict
Mega City Force is a hugely entertaining roguelite shooter that successfully blends old-school action-movie nostalgia with modern replayability. The combat is fast and satisfying, the agents offer genuinely distinct playstyles, and the constant stream of weapons and upgrades makes every run feel like an opportunity to discover something new. Its procedural structure works particularly well, ensuring the streets never become completely predictable.
What really pushes the game above the ordinary, though, is its personality. The pixel art, outrageous weapons, cassette collecting and phenomenal synthwave soundtrack all work together to create something that feels lovingly made rather than assembled from familiar genre pieces. It knows that sometimes the best way to make a game memorable is simply to give players a ridiculous amount of firepower and let them loose.
There are moments when the difficulty can become punishing, and some players may find the repetition inherent in the roguelite structure a little demanding. For those willing to embrace repeated runs, however, there is plenty here to enjoy. Mega City Force is loud, colourful, violent and wonderfully cheesy, and sometimes that is exactly what a game needs to be.



















