Prison sentences usually end with time served. In KLETKA, they end when you reach the bottom of an infinite, flesh-hungry megastructure—assuming you survive long enough to get there.
Developed by Callback (ln404) and published by Sobaka Studio, KLETKA officially hit its 1.0 release on February 19, 2026, exiting Early Access on PC while simultaneously launching on PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One. Priced at £11.99 and supporting full crossplay for up to six players, KLETKA is a co-op horror extraction roguelike that blends oppressive atmosphere with pitch-black humor.
It’s been compared to Lethal Company and Escape from New York, but KLETKA has its own grotesque identity—one built around a biomechanical elevator that may love you… or eat you.
The Cage That Hungers
“Kletka” translates to “cage,” and that name couldn’t be more appropriate. The central mechanic revolves around a sentient elevator—part machine, part organism—that carries you downward through the Gigastructure.
But you’re not passengers.
You’re caretakers.
The Kletka requires fuel to function. It must be repaired when damaged. And when fuel runs dry, it demands meat. Enemy meat. Or, if necessary, teammate meat.
That single mechanic defines the game’s tone. Cooperation is essential—but betrayal is always lurking.
Few games make resource management this personal.
Descending Into the Gigastructure
The setting is a nightmarish megabuilding that stretches infinitely downward. Floors are procedurally arranged and packed with traps, anomalies, and grotesque creatures.
Each run begins with your team stepping off the elevator to scavenge supplies—fuel canisters, repair parts, weapons, valuables. The goal is simple: gather enough resources to continue descending without starving the elevator.
But the corridors are hostile.
Monsters roam in unpredictable patterns. Environmental hazards punish careless movement. Some floors offer bounty. Others offer only death.
The procedural generation keeps exploration tense, though environmental themes eventually repeat. Still, the claustrophobic architecture and industrial decay give the world oppressive character.
Samosbor: The Siren of Doom
KLETKA’s most terrifying feature is the Samosbor anomaly.
At random intervals, a siren blares through the structure. That’s your only warning.
Moments later, Samosbor sweeps across the floor—an annihilating force that destroys everything not sheltered inside the elevator.
The first time you experience it, panic is guaranteed.
Teammates scatter. Supplies are dropped. Someone inevitably gets left behind.
Samosbor creates natural tension spikes that break up scavenging rhythms. It forces constant awareness of the elevator’s location. It punishes greed.
This mechanic alone elevates KLETKA beyond typical co-op horror loops.
Six-Player Desperation
While playable solo, KLETKA thrives in multiplayer.
Up to six players can coordinate (or descend into chaos) online, with full crossplay between PC and consoles. The ideal run requires role distribution:
- Scavengers sweep floors.
- Defenders guard entryways.
- One unlucky soul may remain behind to “feed” the elevator.
Voice communication transforms the experience. Arguments over resource allocation feel authentic. Sacrifices become emotional moments—or darkly comedic ones.
“Friends survive together,” the game implies.
“Friends also make good fuel.”
It’s brutal. And strangely funny.
Brutal Resource Economics
Every decision matters.
Do you risk another room for more fuel, knowing Samosbor could trigger?
Do you bring back a wounded teammate, or let them fall to save resources?
Do you trust that the teammate standing beside you isn’t a Mimic?
Ah yes—the Mimics.
Some anomalies disguise themselves as players. They infiltrate groups, steal resources, sow distrust. It’s paranoia fuelled by mechanics.
KLETKA doesn’t just test teamwork—it weaponizes it.
Atmosphere and Presentation
Visually, KLETKA leans into bleak industrial horror. Concrete corridors. Flickering lights. Rusted metal and organic textures fused unnervingly.
The lighting design deserves praise. Shadows conceal movement just enough to raise suspicion without obscuring visibility entirely.
Sound design carries enormous weight. The distant rumble of the Gigastructure. Mechanical groans of the elevator. The bone-chilling siren of Samosbor.
Performance on PS5 and Series X is stable, maintaining smooth frame rates even during chaotic encounters. Load times are short, keeping multiplayer sessions flowing.
It’s not graphically cutting-edge, but it doesn’t need to be. Oppression comes from tone, not polygon count.
Roguelike Structure and Replayability
Runs are self-contained. Failure sends you back to the start. Progression is mostly knowledge-based rather than stat-based.
This design keeps tension high but may frustrate players seeking persistent upgrades.
Replay value comes from procedural variation and social unpredictability rather than unlock trees.
Over time, however, floor layouts can feel familiar. Environmental diversity is limited. Enemy types, while threatening, don’t expand dramatically late-game.
KLETKA thrives most during chaotic group sessions. Solo runs feel significantly more punishing and less dynamic.
Where It Falters
KLETKA’s strengths are clear—but it isn’t without flaws.
- Solo play lacks balance adjustments to offset multiplayer design.
- Environmental repetition can dull long-term immersion.
- Enemy variety is moderate rather than expansive.
- Some mechanics lack tutorial clarity for new players.
Early runs can feel overwhelming. The learning curve is steep, and communication becomes essential quickly.
Players unwilling to embrace unpredictability—or betrayal—may find the experience frustrating.
Value and Accessibility
At £11.99, KLETKA is aggressively priced for its multiplayer depth.
Full crossplay broadens the community. The console launch feels polished and stable.
For players who enjoy tense co-op horror experiences, this is strong value.
Switch players will need to wait, as that version remains in certification—but all current-gen platforms are supported.
Final Verdict
KLETKA is a bold, unsettling co-op horror experience built around one brilliant central mechanic: a living elevator that must be fed to survive.
Its procedural Gigastructure delivers tension. Samosbor delivers panic. Multiplayer delivers chaos—and sometimes betrayal.
It’s not endlessly varied. It’s not always fair. But it is memorable.
In a genre crowded with safe co-op horror clones, KLETKA stands out by forcing players to confront an uncomfortable truth:
Sometimes the monster isn’t outside the elevator.
Sometimes it’s inside.













