Fishbowl emerges as one of the most intimate indie releases of 2026—a reflective coming-of-age story crafted by the two-person studio imissmyfriends.studio and published under the Wholesome Games Presents label. Available on PC (Windows and Mac) and PlayStation 5, with Steam Deck Verified support, it is a game focused not on spectacle but on emotional depth.
At its core is Alo, a 21-year-old navigating the delicate transition into adulthood while coping with the loss of her grandmother. Having recently moved to a new city and started her first job, Alo feels caught between mere survival and emotional stagnation. Her days consist of small routines—working, commuting, simply existing—while her inner world remains unsettled, fractured, and quietly overwhelmed.
However, Fishbowl is not just a simulation of grief. It is a meditation on how individuals reconstruct meaning when the frameworks that once sustained them have vanished.
Paplet and the Weight of Memory
The emotional heart of Fishbowl is the introduction of Paplet, a magical talking fish from Alo’s childhood who appears during a moment of emotional breakdown. What could have been a playful narrative device instead becomes the game’s most vital emotional anchor.
Paplet is not a guide in the usual sense. He does not solve Alo’s problems or give simple solutions. Instead, he acts as a trigger for reflection, gently encouraging her to revisit buried or avoided memories. Through their conversations, the game examines the uncomfortable reality that grief is not a single event, but an ongoing negotiation between memory and identity.
As Alo begins to piece together fragments of her past, the game gradually shifts between grounded reality and surreal, dreamlike sequences. These transitions are smooth and often subtle, blurring the line between emotional processing and subconscious reinterpretation.
Daily Life as Gameplay
At its surface level, Fishbowl revolves around everyday routines. Players guide Alo through work, rest, and social interactions, shaping the rhythm of her new life in the city. There is a deliberate simplicity to these systems—deciding how to spend time, managing emotional energy, and choosing when to engage with others or retreat into solitude.
One of the more distinctive mechanics involves Alo’s role as a video editor, depicted through a stylised matching game. Here, editing is a metaphor rather than a simulation: aligning fragments of footage reflects the act of piecing together emotional clarity from fragmented memories.
This mechanic, though simple, proves surprisingly effective in reinforcing the game’s core themes. Each completed sequence feels like a small act of coherence within an otherwise uncertain world.
Beyond work, players encounter co-workers, form tentative friendships, and gradually rebuild Alo’s sense of connection. Importantly, Fishbowl avoids punitive systems. There are no “bad endings,” only branching emotional paths that mirror the complexity of healing.
A World Between Reality and Dream
Visually, Fishbowl adopts a soft, minimalist aesthetic that emphasises mood over detail. Environments are understated but carefully composed—small apartments, quiet streets, dimly lit offices, and transitional spaces that feel suspended in time.
Where the game becomes most striking is in its dream sequences. These moments break away from grounded realism and enter symbolic territory: shifting rooms, floating objects, distorted recollections of childhood spaces, and abstract representations of emotional states.
Rather than presenting dreams as puzzles or challenges, Fishbowl treats them as emotional translations. They are not meant to be solved but felt.
This design choice reinforces one of the game’s strongest ideas: that understanding grief is not about logic but about interpretation.
Sound and Atmosphere
The audio design plays a vital role in shaping Fishbowl’s emotional character. A gentle, ambient score supports most of the experience, with subtle piano motifs and environmental textures that respond to Alo’s emotional state.
Silence is used just as effectively as music. In quieter moments—waiting for a bus, sitting alone in a room, or simply moving through the city—the absence of sound becomes part of the narrative. It reflects isolation not as emptiness but as presence without connection.
Voice work is restrained and naturalistic, avoiding melodrama in favour of realistic performance. This helps maintain the game’s emotional authenticity, ensuring that even surreal moments remain rooted in human feeling.
Themes of Grief and Rebuilding
At its core, Fishbowl explores the tension between absence and continuation. Alo is not attempting to “move on” in a traditional way; instead, she is learning how to coexist with loss.
The game approaches this with notable sensitivity. It avoids dramatic turning points or sudden emotional breakthroughs. Instead, progress is gradual, often going unnoticed in the moment. Healing is depicted not as complete recovery, but as accumulation—small choices, connections, and acts of self-recognition.
This approach gives Fishbowl a quiet authenticity that resonates deeply. It recognises that grief is not something to conquer, but something to integrate into one’s identity.
Pacing and Interaction
While Fishbowl excels emotionally, its pacing might feel deliberately slow for some players. Large parts of the game are spent in reflection, repetition, or routine. This is intentional, but it does require patience.
Similarly, its gameplay systems are deliberately minimal. Players looking for mechanical complexity or traditional challenge will not find it here. Fishbowl is more like an interactive narrative than a conventional game in structure.
Nevertheless, within its chosen design philosophy, it remains consistent and cohesive.
Final Verdict
Fishbowl offers a subtly extraordinary narrative experience that relies not on scale or complexity, but on emotional accuracy. Created by a small two-person team, it shows a profound understanding of tone, introspection, and human fragility.
Its combination of everyday routine and surreal dream logic constructs a structure that reflects the journey of grief itself—fragmented, repetitive, yet unexpectedly beautiful. Although its gameplay mechanics are deliberately light and its pace slow, these choices reinforce its thematic purpose rather than undermine it.
This is a game that encourages players to sit with discomfort, to observe rather than conquer, and to discover meaning in the smallest moments of daily life.













