Space is a remarkably unforgiving place. There is no fresh air, no friendly neighbourhood shop, and certainly no guarantee that the next thing floating towards you will be useful. For most people, that would be enough to turn around and head home. Unfortunately for the Man, returning home has never really been an option, and in Breathedge 2, his already unfortunate circumstances become considerably more ridiculous.
The direct sequel to Breathedge once again throws players into the cold, empty expanse of space, where survival depends on scavenging whatever happens to be floating nearby and turning it into something vaguely useful. There is a galaxy-wide war, an army of Coffinbots, hostile allies, a mysterious character called Babe, and, for reasons that will eventually become clear, a chicken. There is also duct tape, because apparently humanity’s greatest scientific achievements still depend on having enough sticky stuff to hold everything together.
Developed by RedRuins Softworks and published by HypeTrain Digital, Breathedge 2 understands that survival games do not always have to take themselves seriously. It combines the familiar pressures of oxygen, temperature, resources and exploration with a wonderfully daft sense of humour that can make even the most desperate situation strangely entertaining. It is currently in Early Access, so this is very much the beginning of the next chapter rather than the finished story, but what is here already suggests that the Man’s miserable journey through space still has plenty of life left in it.
Welcome Back To The Void
If you played the original Breathedge, you will recognise the basic idea immediately. If you did not, don’t worry. The game itself admits that everything is confusing and that confusion is part of the experience.
The story picks up with the Breathedge Corporation unexpectedly starting a galaxy-wide war and unleashing an enormous army of Coffinbots against humanity’s largest settlements. The Man and his AI companion have already interfered with those plans, which would probably be impressive enough under normal circumstances. Unfortunately, survival has never been straightforward for our hero, and suddenly even his supposed allies are turning against him.
The result is a story packed with questions. Who attacked whom? Who exactly is Babe? Why does the Man need a chicken? Where are you actually going? More importantly, why does there always seem to be another piece of duct tape to collect?
The writing embraces this absurdity rather than attempting to disguise it. There is a constant sense that the universe itself has become a particularly elaborate joke, with the Man somehow both completely out of his depth and strangely capable of improvising his way through almost anything.
Space Is Still Trying To Kill You
At its core, Breathedge 2 remains a survival adventure, which means the familiar battle against the environment is never far away. Space may look peaceful when you stare into the darkness, but stepping outside the safety of whatever passes for your home is another matter entirely.
Oxygen remains one of your most pressing concerns. Every journey must be planned carefully because running out of air is not something you can simply laugh off, even if the game itself probably would. Temperature, radiation and other environmental hazards add further pressure, forcing you to consider where you are going and how long you can afford to stay.
This creates a pleasing tension around exploration. Spotting something interesting floating in the distance is exciting, but there is always a little voice in the back of your head asking whether you have enough resources to get there and, more importantly, enough to get back.
That relationship between curiosity and caution is one of the game’s strongest elements. You want to explore further because the next wreck might contain something valuable, a new blueprint or another bizarre discovery. At the same time, the further you travel from safety, the more costly a mistake becomes.
The Art Of Space Junk
If there is one lesson the Man has clearly learned, it is that almost anything can be useful if you are desperate enough. Breathedge 2 continues the series’ wonderfully silly approach to crafting, turning the debris of ruined spacecraft and abandoned installations into the raw materials for survival.
You gather resources, learn blueprints and build equipment that lets you explore further. Duct tape naturally plays its part, because no respectable space-survival adventure would be complete without it. The humour works particularly well because crafting remains central. These ridiculous creations are not merely jokes. They are tools that genuinely help you survive.
Repairing and dismantling machinery also gives exploration a practical purpose. You are not simply wandering through abandoned stations because they look interesting. You are searching for materials, equipment and information that could make the next stage of the journey possible.
There is something satisfying about that progression. The first time you venture into an unfamiliar area, you may feel horribly underprepared. Later, with better equipment and a clearer understanding of what you are doing, the same sort of journey becomes much more manageable.
Exploring The Ruins
Exploration is perhaps where Breathedge 2 feels most comfortable. Abandoned stations, wrecked settlements, shipwrecks and strange structures are scattered across the environments, each offering the possibility of something worth finding.
Not everything you discover is necessarily useful, which is an important part of the game’s charm. Some objects exist because they are funny, some are strange, some are unsettling, and others appear to be little more than glorified space rubbish.
That uncertainty encourages curiosity. You begin to investigate things simply because you want to know what they are, rather than because an objective marker tells you they are important.
The environments also help establish the feeling that you are travelling through the remains of something much larger. These are not pristine sci-fi corridors populated by conveniently placed characters. They are broken, abandoned places where something clearly went very wrong.
That gives the comedy a useful contrast. The game can make you laugh one moment and then remind you that you are wandering through the wreckage of a civilisation the next.
The Chicken Is Important. Apparently.
It would be impossible to talk about Breathedge 2 without mentioning its sense of humour. This is a game in which a chicken can become an important part of your survival story, so expectations of traditional science-fiction storytelling should probably be left at the airlock.
The humour is deliberately irreverent and often absurd, yet it works because the game does not completely abandon its characters. The Man may be ridiculous, but there remains a sense that he is a person trying to survive an increasingly impossible situation.
His relationship with the AI inside his spacesuit remains particularly important to the game’s personality. The constant commentary gives the journey a conversational quality, making the emptiness of space feel considerably less lonely.
There will undoubtedly be players who find the constant chatter irritating. The humour is not subtle, and Breathedge 2 is rarely willing to let a situation simply exist without someone commenting on it. Personally, I think that is part of its identity. Without that voice in your ear, the enormous stretches of empty space would feel very different indeed.
When Survival Becomes An Adventure
What sets the game apart from another crafting and survival title is its emphasis on exploration and story. You are not merely collecting resources to fill another crafting recipe. A mystery unfolds around you, and every new location offers another chance to learn more about the Man, his companions and the forces fighting over the galaxy.
That gives the resource loop a sense of purpose. You explore to gather materials, but also to discover what lies around the next corner.
The story is still incomplete in Early Access, so it would be unfair to judge the overall narrative as though the final chapter were already available. What can be judged is the foundation, and that foundation is promising. There is enough here to establish the characters, the setting and the wider conflict, while leaving plenty of room for future updates to expand the story.
Bigger Adventures, Better Equipment
Progression is closely tied to exploration. New blueprints and equipment let you upgrade your spacesuit and venture into places that were once too dangerous or simply inaccessible.
That creates a satisfying cycle. You explore to find resources, use them to improve your equipment, then use the improved kit to explore even more challenging places.
It is a familiar survival game structure, but Breathedge 2 gives it enough personality to keep it from feeling entirely routine. The strange objects you find, the characters you encounter and the constant threat of something going horribly wrong all help keep the journey moving.
There is also a pleasing sense of vulnerability to the experience. You can become better equipped without ever becoming completely comfortable. Space remains dangerous, and that keeps exploration exciting even once you have learned the basics.
A Universe With A Sense Of Humour
Visually, Breathedge 2 embraces the strange contrast between beautiful cosmic scenery and battered human technology. Abandoned spacecraft and stations drift against vast stretches of darkness, while debris and equipment provide plenty of detail in the places where you actually spend your time.
The sense of scale is important. Space should feel enormous, and the game generally succeeds in making the player feel small within it. At the same time, the cluttered wreckage and makeshift technology give the world a scruffy personality that fits the story perfectly.
The audio follows the same philosophy. Environmental sounds help sell the emptiness of space and the industrial nature of the abandoned structures, while the AI’s commentary provides a constant personality that prevents the journey from becoming too quiet.
There is a delicate balance between atmosphere and comedy here. Breathedge 2 can make the environment feel genuinely hostile while still allowing a ridiculous conversation about duct tape or chickens to interrupt the tension.
Early Access, Early Days
The biggest caveat at the moment is obvious. Breathedge 2 is an Early Access game, and the story is not finished.
The current version provides the first major story chapter, a substantial area to explore, and the core gameplay systems, but there are still inaccessible parts of the world and systems that are expected to expand throughout development. Future updates are planned to add more story, locations, mechanics, characters and items, alongside refinements to balance, interface and performance.
That means the experience should be approached as a work in progress rather than a finished sequel. Anyone expecting a complete narrative from beginning to end will inevitably be disappointed.
For players comfortable with Early Access, however, there is plenty here to enjoy. The fundamental survival and exploration loop is already engaging, while the promise of the story expanding gives the game an interesting future.
The Verdict
Breathedge 2 does not reinvent the space-survival genre, but that was never really the point. Instead, it builds on the foundation laid by its predecessor and throws the Man into another absurdly dangerous situation, filling the journey with strange characters, ridiculous crafting, mysterious locations and enough duct tape to hold the galaxy together.
The survival mechanics remain effective because the environment constantly gives you reasons to think before venturing too far. Oxygen, temperature and other hazards turn exploration into a calculated risk, while crafting and equipment upgrades gradually allow you to push deeper into the unknown.
It is the humour, though, that gives the game its soul. The Man’s unfortunate existence, the endlessly talkative AI and the sheer ridiculousness of some situations prevent Breathedge 2 from becoming just another bleak survival adventure. It can be tense, occasionally unsettling and genuinely atmospheric, but it is never afraid to make you laugh at the absurdity of it all.
The Early Access status naturally prevents the game from reaching its full potential just yet. The story has only begun, some areas remain inaccessible and the developers still have plenty of work ahead. Nevertheless, the core is strong, and there is enough here to suggest that once the remaining pieces are in place, Breathedge 2 could become a very entertaining continuation of the Man’s increasingly unfortunate journey.
For now, it is a promising sequel with plenty of personality. Just remember to bring oxygen, keep an eye on the temperature, collect anything that isn’t nailed down and, above all, never underestimate the importance of duct tape.



















