Some games make a memorable first impression, while others earn their reputation by refusing to go away. World War Z has managed to do both, building a sizeable following through years of updates, additional campaigns and increasingly ambitious ways to throw enormous numbers of the undead at players. What began as a cooperative shooter inspired by the Paramount Pictures film has grown into a substantial zombie-survival experience, and World War Z: Year 5 Edition + Armageddon Vault brings together an impressive collection of that content. For anyone who has somehow avoided the apocalypse until now, this is an opportunity to experience an enormous amount of zombie blasting in one package.
Developed and published by Saber Interactive, World War Z has always understood that its greatest selling point is spectacle. The sight of hundreds of zombies pouring through streets, climbing over one another and forming grotesque living pyramids remains genuinely impressive, even after countless hours spent fighting the infected. Yet beneath all the chaos lies a surprisingly satisfying cooperative shooter built around teamwork, class abilities, weapon upgrades and careful preparation. This edition celebrates five years of development, bringing together the Year 1 campaign episodes, the additional Year 5 story content and the Armageddon Vault, which provides access to the game’s current and future cosmetic DLC.
It is worth understanding exactly what this bundle offers. The Year 5 Edition includes seven additional campaign episodes across Marseille, Rome, Kamchatka, The Walking Dead crossover, Phoenix, Las Vegas and Florida, alongside the wider World War Z experience. The Armageddon Vault adds a substantial collection of character and weapon cosmetics, including existing packs and future cosmetic releases. It is an appealing proposition for dedicated players who enjoy customising their favourite survivors, although the cosmetic collection is naturally more valuable to some players than others.
The Swarm Is Still the Star
The heart of World War Z remains its remarkable Swarm Engine, and it is difficult to overstate how central this technology is to the game’s identity. Most zombie shooters are content to send a handful of enemies towards the player at regular intervals, but Saber Interactive takes a more ambitious approach. Entire streets can flood with infected, with hundreds of undead charging towards defensive positions in an increasingly desperate attempt to overwhelm the survivors. Watching them climb over barriers, pile on top of one another and form enormous pyramids to reach elevated walkways remains one of the most memorable sights in cooperative gaming.
These encounters are not simply impressive visual displays. The behaviour of the hordes directly shapes how players approach each situation, because allowing the infected to gather momentum can quickly turn a manageable defence into a disaster. A narrow passage might temporarily slow their advance, but it can also create a dangerous bottleneck when the horde finally breaks through. Elevated positions provide a little breathing room, although even those are not necessarily safe when the undead begin climbing over one another to reach you.
The defensive sections are particularly enjoyable when the team works together. Players can prepare their surroundings with available fortifications, place defensive equipment and make use of mounted weapons to thin out the approaching masses. Electric grids, heavy machine guns and other tools become invaluable when the horde arrives, but positioning and timing are just as important as raw firepower. There is enormous satisfaction in holding a position against seemingly impossible odds, particularly when a coordinated team manages to survive an assault that initially looked hopeless.
Combat itself is fast, aggressive and wonderfully chaotic. Players can switch between third-person and first-person perspectives, allowing them to choose the viewpoint that feels most comfortable. Weapons have a satisfying impact, while the game’s gore effects make every encounter suitably brutal. Whether using an assault rifle to pick off advancing enemies or unleashing heavier firepower into a tightly packed crowd, the action rarely lacks excitement.
A World Full of Nightmares
One of the strongest reasons to invest in this edition is the sheer variety of campaign locations. World War Z takes players across a world devastated by the outbreak, with each group of survivors offering a distinct perspective on the struggle to stay alive. New York, Jerusalem, Moscow and Tokyo form the foundations of the original campaign, while the additional episodes introduce more environments, characters and situations to explore. The Year 5 collection expands that journey considerably, giving players plenty of reasons to keep returning.
Marseille provides a particularly dramatic setting, with a massive swarm threatening the French Riviera and survivors attempting to hold their ground in medieval fortifications. Rome offers a different flavour of chaos, taking players through cobbled streets, underground catacombs and the iconic Colosseum as they attempt to rescue missing engineers and reclaim Vatican City. Kamchatka, meanwhile, introduces the added danger of extreme cold, with Japanese refugees and local survivors forced to work together against the infected and the unforgiving weather.
The variety of these locations gives the campaign a sense of global scale. Rather than simply changing the background while repeating the same experience, each episode establishes its own atmosphere and presents different challenges for players to overcome. The environments are also packed with recognisable landmarks and visual details, making the journey feel like a collection of individual survival stories rather than one enormous, disconnected shooting gallery. There is a pleasing sense that the apocalypse is happening everywhere, and that humanity is fighting a losing battle on several fronts.
The Walking Dead Joins the Fight
Perhaps the most immediately recognisable addition is the crossover with AMC’s The Walking Dead. This episode brings Rick Grimes, Daryl Dixon, Michonne and Negan into the World War Z universe, with three story chapters set across familiar locations from the television series. The Prison, Alexandria Safe Zone and Grady Memorial Hospital provide the backdrop for another desperate struggle against the undead, offering fans an enjoyable chance to revisit recognisable settings.
The crossover also introduces a different interpretation of the infected. These slower-moving Walkers are less aggressive than the usual World War Z hordes, but they remain dangerous when encountered in sufficient numbers. Their behaviour changes the rhythm of combat, encouraging players to pay attention to their surroundings rather than simply reacting to an enormous wall of sprinting enemies. The dreaded Spiked Walker adds another threat, while the inclusion of Negan’s Lucille and Michonne’s katana provides welcome, character-specific equipment.
For fans of The Walking Dead, this is a particularly enjoyable addition, although its appeal is not limited to those familiar with the television series. The new locations, characters and enemy variations provide another reason to explore the campaign, while the crossover retains the frantic cooperative action that defines the wider game. It is a natural partnership, bringing together two properties that have spent years exploring humanity’s struggle against the undead.
More Stories, More Ways to Survive
The additional Phoenix, Las Vegas and Florida episodes further expand the collection. Phoenix follows a convoy of survivors attempting to escape the city after an infected attack separates one of its patrol squads from the group. The survivors must make their way towards a rendezvous in Tempe, creating another race against time in a world where hesitation can be fatal. Las Vegas offers a very different atmosphere, with its empty streets and casino setting providing a suitably surreal backdrop for a group of survivors responding to an SOS message.
Florida is another welcome addition, taking players to Miami during the early stages of the apocalypse. Four vigilantes with military backgrounds find themselves battling infected across streets, bars, hotels and even a theme park, as the authorities struggle to contain the outbreak. It is a fun setting for the familiar formula, and the contrast between the colourful tourist locations and the unfolding disaster gives the episode plenty of personality. Together, these three episodes help make the Year 5 collection feel like a substantial expansion of the original experience.
There is, however, a degree of familiarity in the mission structure. Players will frequently find themselves moving through an environment, completing objectives and eventually defending a position against a huge incoming swarm. These sequences remain exciting because of the scale and unpredictability of the encounters, but the underlying structure can become repetitive over extended sessions. Those hoping for every episode to introduce radically different mechanics may find that the variety comes more from the locations and situations than from fundamental changes to the gameplay.
Eight Classes and a Reason to Keep Playing
The class system is a key part of World War Z’s long-term appeal. Eight distinct classes are available: Gunslinger, Hellraiser, Slasher, Medic, Fixer, Exterminator, Dronemaster and Vanguard. Each has its own set of perks and abilities, encouraging players to develop a preferred role rather than simply choosing whichever weapon happens to be available. A Medic can help keep the team alive, while an Exterminator specialises in dealing with large groups of enemies. The Slasher takes a more direct approach to close combat, while the Fixer and Dronemaster offer additional support options.
This variety becomes particularly important on higher difficulties. A team of players who understand their individual responsibilities can be considerably more effective than four people simply charging towards the nearest enemy. Weapon upgrades and class progression provide further opportunities to refine a preferred playstyle, with new perks helping players tackle increasingly difficult encounters. There is a genuine sense of investment here, because improving a character can make a noticeable difference to how comfortably the team handles the next challenge.
Beyond the standard campaign, World War Z offers a generous selection of additional modes. Horde Mode and Horde Mode XL provide extended defensive encounters, while Daily and Weekly Challenges introduce different conditions to keep familiar missions interesting. Extinction Mode and PvPvZ offer further alternatives for those looking to move beyond the traditional cooperative campaign. There is enough variety here to keep dedicated players occupied long after the story episodes have been completed.
The experience is undoubtedly at its best with human teammates. Communication, coordination and an understanding of class abilities make a substantial difference, especially when tackling more demanding challenges. AI companions can help keep a campaign moving when playing alone, but they are less dependable as the difficulty increases and every decision matters. Players looking to tackle the toughest content will get considerably more from a group of friends or a well-coordinated online team.
The Armageddon Vault and the Value of the Bundle
The Armageddon Vault is primarily a cosmetic collection, bringing together a substantial catalogue of character and weapon customisation packs. These include Burning Skulls, Desert Defenders, Golden Bloom, Lunar New Year, Valhalla Raider and Vacation Heat, alongside numerous other collections. There are also Chibi character skins for Bunko, Daniela, Izzy and Kimiko, offering a more playful alternative to the game’s otherwise grim visual identity.
Cosmetic content will never be as exciting as a new campaign or gameplay mechanic for everyone, but there is something to be said for having a large collection of options. Players who spend considerable time with particular survivors can enjoy changing their appearance, while weapon skins offer another way to personalise their favourite equipment. The promise of future cosmetic DLC also gives the Vault a longer lifespan, although its value will naturally depend on how much importance individual players place on customisation.
The most appealing aspect of this edition is the convenience of having so much content gathered together. Instead of purchasing the different campaign episodes and cosmetic packs separately, players receive a sizeable collection in one package. For newcomers, this provides an excellent way to experience the game’s development over five years, while returning players can use it to complete their collection and secure access to future cosmetic additions.
Verdict
World War Z: Year 5 Edition + Armageddon Vault is an impressively generous package that shows how much life Saber Interactive has squeezed from its zombie shooter. The Swarm Engine remains the undisputed star, delivering some of gaming’s most spectacular undead encounters, while the additional campaign episodes add substantial content across an enjoyable range of global locations. The eight character classes, weapon progression and assortment of additional modes give players plenty of reasons to keep returning, particularly when playing with a reliable group of friends.
The familiar mission structure can become repetitive, and the AI companions are not always dependable as the difficulty rises. The Armageddon Vault is also primarily aimed at players who appreciate cosmetic customisation, rather than those seeking additional gameplay systems. Nevertheless, these are relatively minor shortcomings in a package that offers an enormous amount of cooperative entertainment.
Five years after its original release, World War Z remains a thoroughly entertaining zombie shooter, and this edition makes a compelling case for joining the fight. There is nothing quite like watching an entire street disappear beneath a tide of infected before your team desperately scrambles to hold the next defensive position. It is frantic, messy, occasionally terrifying and enormously satisfying when everything comes together. Just make sure your teammates know what they are doing, because the dead certainly do not intend to make things easy.


















