There are plenty of games about surviving a zombie apocalypse, but not all of them recognise that the end of the world can be just as ridiculous as it is terrifying. Amid endless hordes of undead, dwindling supplies and the constant threat of being torn apart, there is usually very little to laugh about. Yet sometimes, when the world has gone completely to hell, a little dark humour is precisely what keeps you going. Arizona Sunshine looks set to embrace that idea wholeheartedly, bringing the much-loved zombie franchise into a new third-person adventure filled with explosive combat, outrageous gore and an unexpectedly touching story about friendship.
Developed and published by Vertigo Games, Arizona Sunshine reimagines the series from a fresh perspective, moving away from the virtual reality foundations of its predecessors towards a more accessible, controller-driven action experience. The familiar sun-baked wasteland of Arizona remains, as do the shambling hordes of undead that protagonist Sunny affectionately calls Freds. What changes is the way players experience the chaos, with a third-person camera promising a different approach to combat, exploration and cooperative survival. It is a bold move for a franchise so closely associated with virtual reality, but one that could introduce its distinctive blend of humour and horror to a much wider audience.
The premise is immediately appealing. Sunny has spent far too long alone in a world populated by the walking dead, talking to his undead enemies because there is nobody else around to listen. His journey now includes Buddy, a fiercely loyal dog who brings companionship, personality and a rather useful set of teeth to an otherwise miserable existence. Together, they will travel across a devastated Arizona, facing dangerous encounters while attempting to find meaning in a world that has largely lost its humanity. Beneath the bloodshed and jokes, there is the promise of a story about loneliness, loyalty and the extraordinary comfort that can come from having somebody beside you when everything else has fallen apart.
Third Person Action With Plenty of Teeth
The transition to third person is arguably the most significant aspect of this new Arizona Sunshine experience. The original games drew much of their appeal from the physical immediacy of virtual reality, where handling weapons and facing down zombies could make encounters feel intensely personal. Recreating that appeal in a traditional action-adventure format presents a different challenge. Without VR’s physical immersion, the game will need to make its combat responsive, its encounters exciting and its environments interesting enough to keep players invested.
Fortunately, the material on offer sounds well suited to a more conventional action game. Players will wield an assortment of firearms and brutal close-combat weapons, including shotguns, machetes and flamethrowers, as they battle their way through increasingly chaotic encounters. The emphasis appears to be on explosive action rather than slow, methodical horror, with fights capable of escalating from manageable skirmishes into desperate struggles for survival. That approach could give Arizona Sunshine a satisfying rhythm, allowing players to enjoy moments of dark comedy before being thrown straight back into the carnage.
Positioning and resource management are also expected to play important roles. Even the most impressive arsenal will not necessarily save a player who finds themselves surrounded, and the ability to move intelligently through an encounter could prove just as important as pulling the trigger. Shotguns should be ideal for dealing with close groups, while other weapons may offer advantages when confronting enemies from a distance or controlling a larger crowd. The challenge will be to make these choices feel meaningful without allowing the action to become overly complicated or cumbersome.
The series’ signature dismemberment is another major selling point. Zombies are rarely more satisfying to fight than when the game gives each encounter a tangible sense of impact, and Arizona Sunshine promises to retain the franchise’s visceral approach to undead destruction. The prospect of hacking through a horde with a machete before turning to a flamethrower when things get out of hand sounds gloriously excessive. If the combat delivers the satisfying feedback and visual variety the premise demands, this could be an entertaining alternative to the more restrained survival experiences currently available.
Meet Sunny, a Survivor With a Rather Unusual Social Life
Sunny sounds like a protagonist who could easily have become an irritating caricature, yet his circumstances offer the potential for something more interesting. Spending an extended period alone in a zombie-infested desert would take a considerable toll on anyone, and his habit of referring to the undead as Freds suggests a man who has developed his own peculiar coping mechanisms. His dark humour may provide welcome comic relief, but it also hints at the loneliness beneath the jokes. When there is nobody left to talk to, even a conversation with a zombie can become part of the daily routine.
That combination of comedy and melancholy could give Arizona Sunshine an emotional identity beyond its combat. The best stories set during the apocalypse understand that survival is not simply about finding ammunition, securing shelter or keeping the undead at arm’s length. It is also about retaining some connection to the world and finding reasons to carry on when everything familiar has disappeared. Sunny’s relationship with Buddy appears to sit at the heart of that idea, giving the journey an emotional anchor that could help the narrative stand out among the countless games about killing zombies.
The developers describe the adventure as a witty, frantic road trip, and that sounds like an appropriate direction for a story built around such an unusual partnership. Travelling through a sun-scorched landscape with a loyal dog provides opportunities for humour, tension and quieter moments between battles. Those quieter passages could be particularly important, allowing players to appreciate the relationship rather than treating Buddy as another disposable gameplay feature. After all, a game can have the most elaborate combat system imaginable, but a companion who genuinely makes you care about what happens next can be far more memorable.
There is, of course, a delicate balance to strike. Too much comedy could undermine the danger of the apocalypse, while an overly sentimental approach might feel at odds with the series’ irreverent personality. The promise of a story that combines loneliness, survival and dark humour suggests Vertigo Games understands the importance of getting that balance right. Whether the finished adventure delivers a genuinely moving relationship remains to be seen, but Sunny and Buddy already sound like a partnership worth following.
Buddy Steals the Show
Let’s be honest. There is a very good chance that Buddy will become the star of this apocalypse. Zombies are all well and good, but a loyal dog willing to accompany you through the end of civilisation has a natural advantage when it comes to winning hearts. The description makes it clear that Buddy is more than a decorative companion, with his ability to tear through undead enemies giving him a practical role in the adventure. That could make him a valuable ally when the fighting becomes overwhelming, while also providing some much-needed warmth amid the gore.
The most exciting addition is the ability for a second player to take direct control of Buddy during cooperative play. This cleverly expands the experience beyond simply allowing another human character to join Sunny on his journey. Instead, one player can embody the loyal canine companion, creating a different dynamic that could make teamwork feel more distinctive. It is an idea with considerable potential, particularly if Buddy’s abilities and movement give the second player meaningful ways to help during combat.
Making a dog playable in a zombie action game also opens the door to some wonderfully chaotic encounters. While Sunny brings the firepower, Buddy could provide a more direct way to disrupt enemies and support his partner when things go wrong. The key will be ensuring that controlling Buddy feels engaging rather than a novelty that wears thin after the first few encounters. If Vertigo Games can give him a satisfying gameplay identity, this could become one of the game’s defining features.
There is also something rather lovely about the idea at the centre of it all. The world may be filled with monsters, ammunition may be running low, and every road could lead to another disaster, but Sunny is not facing it entirely alone. Buddy represents companionship in its simplest and most dependable form. In a genre that often focuses on the brutal lengths people must go to survive, that bond could provide Arizona Sunshine with some genuine heart.
Bring a Friend, a Pizza and Plenty of Ammunition
Cooperative play has always been a natural fit for zombie games, and Arizona Sunshine appears determined to make it a major part of the experience. Players can tackle the adventure alone or team up with a friend via two-player online and local split-screen co-op. The inclusion of split-screen is particularly welcome, as it makes the game suitable for people who prefer sharing the experience on the same sofa rather than relying on separate systems and online connections. Sometimes the most memorable gaming moments happen when your friend makes a terrible decision, the entire plan falls apart, and you both end up laughing while trying to escape a crowd of angry zombies.
The game’s emphasis on chaotic encounters could make cooperation especially entertaining. One player might be dealing with a group of approaching undead while the other attempts to clear a route or provide support. As the fighting intensifies, quick decisions and a willingness to adapt could become essential, particularly when a carefully planned approach suddenly turns into a desperate scramble for survival. The promise of Buddy being fully playable in co-op adds another layer of variety, giving friends a reason to experiment with different ways of tackling the apocalypse.
The split-screen option also gives Arizona Sunshine an opportunity to appeal to a broader audience than its VR origins might suggest. Not everyone owns a virtual reality headset, and some players simply prefer traditional third-person action. By embracing familiar controls and local multiplayer, the game could become an accessible entry point for people who have never experienced the series before. That accessibility is important, but it should not come at the expense of depth or challenge.
Of course, cooperative games need encounters that remain enjoyable for everyone involved. If the difficulty is poorly balanced, one player could end up doing most of the work while the other struggles to contribute. The same is true of the playable Buddy concept, which needs to feel like a genuine alternative rather than an inferior option. There is plenty of promise here, but the quality of the cooperative design will be just as important as the simple availability of multiplayer.
A Sun Baked Playground of Gore and Customisation
Arizona itself looks set to remain an important part of the game’s identity. The desert setting provides a distinctive backdrop for the undead chaos, with sun-drenched landscapes offering a different atmosphere from the abandoned cities and gloomy corridors commonly associated with zombie horror. There is something unsettling about a world that looks so bright and open while being completely overrun by the dead. The contrast between the harsh beauty of the environment and the ugliness of the apocalypse could make the journey visually memorable.
The developers are also promising a range of ridiculous outfits and cosmetic options, allowing players to customise their survivors. This seems entirely appropriate for a game that embraces dark humour and excessive violence rather than taking itself too seriously. Cosmetics may not fundamentally change the combat, but they can provide a welcome opportunity for personal expression, especially during cooperative sessions where friends can show off their chosen looks. The important thing is that customisation adds personality without becoming a substitute for meaningful gameplay variety.
Pre-ordering the game also offers the Desert Raider Pack, featuring exclusive skins for Sunny and Buddy. It is a small bonus rather than a major reason to buy the game early, but fans who already know they want to join the adventure may appreciate the additional cosmetic options. As ever, the real value will depend on the complete experience rather than the contents of a pre-order pack. A good zombie game needs to earn its place through entertaining combat, compelling encounters and a reason to keep coming back.
Early Verdict: A Zombie Adventure With Heart
Arizona Sunshine has a potentially winning combination of ingredients. The shift to third person could make the series more accessible, while the promise of brutal combat, weapon variety and chaotic encounters gives it a strong foundation for an action-focused zombie adventure. Sunny’s dark humour should help distinguish the game from more serious survival experiences, and his relationship with Buddy offers the possibility of an emotional story beneath all the carnage. The addition of online and split-screen co-op, including the ability to play as Buddy, could be one of its most appealing features.
There are still questions to answer. The move away from VR means the combat must stand on its own merits, and the game will need enough variety in its encounters and environments to prevent zombie slaying from becoming repetitive. Its story will also need to strike the right balance between outrageous comedy and genuine emotional connection. These are not insurmountable challenges, but they will determine whether Arizona Sunshine becomes a memorable adventure or simply another entertaining trip through a familiar apocalypse.
For now, the outlook is encouraging. Vertigo Games appears to understand what makes this series distinctive, and the decision to build around Sunny and Buddy gives the new version a clear personality. There is something appealing about an apocalypse that can make you laugh one moment, panic the next, and then remind you why a loyal companion matters when the world has gone to pieces. If the finished game delivers on its promises, Arizona Sunshine could offer a bloody good time for solo players and friends alike.


















