Post-apocalyptic science fiction often focuses on humanity’s final stand. The Last Salvage Squad takes a different route. Humanity has already lost. The world is gone. The cities are empty. The skies burn red with the aftermath of an invasion that arrived too quickly and hit too hard. Earth is no longer a place of thriving civilisation but a graveyard of concrete, steel, and forgotten dreams. Yet despite humanity’s extinction, the war continues.
Developed by Sunfish Kumano and published by Waku Waku Games, The Last Salvage Squad offers a fascinating vision of a future in which machines inherit mankind’s final responsibility. Rather than controlling a surviving human soldier, you command a towering autonomous combat unit known as a CogrinaUnit. Built to protect humanity from overwhelming alien forces, these twelve-metre-tall machines continue fighting long after the people they were built to defend have vanished.
What follows is a wonderfully unusual blend of arcade shooting, giant-robot action, and surprisingly touching storytelling. It may not have the budget or scale of larger shooters, but it makes up for that with personality, creativity, and a refreshing sense of focus.
Alone Together
The narrative immediately establishes an atmosphere of quiet melancholy. Humanity developed powerful weapons capable of harming the alien invaders, but the breakthrough came too late. Earth fell before those weapons could change the outcome. Years later, only the CogrinaUnits remain.
What could have easily become a relentlessly bleak story instead finds warmth in unexpected places. These machines have continued carrying out their mission for so long that they have developed quirks, friendships, and personalities of their own. Between combat deployments, conversations reveal humour, optimism, and even occasional awkwardness.
The contrast works beautifully. One moment you’re staring across a ruined cityscape as giant alien weapons advance through the dust. The next you’re chatting with fellow units who feel more human than the species they were designed to protect. This creates an emotional core that gives the action genuine purpose. And yes, there is a Shiba Inu.
The inclusion of the squad’s canine companion could have felt like a cheap attempt at comic relief. Instead, the dog becomes another small reminder that traces of humanity still linger within this shattered world. Somehow, that makes the story hit even harder.
A Different Kind of Shooter
Mechanically, The Last Salvage Squad sits somewhere between an arcade shooter and a first-person action game. At first glance, it resembles a traditional FPS, but the reality is far more distinctive. The game uses a 2.5D structure that confines movement to specific combat spaces while maintaining a first-person perspective. Rather than wandering through vast open environments, you push through carefully designed battlefields that encourage constant movement and tactical positioning.
The result feels refreshingly focused. Your mech is enormous, and the scale of movement reflects that. Leaping onto rooftops, vaulting over debris, and using abandoned skyscrapers as cover create a sense of mobility that many larger-budget mech games struggle to achieve. The battlefield constantly encourages vertical thinking.
Alien attacks often arrive in dense projectile patterns that turn encounters into frantic exercises in positioning. Standing still is rarely an option. You’re always searching for a better angle, a safer rooftop, or a fresh line of attack.
The pace feels wonderfully arcade-like. Missions rarely overstay their welcome, and combat remains engaging because the game constantly pushes players to adapt.
Salvage To Survive
One of the game’s most interesting ideas is its equipment system. Humanity’s weapon reserves are limited. There are no endless supply drops to replenish your arsenal. Instead, weapons must be recovered from fallen allies and battlefield wreckage.
This creates a surprisingly dynamic combat loop. You might begin a mission with a basic firearm and, halfway through a battle, suddenly discover a powerful long-range weapon. Moments later, that rifle may run dry, forcing you to scavenge something entirely different. Every battlefield becomes part combat zone, part resource hunt.
The system prevents combat from becoming predictable. Rather than relying on a single preferred loadout throughout the campaign, you’re constantly adapting to whatever equipment becomes available.
There are occasions when luck can work against you. Some encounters feel noticeably easier with specific weapon types, and finding yourself carrying the wrong tool for the job can be frustrating. Thankfully, these moments are relatively uncommon. More often than not, the scavenging mechanics add tension and variety that elevate the experience.
Small Scale, Big Impact
The game’s visual presentation embraces a retro-inspired style that suits its themes perfectly. Rather than chasing photorealism, The Last Salvage Squad prioritises readability and atmosphere. The ruined urban environments possess a haunting beauty, with abandoned buildings stretching beneath blood-red skies. The world feels empty without being lifeless.
The giant alien machines are particularly impressive. Their designs evoke classic science-fiction anime and vintage Japanese mechanical art while maintaining a distinct identity. Every encounter feels like a clash between remnants of humanity and something entirely alien.
Performance remains consistently smooth throughout, which is crucial given the fast-paced combat. The controls feel responsive and reliable, allowing players to focus on movement and positioning rather than wrestling with technical limitations.
The soundtrack deserves praise as well. It balances melancholic undertones with energetic combat themes, reinforcing both the tragedy and determination that define the game’s atmosphere.
Finding Humanity In Machines
What surprised me most about The Last Salvage Squad was how attached I became to its cast. The intermission sequences could have been little more than functional upgrade screens. Instead, they become the emotional heartbeat of the experience. Conversations between units reveal fears, hopes, jokes, and friendships that gradually transform these machines into genuine characters.
This approach gives every deployment added weight. You’re not simply fighting because the mission objective demands it. You’re fighting because these characters have chosen to carry humanity’s final responsibility. Their persistence is inspiring.
There is an undeniable charm running throughout the game. Despite the apocalyptic setting, it never feels cynical. The story constantly searches for hope within the ruins. That sense of optimism helps distinguish it from countless darker post-apocalyptic tales.
A Few Rough Edges
For all its strengths, The Last Salvage Squad remains a relatively focused indie production. The mission structure leans heavily on wave-based combat, so players hoping for sprawling campaigns or vast open battlefields may find the overall scope somewhat limited. While the combat remains enjoyable, environmental variety can occasionally feel restricted over longer sessions.
The equipment scavenging system also introduces occasional balance issues. Certain weapon combinations perform better against specific enemy types, and randomness can create avoidable difficulty spikes.
Additionally, the game’s arcade philosophy prioritises mechanical depth over complexity. Those searching for extensive progression systems, intricate customisation trees, or deeply layered tactical mechanics may wish for a little more depth. Yet these limitations rarely overshadow the experience as a whole.
Final Verdict
The Last Salvage Squad is one of those rare indie games that succeeds through confidence rather than excess. It knows exactly what it wants to achieve and commits fully to that vision.
Its blend of giant mech combat, arcade-inspired shooting, and heartfelt storytelling is genuinely memorable. The fast-paced battles are consistently enjoyable, the salvage mechanics add welcome unpredictability, and the cast delivers far more emotional weight than you might expect from a story about autonomous war machines. Most importantly, it has heart.
Beneath the lasers, explosions, and collapsing alien war machines lies a story about perseverance. About continuing forward even when victory seems impossible. About finding purpose after the end.
For fans of retro shooters, mecha adventures, and science-fiction stories that balance melancholy with hope, The Last Salvage Squad is a journey well worth taking.













