For years, fans have wanted a My Hero Academia game that truly captures the scale, movement, and heart of the series. Now, Spike Chunsoft and Bandai Namco might finally have their answer. My Hero Academia: All’s Justice isn’t just an arena fighter—it’s a power fantasy built to evolve. It’s fast, it’s cinematic, and it’s determined to raise the standard for anime games across the board.
“This isn’t about repeating what’s come before,” says producer Hiroshi Kanda, smiling as footage of Midoriya launches across the screen in one of the studio’s Tokyo soundstages. “We wanted a game that makes players feel what it means to have a Quirk—its power, its weight, its risk.”
Crafting the Ultimate Hero Showdown
At its core, All’s Justice retains the accessibility of anime brawlers but injects strategic complexity that fighting veterans will appreciate. Kanda describes the combat as “high-speed chess disguised as chaos,” where every ability carries counterplay and adaptive responses.
Each fighter feels like an interpretation of their personality. Bakugo’s explosive offense can overheat if overused, forcing cooldown management mid-combo. Froppy’s mobility shines in aerial grapples, while Tenya Iida’s bursts of jet propulsion can now cancel recovery frames, allowing lightning-fast tempo shifts.
Combat director Naoto Tanaka explains: “We wanted every Quirk to have depth—something you can learn, master, and still feel surprised by after fifty matches. The more you understand your Quirk, the more it understands you.”
Hero Synergy: Teamwork at 100 Percent
The new “Hero Synergy” system rewrites how team-ups work. Players can pair two characters and trigger dual supers with cinematic animations drawn directly from the anime’s most iconic battles. Synergy builds over time through coordinated actions—protecting allies, chaining attacks, or even executing rescues at critical health moments.
During our hands-on time, a Midoriya–Todoroki pairing produced a screen-filling Ultimate that fused ice with shocking kinetic power—like a playable anime cutscene that still kept control in the player’s hands.
Tanaka describes the feature as “an emotional gameplay bridge—one that connects the player’s fighting spirit to the heart of heroism itself.”
A Story Born from the Ashes
All’s Justice isn’t content with surface-level fan service. Its campaign, co-written under the supervision of original manga creator Kohei Horikoshi, introduces an entirely new storyline set after the disbandment of the Paranormal Liberation Front. A shadowy alliance of rogue heroes known as The Null Order emerges, questioning whether the pro-hero system is even worth saving.
Players chart their own moral alignment through major story choices that unlock divergent missions and alternate endings. “Your journey defines your justice,” Kanda teases. Branching paths and evolving relationships turn what could have been a predictable retread into something genuinely personal.
Built on Unreal Engine 5 Power
Using Unreal Engine 5, All’s Justice revels in its visual identity. Sparks dance off rubble as heroes clash. Fabric ripples with subtle wind effects mid-battle. Lighting reacts dynamically to Quirk energy, amplifying every dramatic hit. For fans of the anime’s signature visual rhythm, it feels electric.
Performance details impress too—120fps targeting on PS5 and Xbox Series X, and rollback netcode to ensure consistent online play. With live tournament tools and replay editing options, the game is built for spectators and competitors alike.
A Step Toward Legendary Status
When asked about the game’s ambitions, Tanaka doesn’t hesitate. “We want this to be the anime fighting game people talk about ten years from now. Not just for My Hero Academia fans—for everyone.”
It’s a bold claim, but after witnessing the polished combat and emotionally charged narrative, it doesn’t sound far-fetched. My Hero Academia: All’s Justice aims to go beyond adaptation. It wants to set a new bar—to be the point where anime games stop chasing expectations and start defining them.
If it lands its punches, expect to hear those three magic words echo across the fighting world come launch day: Go Plus Ultra.
My Hero Academia: All’s Justice, is scheduled for release on PlayStation 5, Xbox Series X|S, and PC via Steam. The launch date is February 6, 2026, and there are no current announcements of releases for older consoles or Nintendo Switch













