Home PC Reviews MY HERO ACADEMIA: All’s Justice Review

MY HERO ACADEMIA: All’s Justice Review

MY HERO ACADEMIA- All’s Justice Review
MY HERO ACADEMIA- All’s Justice Review

There is something fitting about MY HERO ACADEMIA: All’s Justice arriving at a point where its source material has reached such an important conclusion. For years, Deku, Bakugo, Todoroki and the rest of Class 1-A have grown from inexperienced students into heroes capable of standing against some of the most terrifying villains imaginable. Now, with the Final War as the backdrop, Byking has taken the familiar One’s Justice formula and pushed it into a much bigger arena. The result is a game that feels less like a simple sequel and more like a celebration of everything that has made My Hero Academia such an enduring anime phenomenon.

The biggest change is immediately obvious. Instead of the more traditional 1v1 fighting structure associated with the previous games, All’s Justice throws three characters onto each side and lets them tear around the arena at considerable speed. That sounds like a recipe for complete chaos, and occasionally it absolutely is, but there is a surprising amount of thought behind the mayhem. Choosing a team is no longer simply about picking three characters you like. Their Quirks, abilities and strengths can complement one another, turning every battle into a frantic exercise in teamwork.

Three Heroes Are Better Than One

The move to 3v3 combat gives All’s Justice a much greater sense of momentum. Battles are not simply about learning one character’s moves and repeating the same attacks until the opposing health bar disappears. You are constantly thinking about when to switch, which character is best suited to the situation, and how to keep the pressure on.

That tag system is arguably the game’s greatest strength. Switching characters in the middle of an assault lets you extend combos and keep an opponent guessing, while assists can help turn a losing exchange into an opportunity. When everything clicks, there is a lovely rhythm to it. Deku might launch an enemy into the air, Bakugo can follow up with explosive force, and another teammate can enter the fray before the opponent has even had time to regain their footing.

Of course, three characters fighting three characters also means things can become messy. There are moments when explosions, energy blasts, flying bodies and Quirk effects fill the screen to such an extent that keeping track of what is happening requires instinct more than eyesight. For experienced players, that can become part of the fun, but newcomers may need some time before the chaos begins to feel manageable.

Finding Your Quirk Combination

The roster is one of the game’s biggest selling points, and it is clear that Byking has gone to considerable lengths to make the selection feel like a celebration of the series. Class 1-A appears alongside Pro Heroes and a substantial collection of villains, including some of the most recognisable faces from the story.

The inclusion of characters in their later, more powerful forms is particularly important. All’s Justice is not simply revisiting the early days at U.A. High. These are characters who have undergone years of development, and the game embraces the abilities they possess during the Final War. Seeing familiar heroes and villains at their most powerful gives the roster a genuine sense of occasion.

More importantly, characters do not simply feel like interchangeable skins. Their Quirks give them distinct personalities in combat, and learning how each one works is part of the appeal. Some characters are naturally suited to getting up close and overwhelming an opponent, while others are more effective at creating distance and controlling the battlefield. Building a team around those differences gives the fighting system more depth than its colourful presentation initially suggests.

Rising To The Occasion

The new Rising mechanic adds another layer to combat. Activating Rising boosts a character’s attack power and movement speed while enhancing their Quirk capabilities, giving them an opportunity to turn up the heat when things get serious.

It fits the anime beautifully because My Hero Academia has always been about characters discovering they have another gear when everything is on the line. There is something wonderfully appropriate about watching a battered hero suddenly find another level and unleash a devastating sequence of attacks.

The downside is that Rising can sometimes produce dramatic swings in a match. A player who appears to have everything under control can suddenly find themselves on the receiving end of a brutal comeback. Whether that is exciting or frustrating will probably depend on which side of the attack you happen to be on.

Still, the mechanic adds tension. Battles are never quite as comfortable as they initially appear, and knowing when to activate Rising can be just as important as knowing how to land a basic combo.

Reliving The Final War

Story Mode is where All’s Justice feels most closely connected to the wider My Hero Academia experience. Rather than inventing an entirely separate adventure, the game lets players revisit the Final War from a playable perspective, bringing some of the manga and anime’s biggest confrontations into the arena.

That gives the campaign considerably more emotional weight than a collection of disconnected fights. Bakugo’s confrontation with All For One is an obvious highlight, while Deku’s struggle with Shigaraki carries the sort of emotional baggage that fans of the series will already understand.

There is a slight danger in adapting such familiar material, of course. Players who already know the story will not necessarily discover much that is completely new, but the appeal here is in experiencing those moments rather than learning what happens next. The cinematic presentation helps, making the campaign feel like a playable companion to the Final War rather than simply a sequence of battles with some dialogue between them.

A Day In The Life Of A Hero

Team Up Missions offer a welcome change of pace. Rather than immediately throwing players into another major confrontation, they place them in a Virtual Space where they can experience life as a U.A. High student.

The original scenario gives the game some breathing room and allows Class 1-A to interact in ways the main Final War storyline cannot. Missions, training exercises and encounters with villains provide a lighter alternative to the increasingly serious events of the main story, while forming teams with classmates gives the mode its own sense of progression.

It is also a clever way to unlock additional content. Archives Battle and Hero’s Diary become available by completing Team Up Missions, giving players an incentive to spend time with the mode rather than treating it as an optional distraction.

Hero’s Diary is particularly appealing to fans who simply want more character moments. My Hero Academia has always balanced enormous superhero battles with quieter scenes involving friendship, rivalry and everyday life, and those smaller moments are part of what makes the cast so likeable.

Remembering The Battles That Made Heroes

Archives Battle is another lovely addition for long-time followers of the franchise. Being able to revisit iconic battles from across the story offers a nostalgic trip through the journey that brought these characters to the Final War.

It is easy to underestimate the value of this mode. A fighting game can provide plenty of content without giving players much reason to look backwards, but All’s Justice understands that its audience is likely to have a history with these characters. Revisiting earlier confrontations allows players to appreciate just how far the heroes and villains have come.

It also makes the game feel more complete. Rather than concentrating exclusively on the Final War, it acknowledges the many arcs and battles that came before it.

When Anime Comes To Life

Visually, All’s Justice is unmistakably My Hero Academia. The cel-shaded character models, expressive animation and exaggerated Quirk effects capture the anime’s look without trying to make everything overly realistic.

That is exactly the right choice. A game like this needs to feel like an interactive episode of the series, and the visual effects help enormously when the biggest attacks start flying. Explosions, energy effects and dramatic finishing sequences give battles the spectacle fans will expect, particularly when characters unleash their more powerful abilities.

The presentation is at its strongest during the bigger encounters, where the combination of camera movement, animation and sound makes attacks feel appropriately devastating. There are occasional moments when the camera can struggle, particularly around walls and during hectic exchanges, but these problems rarely undermine the overall spectacle.

The audio work deserves credit too. The familiar voices and energetic soundtrack help sell the idea that this is a genuine continuation of the anime experience rather than simply a game borrowing its characters.

The Final Smash

What makes MY HERO ACADEMIA: All’s Justice work is not any single mechanic. It is how the different pieces come together to create something that feels like a proper celebration of the series.

The 3v3 combat gives the fighting a welcome boost of energy, while Rising adds another tactical consideration. Story Mode gives fans a playable version of the Final War, and Team Up Mission provides a lighter original scenario that lets the characters breathe. Archives Battle and Hero’s Diary then round out the package with nostalgia and additional character moments.

It is not flawless. The camera can occasionally become a nuisance, the sheer number of effects on screen can make some encounters difficult to follow, and Rising can create some uncomfortable comeback swings. There is also a learning curve to getting the most out of team synergy, particularly if you are accustomed to traditional 1v1 fighters.

But those imperfections are easy to forgive when the game is firing on all cylinders. When three characters are bouncing around an arena, swapping positions, combining Quirks and building towards a spectacular finishing attack, All’s Justice captures the sheer joy of being a superhero fan.

The Verdict

MY HERO ACADEMIA: All’s Justice feels like the game this chapter of the franchise deserves. It builds on the established One’s Justice foundation, giving it considerably more room to breathe, with 3v3 combat, a huge roster and a collection of modes that acknowledge both the Final War and the journey that came before it.

The fighting is fast, colourful and surprisingly strategic once you start experimenting with different teams. The story naturally has more impact for those already invested in Deku, Bakugo, Todoroki and the rest, but that is hardly a criticism. This is very much a game for people who have followed these characters through their triumphs, failures, friendships and battles.

Most importantly, it understands that My Hero Academia is about more than flashy superpowers. It is about characters finding the courage to stand up when it seems impossible. All’s Justice occasionally gets lost in its own spectacle, but when it remembers that emotional core, it becomes something genuinely special.

This is a fitting interactive celebration of the Final War era and arguably the most ambitious My Hero Academia fighting game yet. It may not convert every fighting game sceptic, but for fans who have spent years shouting “Plus Ultra!” at their screens, there is a lot to love here.