Anime arena fighters live and die by one crucial question: do they feel like the show they’re based on? With MY HERO ACADEMIA: All’s Justice, Byking and Bandai Namco clearly understood the assignment. This is a loud, colorful, gloriously chaotic brawler that treats Kohei Horikoshi’s superhero universe not just as a license, but as a playground. Explosions fill the screen, Quirks collide, and every punch is delivered with the exaggerated flair fans expect. The result is a game that isn’t perfect, but often feels like stepping directly into an episode of the anime.
Plus Ultra in 3v3 Form
At its core, All’s Justice is a 3D arena fighter built around 3v3 tag battles. Rather than focusing on one-on-one duels, matches revolve around team composition and well-timed assists. You pick a main fighter and two partners who can leap in with support attacks, combo extensions, or emergency saves. The system is immediately accessible—mash-friendly on the surface—but hides surprising depth once you start learning character synergies.
Every hero and villain brings their trademark Quirk to life. Deku darts around the stage with explosive bursts of One For All, Bakugo turns the arena into a fireworks display of nitroglycerin fury, and Todoroki switches between glacial control and scorching pressure. The developers clearly prioritized authenticity over strict competitive balance, and that’s the right call. When Mirko bounces off walls like a feral rabbit or Dabi carpets the ground in blue flame, it looks and sounds exactly as it should.
The new “Rising” mechanic acts as the game’s hype button. Activate it and your character gains boosted speed, stronger attacks, and enhanced Quirk properties. It’s essentially the anime’s dramatic second-wind moment translated into gameplay, encouraging explosive comebacks and cinematic finishes.
A Hero’s Daily Grind – Team Up Mission
The standout addition is Team Up Mission, an original mode that casts you as a Class 1-A student training inside a virtual space. Rather than simply fighting random CPU opponents, you take on structured missions with objectives, modifiers, and escalating difficulty. It feels closer to a light RPG than a traditional fighter mode.
You gradually unlock new allies, build relationships, and assemble dream teams from the enormous roster. Watching unlikely combinations—like Tsuyu teaming with Hawks and Endeavor—take on waves of villains has genuine fan-service charm. The mode cleverly drip-feeds rewards that unlock Archives Battle and Hero’s Diary, giving you reasons to keep pushing forward.
While not revolutionary, Team Up Mission gives the game a long-term hook that many arena fighters lack. It captures the spirit of U.A. training better than any previous My Hero game.
Reliving the Final War
Story Mode tackles the monumental Final War arc, presenting key battles with cinematic flair. Bakugo’s defiance against All For One, Deku’s emotional clash with Shigaraki, and countless other moments are recreated with flashy cutscenes and dramatic camera work.
However, this is where cracks show. The narrative assumes deep familiarity with the anime and manga, often sprinting between scenes with minimal context. Newcomers may feel like they’ve opened a book at the final chapter. For fans, though, it’s a satisfying highlight reel that lets you personally rewrite—or relive—iconic confrontations.
The Ultimate Roster Smash
The character lineup is easily the game’s greatest triumph. All of Class 1-A, major Pro Heroes like Best Jeanist and Mirko, and a full villain gallery including Shigaraki, Dabi, and All For One appear in their latest, full-powered forms. Each fighter has bespoke animations, intros, and interactions that ooze personality.
Byking avoids the copy-paste syndrome that plagues many licensed brawlers. Kirishima plays like an armored bulldozer, Uraraka manipulates gravity for aerial juggles, and Twice overwhelms with chaotic clones. Experimenting with team chemistry becomes half the fun.
Flash Over Substance?
For all its spectacle, All’s Justice sometimes struggles mechanically. Arena fighters inherently lack the precision of traditional 2D brawlers, and hit detection can feel loose. Stages are large but occasionally empty, turning fights into chase sequences rather than tactical duels.
Online performance is serviceable yet inconsistent, and serious competitive players may find limited long-term depth compared to genre heavyweights. The camera can also betray you in tight corners—an old problem that still haunts the subgenre.
Visually, the game nails the anime aesthetic with vibrant cel-shading and explosive effects, though environments are less detailed than the characters themselves. The English and Japanese voice casts both deliver excellent performances, selling every “SMASH!” and villainous monologue.
For Fans First, Fighters Second
What ultimately defines MY HERO ACADEMIA: All’s Justice is its heart. This is a celebration of the franchise above all else. It prioritizes recreating the feeling of heroism—the teamwork, the over-the-top clashes, the belief that one more push can change everything.
Hardcore fighting purists may crave tighter systems, but fans looking to live out their Plus Ultra fantasies will find hours of joy here.
Final Verdict
MY HERO ACADEMIA: All’s Justice delivers exactly what its audience wants: spectacular Quirk-fueled battles, an enormous roster, and modes that let you live the life of a U.A. student. It stumbles with arena-fighter limitations, yet its passion and authenticity carry it to heroic heights.













