There is something wonderfully disarming about playing a game where your hero is a frog. Not a frog with a sword bigger than its body, not some grim amphibian assassin with a tragic backstory, but a little adventurer simply trying to find its way home. Frogborne: New Lands takes that simple idea and builds a colourful, welcoming adventure around it, blending exploration, crafting, light combat and a generous helping of amphibian charm. It is the sort of game that seems determined to put a smile on your face rather than test your patience.
Developed and published by Dynamic Media, Frogborne: New Lands follows a brave little frog who is pulled through a mysterious portal and deposited in a strange new world. Getting home means restoring the ancient portal, which requires finding three hidden Power Gems scattered across the land. What begins as a straightforward treasure hunt gradually unfolds into a broader adventure involving secret paths, resource gathering, crafting, base building and plenty of opportunities to simply wander off and see what lies around the next corner.
The result is a surprisingly broad little experience. Beneath the cartoon presentation lies a gentle survival RPG that borrows ideas from several genres without becoming particularly intimidating. It wants you to explore, collect, build and occasionally fight, but it never forgets that the main attraction is being a cheerful frog hopping around somewhere that looks like it belongs on a Saturday morning television show.
A Frog Far From Home
The story is deliberately uncomplicated, and that is probably the right decision. You know what you need to do almost immediately: find the three Power Gems and repair the portal. There is no enormous cast of characters to remember or complicated mythology to decipher before you can start enjoying yourself. The motivation is simple, yet it gives your exploration a satisfying sense of purpose.
The world itself does much of the storytelling. Forests, rivers, sunny hills, caves and hidden passages create a landscape that constantly encourages curiosity. You will often spot something in the distance and wonder whether you can reach it, only to discover that a cleverly placed route or movement ability lets you get there. It is a classic exploration trick, but it works particularly well here because the world feels designed around the frog’s abilities.
There is also something rather lovely about the contrast between the frog’s tiny size and the surrounding environments. A puddle becomes a stretch of water to cross, a raised ledge becomes a miniature cliff face, and a patch of forest can conceal an entire little adventure. Frogborne understands that exploration does not always need enormous vistas to feel rewarding. Sometimes all it takes is a small secret tucked just out of sight.
Leap, Swing and Snatch
Movement is arguably where Frogborne: New Lands finds its personality. Your frog is not simply walking from one objective to another. The extendable tongue is a surprisingly useful tool for getting around, allowing you to grapple towards objects, swing through sections of the environment and interact with things that would otherwise be out of reach.
It suits the character perfectly. Rather than feeling like a generic grappling hook that has been handed to a frog because the designers needed a movement gimmick, the tongue feels like an extension of the creature itself. There is a certain satisfaction in spotting something interesting and thinking, “Can I grab that?” before launching your tongue across the gap.
It also fits well with resource gathering. Materials can be pulled towards you from a distance, while flying insects can be snatched from the air and used for quick health benefits. These little interactions help make the frog feel alive rather than simply being an animated character running around a static environment. Even something as mundane as collecting resources becomes more entertaining when you are doing it with a tongue.
Building a Little Piece of Home
The survival and crafting elements give Frogborne: New Lands more depth than its cheerful appearance might suggest. You can establish settlements on lilypads and along the coast, then build crafting stations, bug farms and defensive structures. It is not the most complex building system, but it gives your adventures a tangible sense of progression.
There is something satisfying about returning to a settlement after exploring and turning the resources you have collected into something useful. A place that initially feels empty gradually becomes a small reflection of your progress. It gives the game a gentle rhythm of exploration, gathering, returning home and improving what you have built.
The crafting system is also sensibly accessible. This is not a game that seems interested in burying you beneath dozens of menus and recipes. The focus is on making your base useful and helping you prepare for whatever comes next. That accessibility should make Frogborne particularly appealing to players who like the idea of survival crafting but have never enjoyed the more punishing examples of the genre.
When Frogs Fight Back
Combat is present, though it never completely takes over the experience. Mud monsters and aggressive birds provide opposition, and the frog can use weapons such as spears and bows alongside elemental slime bombs. These give encounters a little variety without turning the game into a full-blown action RPG.
Combat is at its best when it complements exploration rather than interrupting it. You might be gathering materials or heading towards a new area when an enemy decides your afternoon needs to be a little more complicated. Dealing with these threats adds a little tension, but the overall tone remains fairly relaxed.
That gentle approach will not satisfy players looking for a brutally difficult survival experience. Frogborne is much more interested in making you feel capable than in making you feel constantly under threat. Personally, I think that suits the game. The colourful world and cheerful protagonist would lose some of their appeal if every excursion became a desperate fight for survival.
There Is More Beyond the Shore
Exploration eventually extends beyond the immediate surroundings, with lily pad rafts and small boats allowing you to travel between islands. This gives the world a greater sense of scale and offers another reason to keep gathering materials and improving your equipment.
The archipelago structure works well because it creates natural pockets of discovery. One island might contain useful resources, another a hidden cave, while somewhere else you may stumble across rare seeds or a secret route. There is a nice sense of possibility to it, particularly when you set off without knowing exactly what you are going to find.
Underwater caves and secret islands add another layer to the exploration. Frogborne clearly wants players to look beyond the obvious path, and the rewards do not always have to be enormous. Sometimes discovering a tucked-away location is enough. That is an increasingly rare quality in games that can become obsessed with constantly throwing rewards at the player.
Bring a Friend Along
Local co-op is another welcome addition. A second player can join via split-screen multiplayer, helping gather resources, construct bases and tackle larger encounters together. It is a natural fit for the game’s family-friendly personality, and the simple mechanics can become much more entertaining when another person is bouncing around beside you.
There is also something inherently funny about two frogs working together. One can gather materials while the other explores, or both can simply charge into an encounter and hope for the best. Co-op does not appear to radically change the game, but it adds another reason to return to the islands.
For families in particular, this could prove to be one of the game’s strongest features. The relaxed tone and straightforward objectives make it much easier to pick up than many survival-crafting games, while the colourful presentation should appeal to younger players without making the experience unbearable for adults.
A World Full of Colour
Visually, Frogborne: New Lands embraces its cartoon identity without apology. The world is packed with bright vegetation, expressive characters, lively water and plenty of small visual touches that keep things cheerful. It does not chase photorealism, nor does it need to.
The camera also keeps the action readable. During exploration and building, you can generally see enough of the surrounding area to understand where you are going and what you are interacting with. Combat benefits from the same clarity, particularly when several enemies occupy the same space.
The audio presentation follows the same philosophy. Breezy tropical melodies, playful woodwind instruments, cheerful ribbits and satisfying splashes create a soundtrack that feels perfectly at home in this world. It is light, pleasant and unobtrusive, which is exactly what the game needs.
A Gentle Adventure With Plenty of Heart
What I like most about Frogborne: New Lands is that it does not seem embarrassed by its simplicity. There is no desperate attempt to convince you that this is the next huge survival phenomenon. Instead, it offers a colourful world, a likeable protagonist and a set of mechanics that are easy to understand and enjoyable to play.
That does mean experienced survival fans may find some of the systems rather gentle. Crafting is accessible, combat is not particularly punishing, and the three Power Gems provide a clear sense of direction rather than leaving you completely to your own devices. Players looking for endless complexity or extreme survival mechanics may eventually find the experience lacking in challenge.
For everyone else, though, there is much to appreciate. The tongue movement is charming, exploration is rewarding, base building provides a welcome sense of ownership, and the island setting gives the adventure plenty of room to breathe. Most importantly, it feels like a game that understands the value of simply having fun.
The Verdict
Frogborne: New Lands is a cheerful little adventure with considerably more going on beneath its colourful exterior than you might expect. Its blend of exploration, crafting, settlement-building and light combat creates a pleasant gameplay loop, while the frog itself gives the whole experience a personality that many larger survival games would struggle to replicate.
It is not going to replace the heavyweight survival RPGs for players who want deep systems, punishing difficulty and hundreds of hours of progression. Nor does it need to. Instead, Frogborne offers an inviting world that encourages you to poke around, find secrets, collect resources and occasionally stop to admire just how ridiculously cute your protagonist is.
There is a genuine warmth to the whole thing. You are not saving the universe or fighting an ancient evil that threatens existence itself. You are a little frog who got lost and wants to go home, and somehow that is enough. Sometimes a game does not need to be enormous to be memorable. Sometimes all it needs is a good world, a little curiosity and a frog with a very useful tongue.



















