There are plenty of games that ask you to save the world, defeat an ancient evil or become a legendary hero. Ex-Master Zombie takes a rather different approach. You begin as a zombie reduced to little more than a head, with a personal score to settle and a collection of missing body parts to recover. It is an immediately amusing premise, but there is more to this undead adventure than simply putting yourself back together. Every recovered fragment brings forgotten abilities, strength and memories closer to the surface, turning what begins as a desperate crawl towards survival into a journey of rediscovery and revenge.
Developed by Skeleton Crew and published by Pixel Wave Games, Ex-Master Zombie presents an intriguing blend of 2D side-scrolling exploration, Metroidvania progression and undead action. The central idea is wonderfully straightforward: explore dark and mysterious locations, find the pieces of yourself scattered across the world, and gradually reclaim the powers that made you somebody worth fearing in the first place. There is a pleasing sense of purpose behind the adventure, because every discovery has the potential to change what your character can do and where you can go.
The description promises a journey in which death is not the end, but merely an inconvenient interruption. That gives the game a slightly cheeky personality from the outset. Being a dismembered zombie is hardly an ideal starting point for anyone seeking revenge, but there is something satisfying about the idea of rebuilding yourself one piece at a time and eventually confronting those responsible for your downfall. It is an appealing foundation for an action adventure, and one that gives the familiar business of exploring, fighting and unlocking abilities a little more personality.
Rebuilding the Undead
The most distinctive element of Ex-Master Zombie is its body-restoration system. Starting as little more than a head immediately establishes a sense of vulnerability, while the search for missing body fragments provides a clear objective as you explore. These discoveries are not merely cosmetic rewards. Each recovered part contributes to the return of forgotten skills and strength, gradually restoring the character’s former capabilities.
There is something particularly effective about tying character progression to the physical act of putting yourself back together. In many Metroidvania adventures, new abilities arrive through conventional upgrades, equipment or mysterious powers discovered along the way. Here, the process has a more personal connection to the character. You are not simply collecting another improvement from a treasure chest. You are recovering something that once belonged to you, and every piece brings you closer to understanding the creature you were before everything went horribly wrong.
That sense of gradual restoration also provides a natural reason to keep exploring. A previously inaccessible route might become a tempting destination once you have recovered a new ability, while an area that initially seemed too dangerous could become more manageable as your strength returns. This is the sort of progression that makes the Metroidvania genre so enjoyable when handled well. The world becomes less intimidating as your character develops, and the player begins to recognise opportunities that were not apparent during those first uncertain steps.
The underlying premise also leaves room for an interesting character journey. Remembering who you were is just as important as becoming stronger, and the idea of gradually uncovering the truth behind your death gives the adventure a personal motivation beyond simply defeating whatever happens to stand in your way. The supplied description keeps the finer narrative details under wraps, but the combination of lost identity, revenge and physical restoration gives the game a solid thematic foundation.
Exploration with a Purpose
Exploration is at the heart of Ex-Master Zombie. Its dark, mysterious locations set the stage for a journey in which every new area could hold another piece of your former self, another forgotten skill, or an enemy standing between you and your next discovery. That sense of anticipation is central to the Metroidvania experience. You are never simply moving towards the next objective without considering the wider environment, because there is always the possibility that a newly accessible route or hidden corner could reward a little curiosity.
The side-scrolling format is a natural fit for this style of adventure. It gives the world a clear sense of direction while allowing the player to focus on navigating its spaces, confronting enemies, and gradually expanding the range of available abilities. The appeal lies in learning how the environment fits together and recognising that progress is not always about pushing forwards. Sometimes the most rewarding decision is to revisit somewhere familiar with a new skill and see what has changed.
The promise of dark, mysterious locations also gives the adventure an opportunity to establish an atmosphere that contrasts nicely with its undead humour. There is something inherently amusing about playing a zombie who has to search for his own missing limbs, but that does not mean the world around him needs to be cheerful. A darker setting can lend the journey a little weight, making the protagonist’s increasingly ridiculous predicament feel like part of a larger adventure rather than one extended joke.
Of course, exploration-driven games depend heavily on how satisfying it feels to uncover something new. The body fragments provide a clear reward structure, while the return of forgotten abilities gives each discovery a practical purpose. That is a strong starting point, although the ultimate success of the exploration depends on how varied and thoughtfully connected the locations are. The premise certainly provides a good reason to keep looking around, and the prospect of reclaiming another part of your former power is an appealing incentive..
Becoming More Than a Walking Corpse
The gradual return of abilities is another important part of the experience. Ex-Master Zombie is built around the idea that the protagonist has lost more than his body. His former skills and strength have also disappeared, leaving him to rediscover what he was capable of before his downfall. As more fragments are recovered, those forgotten abilities begin to return, giving the player access to new possibilities and making the character increasingly formidable.
This approach helps connect exploration with combat and progression. Finding a new body part feels meaningful because it can shape how you approach the challenges ahead. Rather than simply watching a number increase on a character screen, you have a tangible reason to feel that your zombie is becoming more complete. The transformation from helpless head to restored undead menace is satisfying and gives the adventure a clear sense of forward movement.
There is also a natural sense of anticipation in wondering what the next recovered fragment might unlock. The description suggests that the protagonist’s true nature has been buried alongside his missing body parts, which raises interesting questions about how powerful this former figure might have been. The more you recover, the closer you come to understanding the character’s past and the enemies who took everything away from him.
The revenge element gives that progression an eventual destination. Becoming stronger is not simply about making the next encounter easier. It is about preparing to confront those responsible for your death and proving that they made a serious mistake by leaving you behind. There is a wonderfully stubborn quality to that motivation. The protagonist might be starting from an embarrassingly incomplete state, but he has clearly decided that being dead is no excuse for abandoning unfinished business.
A Dark Sense of Humour
The zombie genre has been explored from almost every conceivable angle, from grim survival horror to enormous action spectacles and comedy-driven adventures. Ex-Master Zombie’s central concept gives it an opportunity to approach familiar undead territory with a little more personality. A protagonist who has to recover his own body before he can reclaim his former abilities is an amusing idea, particularly when the wider objective involves taking revenge on those who took his life.
That cheeky premise is important because it gives the adventure a distinctive identity. There is an inherent absurdity to the situation, but it need not undermine the sense of progression or the darker atmosphere of the locations. In fact, the contrast between the protagonist’s predicament and his determination to reclaim his former status could be one of the game’s most appealing qualities. It is difficult not to root for somebody who has been reduced to a head and still has the confidence to go looking for trouble.
The description does not provide extensive detail about the individual characters, enemies or narrative encounters, so it would be unfair to pretend that the humour is constantly delivering memorable moments. Nevertheless, the basic premise has enough charm to make the adventure stand out. It gives the player a reason to care about the character beyond the usual desire to become stronger, and it creates a natural sense of anticipation about what lies behind the protagonist’s lost identity.
The Strength of the Metroidvania Formula
At its best, a Metroidvania adventure makes progress feel like a series of small personal victories. A previously unreachable platform becomes accessible, an unfamiliar enemy becomes manageable, or a mysterious passage finally reveals what has been hidden beyond it. Ex-Master Zombie has a promising foundation for this kind of experience, as its progression is directly tied to recovering the character’s missing body and abilities.
The relationship between exploration and restoration is particularly important. Every new fragment can reshape how you approach the world, while every new ability can prompt you to reconsider places you have already visited. That creates a satisfying cycle of discovery and renewed opportunity. It is the sort of structure that can make even a familiar environment feel exciting when the player suddenly realises there is somewhere new to go.
There is always a danger in this genre that exploration can become too reliant on backtracking, or that progress can lose momentum when the next objective is unclear. The description does not explain how Ex-Master Zombie addresses those potential frustrations, so they remain questions rather than definite shortcomings. What it does establish is a clear connection between exploration, character development and the gradual recovery of lost powers. That gives the adventure a strong central loop around which the rest of the experience can be built.
Its appeal will ultimately depend on how well the different pieces fit together. A compelling protagonist and an amusing premise can take a game a long way, but exploration needs to remain rewarding and abilities need to make a noticeable difference. The idea of reclaiming your identity one body part at a time is strong enough to make the journey interesting, and it gives the game a more memorable hook than simply sending another zombie through another collection of corridors.
Final Verdict
Ex-Master Zombie has a wonderfully unusual premise that gives its 2D Metroidvania adventure a personality of its own. Starting as little more than a head and gradually recovering the body parts, forgotten skills and strength that once defined you is a clever way to connect character progression with the wider exploration. Add a dark world, a revenge-driven objective and a healthy sense of undead humour, and there is plenty here to make the journey appealing.
Its greatest strength is the simplicity of its central idea. Every recovered fragment is another step towards becoming whole again, while the promise of confronting those responsible gives the adventure a clear purpose. It is a familiar genre structure, but the physical restoration of the protagonist offers a welcome twist that makes the process feel more personal. There is something genuinely entertaining about the idea of a former undead power working his way back from such an undignified start.
There are still questions about the depth of its environments, the variety of its challenges, and just how imaginative its returning abilities become. Those details will ultimately determine whether the adventure develops into something truly memorable, but the foundations are certainly promising. Ex-Master Zombie has an identity, a clear progression hook, and a protagonist who has every reason to be in a bad mood.
For anyone who enjoys side-scrolling adventures built around exploration, unlocking abilities, and gradually becoming more powerful, this is an undead journey worth keeping an eye on. After all, most people would consider losing their head a rather unfortunate end to the story. This zombie has other ideas.


















