Few games announce their intentions as loudly as Succubus: Hellish Edition. This is a first-person action brawler drenched in gore, provocation, and unapologetic excess. Originally released on PC in 2021, the Hellish Edition arrives on PS5 as a “definitive” package, bundling a mountain of DLC—from Demons of the Past to Red Goddess and a wardrobe of scandalous armor sets. What remains beneath all the blood and latex, however, is a surprisingly traditional revenge tale wrapped around a very untraditional power fantasy.
You play as Vydija, a demonic priestess betrayed by her own kind and stripped of her dominion. Her solution is simple: tear through the denizens of Hell until the throne is hers again. The narrative is little more than a skeleton for carnage, but it serves its purpose—pushing you from one grotesque arena to the next in search of fresh victims.
Combat with Claws Out
At its core, Succubus is a melee-focused action game. Vydija fights with claws, bone swords, clubs, and a variety of infernal tools that turn enemies into abstract art. The combat system emphasizes brutality over finesse: heavy strikes dismember, finishers explode bodies, and environmental traps invite creative sadism. On PS5 the performance is smooth, holding a steady frame rate even when the screen resembles a butcher’s floor after an earthquake.
There is more depth than first impressions suggest. Enemies come in several archetypes—hulking brutes that demand dodges, agile fiends that circle like predators, and armored demons requiring targeted strikes. Special abilities such as seduction, fear screams, or fiery bursts add tactical layers, letting you control crowds before painting the walls with them. The progression system encourages experimentation, unlocking new powers and perks as you harvest experience from the fallen.
Still, the loop is undeniably repetitive. Most encounters boil down to arenas filled with waves of similar foes. The satisfaction comes from choreography rather than strategy; if you enjoy the rhythm of ripping and tearing, you’ll be content, but those seeking nuanced combat may feel underfed.
Hell Has Never Looked So… Busy
Visually, the Hellish Edition is a lurid spectacle. The environments are imaginative in a grimy, HR-Giger-meets-heavy-metal-album way: fleshy corridors that pulse like organs, cathedrals built from bone, lakes of simmering blood. Lighting on PS5 adds depth, and the art direction commits so hard to its aesthetic that even the more ridiculous elements feel coherent.
Audio design deserves credit as well. Wet impacts, guttural roars, and a pounding industrial soundtrack create an oppressive mood. The voice acting is hammy in exactly the way this material requires—Vydija snarls every line like she’s auditioning for queen of the underworld soap operas.
Customization Overload
One of the edition’s selling points is customization. The character editor lets you reshape Vydija with startling detail, and the included DLC provides enough outfits to clothe an entire legion of succubi—if “clothe” is the correct word. These options don’t change gameplay, but they reinforce the game’s identity as a sandbox of demonic self-expression.
The hub cave acts as a personal lair where you can decorate, manage upgrades, and access training arenas. It’s a surprisingly cozy contrast to the slaughter outside and gives the experience a faint RPG flavor. The world map unlocks new regions and ranking challenges, adding structure to what could have been a linear gore parade.
Where the Flames Flicker
For all its spectacle, Succubus stumbles in several areas. Level design can feel like a sequence of corridors stitched between arenas rather than a living realm. Puzzles and platforming segments—climbing rocks, avoiding traps—slow the pace without adding much interest.
The bigger issue is tone fatigue. The game operates at maximum depravity from minute one and never finds quieter moments to breathe. Shock loses its edge when everything is shocking; after a few hours, another fountain of limbs registers less as horror and more as routine plumbing.
There’s also the unavoidable conversation about content. Succubus trades heavily in sexualized imagery and extreme violence. While it fits the fiction of Hell, it will alienate players who prefer their action served without a side of provocation. This is a niche experience by design, not by accident.
Who Is This For?
If you approach Succubus: Hellish Edition expecting thoughtful storytelling or refined combat mechanics, disappointment awaits. If you want an unfiltered power trip that feels like a lost PlayStation 2 brawler resurrected with modern visuals and zero restraint, it delivers exactly that.
The bundle nature of the Hellish Edition adds real value—there is a mountain of content, modes, and cosmetic extras. For fans who missed the PC original, this is unquestionably the best way to experience Vydija’s rampage.
Final Thoughts
Succubus: Hellish Edition is crude, confident, and committed to its own madness. It doesn’t evolve the action genre, but it executes its singular vision with technical polish and gleeful excess. Whether that vision thrills or repels will depend entirely on your tolerance for a game that mistakes subtlety for weakness.
Pros
- Visceral, satisfying melee combat with weighty finishers
- Striking art direction and strong PS5 performance
- Huge amount of content in the Hellish Edition bundle
- Robust character customization and hub progression
- Energetic soundtrack and effective audio design
Cons
- Repetitive arena structure
- Platforming and puzzles feel tacked on
- Tone lacks variety or restraint
- Niche subject matter won’t suit all players
Final Verdict
A lavishly excessive demon brawler that knows its audience and refuses to apologize.













