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Cleaning Up! Review

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Cleaning Up! Review
Cleaning Up! Review

There are games that ask you to save the world, and then there are games that ask you to tidy it. Cleaning Up!, developed by Unbound Creations—the studio behind chaotic comedy hits such as Just Crow Things and Rain on Your Parade—falls firmly into the latter category. But don’t let its simple premise fool you: beneath the mops, vacuums, and satisfyingly obliterated dust piles lies one of the year’s most unexpectedly therapeutic simulation experiences.

Released on April 15, 2026, across PC and consoles, Cleaning Up! doesn’t try to overwhelm you with systems or stress. Instead, it leans fully into a single fantasy: turning chaos into order, one swipe of a virtual mop at a time.

And it feels surprisingly good.


“Cleaning Up! understands that satisfaction doesn’t always come from complexity—it comes from watching disorder quietly disappear.”


A World Built on Mess

At its core, Cleaning Up! casts you as a “Cleaning Gig Worker,” taking on odd jobs across increasingly bizarre environments. One moment you’re restoring a cluttered apartment buried under decades of neglect; the next, you’re exorcising dust and debris from a haunted mansion; and later still, you’re brushing sand off ancient temple floors in search of hidden treasure rooms.

The variety of settings is one of the game’s greatest strengths. Each location feels distinct not only visually but also mechanically. Haunted mansions introduce environmental hazards such as roaming ghosts that temporarily disrupt your cleaning flow. Ancient temples incorporate light puzzle elements that require you to uncover hidden paths beneath layers of grime. Even standard residential jobs escalate in scale and complexity as your tools improve.

Despite the occasional supernatural or puzzle-driven twist, the game never loses sight of its central loop: clean, upgrade, repeat.


The Joy of Digital Tidying

Where Cleaning Up! truly excels is in its moment-to-moment gameplay. The act of cleaning—often mundane in real life—becomes almost hypnotic here.

Vacuuming piles of clutter yields immediate, visually satisfying results. Mopping leaves visibly polished surfaces. Spraying away grime creates a sense of instant transformation. The feedback loop is tight, responsive, and deliberately rewarding.

There’s a subtle artistry to how debris disappears. Large messes don’t just vanish—they break apart, scatter, and dissolve in ways that make each action feel impactful. It’s the kind of design that quietly encourages “just one more room” syndrome.

Unlike more demanding simulation titles, Cleaning Up! avoids punishing timers or stressful resource management. Instead, it embraces a low-pressure philosophy. You’re free to take your time, revisit levels with upgraded tools, and optimise your cleaning routes at your own pace.

This makes it an ideal comfort game—something to unwind with rather than master.


Tools of the Trade

Progression in Cleaning Up! is straightforward yet satisfying. As you complete jobs, you earn cash and prestige, which you can use to upgrade your equipment. Vacuums become more powerful, mops cover wider areas, sprayers become more efficient, and new gadgets add extra utility.

The upgrades don’t radically change the core gameplay, but they enhance efficiency in meaningful ways. Early levels might have you carefully sweeping cluttered corners, while later stages let you clear entire rooms in seconds.

Cosmetic customisation also plays a role, with unlockable outfits adding a light personal touch to your cleaning persona. It’s a small feature, but it reinforces the game’s playful tone.

The result is a steady, satisfying sense of progression without overwhelming complexity.


Level Design: From Mundane to Magical

One of the more interesting aspects of Cleaning Up! is how it balances realism with absurdity. On the one hand, you’re cleaning very grounded spaces—apartments, offices, garages. On the other, you’re dealing with haunted estates, cursed ruins, and settings that feel lifted from fantasy stories.

This contrast works surprisingly well. The mundane levels provide calm, methodical gameplay, while the more imaginative environments introduce light twists that keep things fresh.

The haunted mansion levels, in particular, stand out. Ghostly interference forces you to adapt your cleaning rhythm, adding just enough tension without breaking the game’s relaxed tone. Meanwhile, temple stages offer a satisfying blend of exploration and tidying, rewarding careful observation.

However, not all environments are equally engaging. Some later levels lean heavily on repetition, stretching the core mechanics without adding enough variety. While never frustrating, these sections can feel slightly drawn out.


Audio and Atmosphere

Sound design is crucial to the game’s appeal. The soft hum of vacuums, the gentle swish of mops, and the satisfying clink of debris being cleared all contribute to a deeply tactile experience.

Music is understated, often fading into the background so the cleaning sounds take centre stage. When it becomes more prominent, it leans into calm, almost meditative rhythms that reinforce the game’s cosy identity.

Visually, the game adopts a bright, readable aesthetic. Messy environments are cluttered but never confusing, ensuring players can always clearly identify their next target. The transformation from dirty to clean is visually striking, reinforcing the core satisfaction loop.

Performance across platforms is smooth, with the Nintendo Switch version holding up impressively despite minor visual compromises.


Where It Stumbles

For all its charm, Cleaning Up! is not without limitations.

Its simplicity, while intentional, may not sustain long play sessions for everyone. The lack of mechanical depth can lead to repetition if played for extended periods. While upgrades add variety, they don’t fundamentally evolve the experience.

Additionally, some players may find the absence of challenge or consequence a bit too relaxed. There is very little pressure to optimise or improve beyond personal satisfaction, which may not appeal to those seeking more structured progression systems.

Finally, while the environmental variety is strong early on, later levels occasionally recycle ideas without significant innovation.


Final Verdict

Cleaning Up! is a game that knows exactly what it wants to be—and, more importantly, what it isn’t.

It doesn’t aim for complexity, tension, or narrative depth. Instead, it focuses on a simple, universal pleasure: the satisfaction of making things clean. In doing so, it delivers one of the most genuinely soothing simulation experiences in recent memory.

It’s not a game that demands your attention. It’s a game that gently earns it.

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cleaning-up-reviewCleaning Up! is a game that knows exactly what it wants to be—and, more importantly, what it isn’t. It doesn’t aim for complexity, tension, or narrative depth. Instead, it focuses on a simple, universal pleasure: the satisfaction of making things clean. In doing so, it offers one of the most genuinely soothing simulation experiences in recent memory. It’s not a game that demands your attention. It’s a game that gently earns it.