Some games quietly introduce themselves before inviting you to settle into their world. Mexican Ninja is absolutely not one of them. It bursts through the door, throws a sombrero into the air, fires up the music and immediately starts kicking people through neon shop windows. Set in the gloriously ridiculous streets of Nuevo Tokyo, this 2.5D roguelike beat ’em up has no interest in taking itself too seriously, and thankfully, that attitude carries through almost every punch, slash and ridiculous special move.
Developed by Madbricks and published by Amber Studio, Mexican Ninja takes the familiar foundations of the classic arcade brawler and gives them a colourful modern makeover. You have waves of enemies, increasingly dangerous stages, spectacular bosses and enough upgrade opportunities to make every run feel slightly different. What separates it from the crowd is the sheer personality running through everything. It is loud, silly, occasionally wonderfully stupid and, most importantly, surprisingly satisfying when you get into the rhythm of its combat.
Welcome to Nuevo Tokyo
The premise alone tells you exactly what sort of ride you are in for. Nuevo Tokyo is a neon-soaked metropolis where Mexican martial arts collide with Japanese aesthetics, and a criminal organisation known as the Narkuzas controls the streets. Somewhere in the middle of this glorious cultural blender stands the Mexican Ninja, who apparently has enough attitude, martial arts skill and sharp steel to sort the entire mess out personally.
It is deliberately over the top, but the game understands that its ridiculous premise needs an equally ridiculous presentation. The characters are exaggerated, the enemies are colourful, and the environments have a wonderfully comic-book quality that makes even the most violent encounters feel more like a Saturday morning cartoon that has been allowed to become considerably more aggressive. There is a confidence to the visual design that makes it difficult not to smile.
The world itself is divided into several districts, with more than 35 levels providing plenty of opportunities to get acquainted with the game’s particular brand of mayhem. Each area introduces different enemies, hazards and challenges, ensuring that the basic rhythm of moving forward and clearing rooms does not become completely monotonous. There are also hidden areas and challenge rooms to discover, giving exploration just enough incentive beyond simply following the obvious route.
Punch First, Think Later
At the heart of Mexican Ninja is a combat system that feels instantly familiar to anyone who grew up with arcade beat ’em-ups. Light attacks, heavier strikes, dodges, parries and special abilities combine into a wonderfully frantic dance in which positioning is as important as knowing which button to press. The best moments come when everything clicks and you begin bouncing between enemies rather than simply hammering away at whichever unfortunate Narkuza happens to be standing closest.
There is a pleasing sense of weight to the attacks, too. A good hit feels like it has connected, particularly when a heavier strike sends an enemy flying across the screen. Once you start incorporating the game’s special abilities, combat becomes considerably more expressive. The Mexican Jutsus add another layer of spectacle, allowing you to unleash flashy attacks that can turn a crowded encounter into a spectacular explosion of movement and colour.
Dodging is equally important. Enemies can surround you surprisingly quickly, and blindly charging into a crowd is often a quick way to discover just how short the Mexican Ninja’s health bar really is. Learning when to attack, when to move and when to create some breathing room becomes increasingly important as the difficulty rises.
The Way of the Donkey
Where Mexican Ninja really distinguishes itself from a conventional arcade brawler is in its roguelite progression. Every run offers opportunities to improve your character, while permanent upgrades let you grow stronger between attempts. The Way of the Donkey skill tree gives you a satisfying reason to keep pushing forward, even after a particularly humiliating defeat.
There is something wonderfully addictive about returning from a failed run with enough currency to unlock another upgrade. You may have been absolutely destroyed by a boss five minutes earlier, but now you have a new ability or stat increase that gives you just enough confidence to try again. That loop of failure, improvement and eventual success is one of the strongest aspects of the experience.
Temporary upgrades collected during runs make things even more interesting. You can specialise in elemental damage, life-stealing effects, knockback or other bonuses, creating builds that can feel dramatically different from one attempt to the next. The system is not so complicated that it gets in the way of the action, yet there is enough choice to encourage experimentation.
Becoming the One and Only
The roguelite structure also works particularly well because Mexican Ninja is a game that benefits from short, energetic sessions. You can jump in, smash through several encounters, experiment with a new build, and then try again later. There is rarely a need to commit to a marathon session, although once you start chasing a particularly successful build, stopping can become surprisingly difficult.
That said, the formula occasionally exposes its limitations. The core combat is enjoyable enough to carry the experience for quite some time, but repetition inevitably creeps in. Once you are familiar with certain enemy patterns and environments, some encounters can start to feel like variations on a theme rather than genuinely fresh challenges.
The boss fights help considerably in this respect. Larger enemies force you to pay attention to patterns, movement and timing rather than simply throwing yourself into the middle of the crowd. Multi-phase encounters can be particularly entertaining, providing a welcome change of pace from the regular street battles.
A Neon Comic Book
Visually, Mexican Ninja is one of those games that knows exactly what it wants to be. The 2.5D presentation gives the action a little more depth than a traditional side-scrolling brawler while maintaining the readability the genre depends on. Bright neon lighting, exaggerated character designs and explosive hit effects make every encounter feel like a comic-book panel that has suddenly started moving.
The setting also gives the developers plenty of opportunities to have fun. Nuevo Tokyo is a ridiculous place, but that is precisely why it works. Japanese-inspired architecture sits alongside Mexican cultural touches, while the criminal underworld aesthetic gives everything a suitably dangerous edge. It is not trying to present a realistic interpretation of either culture, and the deliberately exaggerated world makes that clear from the outset.
The soundtrack deserves recognition as well. Combining Latin-inspired sounds with synthwave and arcade influences gives the game an energetic personality that complements the action beautifully. When the screen is filled with enemies, explosions and special attacks, and the soundtrack is pounding away in the background, Mexican Ninja can feel like the best sort of arcade nonsense.
More Than a Gimmick
The danger with a game built around such a deliberately silly premise is that the joke could wear thin. Thankfully, Mexican Ninja generally avoids that problem because the gameplay is strong enough to stand on its own without the comedy. Even if you removed the ridiculous names, the outrageous premise and the cultural mash-up, there would still be an enjoyable action game underneath it all.
That is important because humour alone cannot carry a game. Fortunately, Madbricks has clearly put considerable thought into making the combat enjoyable rather than relying entirely on the novelty of the concept. The roguelite progression gives you something to work towards, while the increasingly difficult encounters encourage you to understand the systems rather than simply button-mashing your way through everything.
There are moments when the humour will inevitably be a matter of personal taste. Some of the deliberately juvenile silliness will appeal enormously to some players and probably irritate others. Personally, I think the game’s willingness to embrace its own absurdity is part of its charm, particularly when it is combined with genuinely entertaining combat.
The Verdict
Mexican Ninja is a colourful, chaotic and wonderfully unapologetic beat ’em up that knows exactly what it wants to deliver. The combat is fast and satisfying, the Mexican Jutsus provide plenty of spectacle, and the roguelite progression gives the experience a welcome sense of longevity. Most importantly, it has personality, something that can be surprisingly hard to find in an overcrowded genre.
It is not flawless. Repetition can become noticeable during longer sessions, and players seeking an exceptionally deep combat system may find the underlying mechanics a little less sophisticated than the presentation suggests. There is also a degree of trial and error in getting the best out of the various upgrades, which can occasionally make a failed run feel more frustrating than rewarding.
Yet when Mexican Ninja is firing on all cylinders, it is enormous fun. There is something wonderfully satisfying about carving through a crowd, launching an enemy across the screen, triggering a ridiculous special attack, and watching the entire encounter descend into colourful chaos. It understands that sometimes you do not need a complicated story or an enormous open world. Sometimes you just need a sword, some outrageous powers, and several hundred enemies willing to stand directly in your way.
Madbricks has created an energetic arcade brawler with enough roguelite depth to keep the fists flying long after the initial joke has landed. It may not reinvent the genre, but it certainly gives it a memorable new flavour. Nuevo Tokyo is loud, ridiculous, and occasionally gloriously bonkers, and once the music kicks in, it becomes very difficult not to join in with the madness.



















