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Kalanoro Review

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Kalanoro Review
Kalanoro Review

There is something wonderfully refreshing about a game that arrives with absolutely no interest in playing it safe. Kalanoro is colourful, strange, musical and more than a little bit bonkers, but beneath all that joyful chaos lies a surprisingly heartfelt adventure about standing up to oppression, finding your people and using music to bring a community together. Set in the fictional world of Lemuria and heavily inspired by Madagascan folklore, it throws platforming, combat, musical performances, tour management and a rather magnificent amount of hair into one wonderfully eccentric package.

You play as Kalakely, an unlikely hero who has apparently been chosen by prophecy to save Lemuria from the tyrannical witch Raneny. The prophecy, however, is somewhat bogus, which immediately tells you the sort of game you are dealing with. Kalanoro has a wonderfully playful attitude towards its own story, but it never loses sight of the fact that its world is suffering under an oppressive ruler. The result is an adventure that can make you laugh one minute, prompt you to battle an industrial monstrosity the next, and then have you bouncing along to a Malagasy musical performance shortly afterwards.

Welcome To Lemuria

Lemuria is easily one of Kalanoro’s most appealing creations. Rather than falling back on the usual fantasy kingdoms, medieval villages or generic science fiction planets, Red Raketa Studio has drawn on Madagascar’s folklore and culture to create a place that immediately feels different.

The world has been transformed from a paradise into a place suffering under Raneny’s rule, with industrial traps and machinery set alongside colourful environments and eccentric inhabitants. That contrast works particularly well, giving the setting a personality of its own. There is beauty here, but there is also a sense that something has gone badly wrong.

The Malagasy influences are not simply decorative, either. Music, characters, folklore and the world’s broader identity all play an important role in the experience. It gives Kalanoro a sense of place that many platform adventures struggle to achieve, and it makes exploring Lemuria feel like discovering a culture rather than simply moving through another collection of game levels.

The Bogus Chosen One

Kalakely is not your typical legendary hero. In fact, the whole chosen-one idea is treated with such mischievous humour that it becomes one of the game’s most enjoyable running themes.

Instead of being handed a legendary sword and told to save the world, you are tasked with bringing people together. Your mission is to rescue and befriend Lemuria’s eccentric inhabitants, recruit legendary musicians, and gradually assemble a band capable of challenging Raneny.

That is a lovely twist on the traditional adventure structure. Strength alone does not make Kalakely successful. The people you meet and the relationships you build become just as important as your ability to fight and platform. There is a genuine warmth to that idea, particularly because the ultimate goal is not simply to defeat a villain but to give Lemuria its voice back.

Hair Today, Gone Tomorrow

Combat is where Kalanoro really starts to show its personality. Kalakely’s long hair is effectively a weapon, letting you whip enemies and tackle obstacles in a way that feels considerably more entertaining than simply handing the protagonist a sword. Environmental objects can also be turned into improvised weapons, and yes, that includes slippers.

There is something gloriously silly about beating up an enemy with a slipper, but the humour works because the combat appears to embrace its ridiculousness rather than trying to disguise it. The fast pace also suits the platforming perfectly, letting you move quickly between jumping, attacking and dealing with environmental hazards.

The boss encounters take that philosophy even further. Epic battles against Raneny’s minions provide larger set pieces where combat and movement come together, while the game’s musical personality continues to hang over everything. Kalanoro understands that boss fights do not always need to be grim affairs. Sometimes you just need a giant, ridiculous enemy and a very angry hero with exceptionally long hair.

Platforming With Personality

At its heart, Kalanoro remains a platforming adventure, and thankfully the fundamentals are designed to be accessible. You will dash through different biomes, jump across industrial hazards and negotiate traps scattered throughout Lemuria. This accessible approach means the game does not seem determined to punish you for every missed jump, which should make it appealing to players who enjoy platformers but are not necessarily looking for another brutally difficult precision challenge.

That accessibility is important because there is so much else going on alongside the platforming. You are not simply running towards the end of each level. There are locals to rescue, characters to befriend and musicians to recruit, giving exploration a purpose beyond collecting another arbitrary item.

The best platforming adventures make you curious about what is around the next corner, and Kalanoro has the ingredients to achieve that. The colourful environments certainly help, but it is the characters and the promise of another unusual encounter that make exploration worthwhile.

The Band Gets Together

The recruitment system is arguably the game’s most charming idea. Rather than gathering traditional warriors or magical companions, Kalakely is assembling a band. These eccentric lemur artists become your crew, lending the adventure a wonderfully communal feel.

There is something satisfying about watching that group grow. What begins as one unlikely hero gradually becomes a band of musicians with distinct personalities and talents, creating the impression that you are genuinely building something together.

It also ties beautifully into the game’s broader themes. Raneny’s rule has taken something from Lemuria, and your response is not simply to destroy everything she has built. Instead, you create something of your own by bringing people together. Music becomes a form of resistance, celebration and community, giving the adventure considerably more emotional weight than its colourful presentation might initially suggest.

Life On The Tour Bus

Then there is the tour bus. Once you have assembled your band, Kalanoro lets you manage your musical journey through a collection of mini-games and activities. Your popularity among the locals can grow as you travel, eventually allowing the band to perform on increasingly larger stages.

It cleverly adds another layer to the adventure without turning it into a complicated management simulation. The bus becomes your mobile home, while the band gradually develops from a collection of strange musicians into something that resembles a proper touring act.

The idea of combining a platforming adventure with a musical road trip is wonderfully unusual. It also gives the game a change of pace between the action sequences, allowing you to spend time with the characters and experience the lighter side of Lemuria.

Music As A Weapon

Music is arguably the soul of Kalanoro. The collaboration with Malagasy artists, including Jyeuhair, gives the soundtrack an identity that feels deeply connected to the game’s setting. Rather than simply using generic upbeat platformer music, the soundtrack reinforces the idea that this is a story about a community finding its voice.

That makes the concerts more than a gimmick. They represent the band’s growing influence and the possibility of bringing people together through creativity rather than fear. There is a wonderfully optimistic message beneath all the slapstick combat and ridiculous enemies.

The music also helps distinguish Kalanoro from the enormous number of platforming adventures already available. You may forget a particular platforming section, but you are far less likely to forget a game in which you travel around Madagascar, inspired by Lemuria, with a group of lemur musicians trying to overthrow a witch through the power of music.

A World With Something To Say

For all its silliness, Kalanoro has a surprisingly serious heart. The story’s themes of oppression, community and resistance are clearly important, but the game presents them through colour, humour and music rather than making the experience relentlessly bleak. That is a difficult balance to strike, because political or social themes can easily overwhelm a game when delivered without subtlety.

Here, the message is largely embedded in the adventure itself. Saving people, building friendships, recruiting musicians and performing concerts are all part of the same journey. You are not simply told that community matters. You experience it by gradually surrounding yourself with people who believe that Lemuria can be better. There is something rather lovely about that.

A Little Rough Around The Edges

Kalanoro is not without areas where it could be stronger. With no scored mainstream reviews at launch, there is still plenty to discover about how well its various ideas hold together across the entire adventure.

The sheer number of elements being combined here also poses a risk. Platforming, combat, recruitment, music, bus management and story could easily feel like separate ideas stitched together rather than parts of one coherent experience. Early impressions suggest that the accessible platforming and strong artistic identity help keep those elements together, but the long-term balance will ultimately depend on how much depth each system receives.

There is also the question of challenge. Accessibility is a strength, but experienced platforming fans may occasionally find themselves wanting something more demanding. The answer will depend heavily on how the later areas and boss encounters develop, particularly if the game begins to introduce more complex combinations of movement, combat and environmental hazards.

Final Verdict

Kalanoro is exactly the sort of game the industry needs more of. It has a distinctive setting, a wonderfully strange central idea, and a willingness to blend genres without worrying too much about whether everything fits neatly into a familiar box. Most importantly, it has a genuine sense of personality.

The Madagascan inspiration gives Lemuria an identity that immediately sets it apart from the crowd, while the musical road trip gives the adventure a heart that goes beyond simply defeating another cartoon villain. Kalakely’s hair-based combat, ridiculous improvised weapons, and colourful platforming bring plenty of laughs, but the game’s real strength lies in its belief in friendship, creativity, and community.

Questions about depth and long-term variety can only be answered after spending considerably more time with the finished game, and some players may find the accessible approach a little too forgiving. Even so, there is an enormous amount to like here. Kalanoro feels cheerful without being shallow, political without becoming preachy, and silly without losing sight of what it wants to say.

In a world full of games desperately trying to look serious, Kalanoro has the confidence to put a slipper in your hand, a bunch of lemur musicians on a bus, and a bogus prophecy in your pocket, then send you off to fight a witch through the power of music. Honestly, that is rather hard not to love.