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I Am Security Review

I Am Security Review
I Am Security Review

Working the door at a nightclub is not exactly everybody’s idea of a dream job. Long queues, questionable characters, fake identification and the occasional troublemaker are all part of the territory, and somebody has to decide who gets past the velvet rope and who gets sent packing. However, in I Am Security, things become considerably less professional once you discover just how many ridiculous ways there are to deal with the people waiting outside. Developed and published by New Folder Games, this virtual reality experience takes the familiar idea of nightclub security and turns it into a colourful playground of bizarre inspections, questionable grooming decisions and gloriously silly interactions.

The basic premise is straightforward. You stand at the entrance of a nightclub, inspect the approaching visitors and decide whether they are allowed inside. Some guests are perfectly respectable, while others are attempting to smuggle prohibited items past your security checks. Your job is to identify anything suspicious using the equipment available, but the experience quickly reveals that this is not intended to be a serious simulation of professional security work. There is plenty of room for mischief, and the game seems just as interested in watching you cause chaos as it is in seeing you successfully protect the club.

Checking IDs and Keeping the Peace

The main gameplay loop centres on inspecting visitors as they approach the entrance. Metal detectors and scanners help identify suspicious objects, while physical searches let you investigate anything that might have slipped past the initial checks. You need to pay attention to what people are carrying and decide whether they meet the requirements for entry. It is a simple premise, but it provides a satisfying starting point for a game built around physical interaction.

There is something enjoyable about taking responsibility for the entrance and deciding who deserves access to the nightclub. Some visitors are straightforward, while others require a little more attention, particularly when prohibited items have been hidden. The challenge gradually increases as new levels introduce more complex scenarios and tougher decisions. This provides a basic sense of progression, encouraging players to become more familiar with their tools and improve their ability to spot suspicious behaviour.

The scanning mechanics are easy to understand, which is important in a virtual reality game where players should be able to interact naturally without constantly consulting complicated instructions. Using the equipment feels like an appropriate fit for the setting, and there is a pleasing simplicity to checking someone over before deciding whether they can enter. The experience does not attempt to recreate every detail of real nightclub security, but it provides enough structure to give the various activities a purpose. It is at its best when the screening process throws up something unexpected and gives you a reason to investigate further.

Of course, not every visitor is going to behave themselves, and that is where the game’s more unusual personality begins to emerge. The equipment might be designed to identify prohibited objects, but the tools available to you quickly extend beyond anything a real nightclub would consider acceptable. Rather than simply refusing entry to suspicious characters, you can experiment with a collection of strange interactions that turn the security desk into something closer to an eccentric beauty salon.

Haircuts, Tattoos and Plenty of Water

One of the strangest features of I Am Security is the ability to clean up visitors in ways that have very little to do with keeping a nightclub safe. You can remove tattoos, splash people with water, and generally interfere with their appearance. There is also the opportunity to give guests haircuts, shave their heads, or even make their hair grow again. These activities are deliberately ridiculous, and their inclusion helps establish the game’s playful identity.

The freedom to experiment with these tools provides much of the entertainment. A visitor might arrive expecting a routine security inspection and leave looking like an entirely different person. You can approach the job sensibly, using the equipment to carry out your responsibilities, or allow your mischievous side to take over and turn every interaction into an opportunity for slapstick comedy. The game rarely feels particularly concerned with maintaining professional standards, which is probably just as well given some of the things you can do to the people waiting outside.

There is a certain appeal to the physical nature of these interactions. Virtual reality allows you to reach out, pick up tools, and perform actions that would feel considerably less entertaining in a traditional flat-screen game. Shaving someone’s hair or spraying them with water becomes a more immediate experience when you are physically moving your controllers around. The exaggerated reactions from visitors help sell the comedy, making even relatively simple interactions feel more entertaining than they might otherwise be.

However, these activities also expose one of the game’s limitations. Once you have experimented with the available tools and discovered the different ways you can interfere with visitors, some of the novelty naturally begins to wear off. The individual interactions are amusing, but there is only so much variety that can be extracted from repeating the same basic actions. More elaborate visitor reactions or additional activities would have helped keep the experience feeling fresh for longer.

Shopping for Better Equipment

Progression is handled through an in-game shop, where players can purchase additional items and tools to expand their collection. Completing shifts and dealing with visitors provide opportunities to earn money, which can then be reinvested in equipment and upgrades. This creates a simple financial loop that gives players something to work towards beyond merely completing each inspection. It also encourages experimentation, as acquiring new tools opens up additional ways to interact with the people arriving at the nightclub.

The shop is a welcome addition because it gives the experience a little more structure. Rather than having every available item immediately accessible, players have reasons to keep working through the increasingly challenging scenarios. New equipment can make certain tasks easier, while the more unusual items provide further opportunities for mischief. It is not an especially deep progression system, but it does enough to support the short, arcade-style sessions that suit the game.

There is, however, a missed opportunity here. A more developed management system could have made the security role feel more meaningful, perhaps introducing additional responsibilities or more substantial consequences for allowing the wrong people through. As it stands, the focus remains firmly on the individual interactions rather than on building a particularly convincing nightclub operation. That is not necessarily a problem for players looking for a silly VR experience, but anyone expecting a detailed security simulator may find the overall structure rather lightweight.

A Cartoon World Built for Chaos

Visually, I Am Security adopts a colourful, exaggerated style that suits its sense of humour. The visitors have distinctive appearances, unusual outfits and expressive faces, giving the entrance a suitably eccentric atmosphere. The presentation does not aim for realism, instead favouring clear shapes and easily recognisable objects that work well in virtual reality. It is a sensible approach for a game where the player needs to identify items, grab tools and interact with characters without unnecessary visual clutter.

The characters’ exaggerated proportions and reactions also help the comedy land. A realistic depiction of nightclub security would probably be considerably less entertaining, whereas the cartoon style allows the game to embrace its more ridiculous ideas. The environment provides a colourful setting for the various activities, although it is not particularly ambitious in terms of visual detail. Its strength lies in being immediately accessible rather than delivering a technically impressive virtual world.

The audio follows a similarly playful direction. Upbeat club music establishes the setting, while scanner beeps, comical sound effects and exaggerated visitor reactions provide feedback during interactions. These sounds help make the various tools feel responsive, and the reactions from guests add personality to what could otherwise become a rather repetitive sequence of tasks. It is not a soundtrack that is likely to stay with you long after switching off the headset, but it does a perfectly reasonable job of supporting the game’s cheerful atmosphere.

The Reality of Repetition

The biggest issue with I Am Security is that its central idea has a fairly limited lifespan. The initial novelty of inspecting visitors, discovering hidden objects and experimenting with the various tools is enjoyable, but the underlying routine does not change much as the experience progresses. New equipment and increasingly complicated scenarios provide some variation, yet the basic process remains familiar. Once you have seen most of what the game has to offer, there is less incentive to keep returning.

The physics can also occasionally feel a little awkward. Virtual reality games rely heavily on convincing interactions between the player, objects and characters, and even small inconsistencies can interrupt the flow. Picking up tools or positioning them precisely does not always feel as smooth as it should, which can be frustrating when trying to perform a particular action. These moments are not enough to ruin the experience, but they do remind you that the game is a relatively modest production.

There is also a question of how much freedom players really have once the initial novelty has passed. The sandbox approach is entertaining, but it would benefit from more substantial consequences, additional visitor behaviours and a wider selection of challenges. A greater variety of situations could have made each shift feel different, while more meaningful progression might have encouraged players to keep improving their nightclub operation. As it stands, the game is better suited to short bursts of entertainment than to lengthy sessions.

Final Thoughts

I Am Security is an amusing virtual reality diversion that understands the appeal of letting players do silly things with a collection of interactive tools. Its nightclub security premise provides a straightforward foundation, while the scanning mechanics and increasingly challenging visitors offer enough structure to keep the experience moving. The ability to shave hair, remove tattoos, spray people with water and generally make a nuisance of yourself gives the game its personality. It is certainly not a conventional security simulator, but that is precisely where much of its charm comes from.

New Folder Games has created something easy to pick up and enjoy, particularly for players who appreciate physical comedy and uncomplicated VR experiences. The colourful presentation and playful audio support the ridiculous situations, while the shop and upgrade system provide a modest reason to keep progressing. Unfortunately, the limited variety and occasional physics awkwardness prevent the experience from having particularly strong long-term appeal. Once you have explored the available tools and become familiar with the visitor interactions, the repetition becomes increasingly difficult to ignore.

Nevertheless, there is fun to be found here, especially when approached with the right expectations. I Am Security is not trying to deliver an authentic portrayal of nightclub work or a complex management simulation. It wants you to put on your headset, stand behind the door and enjoy the absurdity of being given far too much control over the people trying to enter. It achieves that goal often enough to make it worth considering for fans of lighthearted virtual reality entertainment, even if its appeal is likely to be relatively short-lived.