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Edge of Memories Preview

Edge of Memories Preview
Edge of Memories Preview

There is something particularly compelling about a fantasy world that is beautiful enough to make you want to explore every corner, yet dangerous enough to make you question whether anything within it can truly be saved. Edge of Memories appears to understand that contrast. Developed by French studio Midgar Studio and published by Nacon, this standalone follow-up to 2021’s Edge of Eternity returns players to the world of Heryon, but introduces a very different adventure, with a new protagonist, a devastating plague and a combat system built around fast, spectacular real-time action.

The story moves to Avaris, a distant continent whose people have so far managed to avoid the horrors that devastated other parts of the world. Their relative peace is coming to an end, however, as the Corrosion begins spreading through the land, transforming humans, animals and even plants into grotesque abominations. At the centre of this unfolding catastrophe is Eline, a young nomad and itinerant Soul Whisperer who finds herself with an extraordinary and potentially dangerous ability: she can control the Corrosion within her own body.

That premise immediately gives the adventure an interesting emotional foundation. Eline is not simply a warrior travelling across a fantasy landscape in search of increasingly powerful enemies. She is someone living with the very force threatening to destroy everything around her, and that creates an intriguing conflict between survival, responsibility and the possibility of becoming something monstrous. With the help of her unlikely mentor Ysoris and Kanta, a shaman prince from a lost tribe, she must find a way to confront the plague before Avaris disappears beneath its influence.

Scheduled for release on 3 December 2026 for PC, PlayStation 5 and Xbox Series X|S, Edge of Memories looks like an ambitious attempt to combine the emotional storytelling associated with Japanese role-playing games with the immediacy of a modern action RPG. There are some impressive creative names attached to the project, particularly on the musical side, and the change from the tactical turn-based combat of Edge of Eternity gives this sequel its own identity. If Midgar Studio can bring all these elements together, Eline’s journey could be one of the more interesting fantasy adventures of the year.

A World Slowly Being Consumed

Avaris sounds like a fascinating setting, not least because its beauty is so closely tied to the tragedy unfolding across it. The continent is home to nomadic communities, thriving natural environments, and settlements that have developed their own ways of life. Yet the Corrosion threatens to erase all of that, leaving behind twisted creatures and landscapes that become increasingly unrecognisable. Rather than presenting the apocalypse as a distant threat, the game places players directly within a world already struggling to survive.

The contrast between locations should be one of the adventure’s strongest visual and narrative features. The sandy shores surrounding the port city of Sarlah-Durah promise a very different atmosphere from the snow-covered peaks of the Kezal Mountains, while the wider continent appears to offer plenty of variety between these extremes. Each environment has its own identity, but the spreading Corrosion provides a disturbing common thread. There is something genuinely sad about the idea of returning to a previously explored location only to discover that the plague has changed it, destroyed familiar routes, or created entirely new dangers.

This evolving world could help give exploration a stronger sense of purpose. Many large role-playing games encourage players to revisit familiar areas simply to collect resources or complete additional activities, but Edge of Memories appears interested in making the world itself part of the unfolding story. Watching somewhere familiar become corrupted could provide a powerful reminder of what Eline is fighting to protect. It also gives the developers an opportunity to create memorable environmental storytelling without relying entirely on lengthy dialogue sequences.

The nomadic communities are another promising aspect of the setting. The description suggests that players will encounter people forced to migrate to escape the Corrosion, alongside others who have chosen to remain where they are, celebrating life even as the prospect of death approaches. That is a rather poignant idea, and it could give the narrative a welcome sense of humanity. An adventure about saving the world does not necessarily need to focus exclusively on grand battles and legendary powers. Sometimes the most affecting moments come from understanding the lives that stand to be lost.

Eline and the Power of the Corrosion

Eline’s unusual ability to control the Corrosion within her own body is arguably the most intriguing part of the story. It immediately raises questions about the nature of her powers and whether the strength she gains will eventually come at a terrible cost. The description suggests that a mysterious encounter awakens something dark within her, potentially providing the key to stopping the apocalypse. However, the ability to control a destructive force does not necessarily entail understanding it, and that uncertainty could become an important part of her character development.

Her companions should also play a significant role in shaping the journey. Ysoris is introduced as an unlikely mentor, while Kanta is a shaman prince from a lost tribe. They sound like very different personalities, and their relationships with Eline could provide opportunities for conflict, humour and emotional development along the way. A strong party is often what makes a fantasy RPG memorable, particularly when the characters have their own motivations rather than simply existing to support the protagonist.

There is also an interesting opportunity to explore the wider consequences of the Corrosion. If it can transform living creatures into abominations, the people of Avaris must have developed very different attitudes towards it. Some may see Eline’s powers as a blessing, while others could regard her as a potential danger. The tension between those perspectives could make her journey more complicated than simply defeating increasingly powerful monsters.

The developers promise an original narrative without unnecessary filler, with quests intended to contribute to the story, character development or relationships. That is an encouraging ambition. A focused campaign can be far more satisfying than an enormous world filled with activities that feel disconnected from the main adventure. The important question will be whether the individual quests are genuinely varied and memorable, rather than simply serving as excuses to send Eline towards another group of enemies.

Real Time Combat and the Black Beast

One of the biggest departures from Edge of Eternity is the combat system. Instead of the previous game’s tactical, turn-based approach, Edge of Memories embraces real-time action, allowing players to chain rapid attacks with more powerful techniques. This change gives the sequel a considerably more immediate feel, with battles centred on movement, timing and exploiting openings in an enemy’s defences.

The emphasis on combos should appeal to players who enjoy experimenting with different attack sequences. Rather than simply repeating the same basic strike, Eline can alternate between quick attacks and devastating abilities to maintain pressure. The ability to string techniques together could make encounters particularly satisfying once players become familiar with the combat system. There is also potential for spectacular moments when a carefully timed sequence leaves a powerful enemy vulnerable to a finishing attack.

Importantly, Eline does not have to fight alone. Ysoris and Kanta can contribute their own abilities, and using their skills at the right moment is presented as essential to combat. This should help prevent battles from becoming a repetitive exercise in button-pressing, particularly if different companions offer abilities that complement one another. Learning when to call upon an ally could become just as important as understanding Eline’s own attacks.

The most dramatic feature is undoubtedly her transformation into a Black Beast. When rage takes hold, Eline can unleash a more ferocious form, gaining access to devastating attacks and a series of brutal executions. It sounds like a satisfying way to change the rhythm of a difficult encounter, particularly when facing enemies that have resisted conventional attacks. There is obvious visual appeal to the transformation, but its success will depend on how well it fits into the wider combat system.

The main thing I would like to see is meaningful variety between encounters. Real-time combat can be exciting, but it needs enemies that encourage players to adapt rather than relying on the same combinations throughout the adventure. Different attack patterns, defensive behaviours and opportunities to use companion abilities could make a substantial difference. If the Black Beast becomes an automatic solution to every difficult fight, some of the tactical satisfaction may disappear, so balancing its power will be important.

Exploring Avaris With a Nekaroo

Not every moment of Edge of Memories will be spent fighting corrupted creatures. Exploration appears to be a key part of the experience, with Eline travelling across a continent of varied environments, hidden locations and shifting routes. The return of the Nekaroo is particularly welcome, offering a loyal feline companion that can carry Eline across the landscape.

The Nekaroo is more than a convenient way to get from one location to another. Its agility should allow players to reach otherwise inaccessible areas, opening up opportunities to discover hidden paths and secrets. Having a mount that can navigate the environment in distinctive ways could make exploration feel more engaging, particularly if the landscape includes vertical routes and carefully positioned rewards. It also gives the game a little extra personality. There is something rather wonderful about travelling through a dangerous fantasy world with an enormous feline companion for company.

The contrast between riding across open landscapes and exploring more confined areas should help keep the pace varied. Avaris sounds like a world worth spending time in, and the ability to revisit locations altered by the Corrosion could give exploration a sense of progression beyond simply uncovering new map markers. Hopefully, the game provides enough environmental secrets and interesting discoveries to make wandering away from the main story feel worthwhile.

A Soundtrack With Serious Pedigree

Music could prove to be one of Edge of Memories’ greatest strengths. The soundtrack is composed by Cédric Menendez, with contributions from Emi Evans, whose work on NieR will be familiar to many players. Her distinctive voice has a remarkable ability to lend a musical composition emotional depth, making her contribution particularly exciting for a game built around themes of loss, survival and transformation.

The project also features a final theme composed by Yasunori Mitsuda, whose celebrated work includes Chrono Trigger, Xenoblade Chronicles and Sea of Stars. That is an impressive name to have associated with any RPG, and it immediately raises expectations for the musical presentation. The promise of a dynamic soundtrack that adapts to exploration and combat is equally appealing, as the music could help distinguish peaceful journeys across Avaris from the intensity of encounters with Corroded enemies.

A strong soundtrack can do far more than provide background noise. It can give locations their own identity, strengthen important character moments and make major battles feel genuinely significant. If the music captures the beauty and sadness of Avaris, it could become one of the reasons players remember the adventure long after the credits roll.

Visually, the game aims for a colourful, anime-inspired presentation, with the Unreal Engine 5 helping to bring its environments and characters to life. The contrast between lush landscapes and the grotesque influence of the Corrosion should create striking scenes. As with any ambitious project from a smaller studio, there will be expectations regarding animation quality, technical performance and consistency, but the overall artistic direction sounds promising.

A Promising New Chapter for Heryon

Edge of Memories has several things working in its favour. Its world has an appealing identity, Eline’s relationship with the Corrosion provides an intriguing foundation for the story, and the shift towards real-time combat gives the adventure a clear mechanical distinction from its predecessor. The inclusion of the Nekaroo, the importance of companion abilities, and the promise of a focused narrative campaign all suggest a game that aims to offer more than a succession of battles.

There are still questions that need answering. The depth of the combat system, the variety of its enemies, the quality of its quest design, and the technical polish of its presentation will all influence the final experience. A beautiful world and an impressive musical line-up can establish an atmosphere, but the game still needs compelling encounters and characters that players genuinely care about. The balance between its action mechanics and RPG progression will also be important, particularly if character development is to feel meaningful throughout the adventure.

Nevertheless, there is plenty here to be excited about. Midgar Studio appears to be taking a familiar world in a bold new direction, while the themes of migration, corruption, and finding hope in the face of extinction give the story an opportunity to leave a lasting impression. Eline’s journey looks set to be both spectacular and deeply personal, and I am particularly interested to see how her dangerous powers influence the relationships she builds along the way.

Verdict

Edge of Memories is shaping up to be a compelling fantasy adventure, combining fast-paced real-time combat, an intriguing protagonist, and a beautifully contrasted world threatened by a terrifying plague. The involvement of Emi Evans and Yasunori Mitsuda gives the soundtrack an especially exciting pedigree, while the Nekaroo and evolving environments could make exploring Avaris a genuine pleasure. There are still questions about combat depth and technical polish, but Midgar Studio appears to have the ingredients for a memorable RPG that deserves a place on the radar of fans of NieR, Tales, and character-driven fantasy adventures.