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Duskfade Review

Duskfade Review
Duskfade Review

There is something wonderfully comforting about a game that knows exactly which era it wants to celebrate. Duskfade wears its love for classic 3D action platformers from the late 1990s and early 2000s proudly, evoking the colourful worlds, elaborate movement systems and eccentric companions that once filled our shelves with games we could disappear into for an entire weekend. Yet this is more than a collection of nostalgic references. Beneath its clockwork machinery and fairy-tale landscapes lies a surprisingly heartfelt story about grief, growing up and finding the strength to keep moving when everything around you has fallen into darkness.

Developed by Spanish studio Weird Beluga Studio and published by Fireshine Games, Duskfade puts you in control of Zirian, a young hero whose sister Allira has become trapped inside a mysterious Clock Tower. Worse still, the tower has plunged the world into an eternal night, leaving Zirian with the unenviable task of restoring the fabric of time itself. Armed with a transforming clockwork sword and accompanied by the wonderfully named Cuckoo, he must travel across forests, deserts, underwater realms and other fantastical locations in search of answers. It is a premise that sounds delightfully old-school, and that is precisely where Duskfade finds its greatest strength.

A World Lost to Time

Duskfade immediately establishes itself as an adventure built around discovery. Its world is colourful, imaginative and packed with visual ideas that make you want to know what is waiting around the next corner. One moment you are exploring an ethereal forest filled with strange mechanical details, and the next you are travelling through a sun-scorched desert or plunging beneath the waves. Each environment has its own personality, and there is a genuine sense that the developers have enjoyed creating these places.

The clockwork theme ties everything together beautifully. Gears, machinery and mysterious technology are woven into environments that could otherwise belong to a traditional fantasy adventure. That contrast gives Duskfade a distinctive identity, particularly when the machinery begins to interact with the world itself. There is something almost dreamlike about seeing mechanical contraptions operating within forests or within ancient structures surrounded by magical landscapes.

The story provides an emotional reason to keep moving through these environments. Zirian is not simply collecting an ancient artefact because the game tells him to. He is searching for his sister, and the increasingly strange world he encounters becomes part of his own emotional journey. The idea that the enemies and obstacles represent deeper personal struggles could have become overly sentimental, but Duskfade generally handles its themes with enough restraint to make the underlying message feel sincere.

Movement Is Everything

If there is one area where Duskfade truly understands what made those classic platformers so enjoyable, it is movement. Zirian is an absolute joy to control once his abilities open up, and the game encourages you to think of movement as a continuous chain rather than a collection of isolated actions. Jumping can lead into a dash, which can become a grapple, followed by a wall run and then a glide across a large gap. When everything connects, there is a wonderful sense of momentum.

That sense of flow becomes particularly important as the game introduces more complex platforming challenges. Early sections let you become familiar with Zirian’s abilities, while later stages ask you to combine them with greater precision. The result is a progression that feels natural, rather than simply handing you a new ability and immediately demanding that you use it perfectly.

There is also a nice balance between accessibility and mastery. You do not need to be a platforming expert to make progress, but there are plenty of moments when a better understanding of the movement system makes a difficult section considerably easier. Exploring away from the obvious route can also uncover useful secrets, giving you another reason to experiment rather than simply following the most direct path.

A Clockwork Blade

Combat is considerably more straightforward than the platforming, but that is not necessarily a problem. Zirian’s transforming weapon gives him a distinctive toolset, while light and heavy attacks form the foundation for dealing with the creatures and machines that populate each world. Cuckoo also plays an important role, providing additional abilities that expand your options as the adventure progresses.

The combat is at its best when it becomes part of the movement. Rather than feeling like you have entered a completely separate combat system every time an enemy appears, fights can blend into the broader flow of exploration. Dash into an encounter, attack, reposition and keep moving. It keeps the action lively without turning Duskfade into a dedicated character action game.

Boss encounters are where the combat system has a chance to stretch its legs. Larger enemies introduce more complex attack patterns, multiple phases and environmental hazards that require you to pay attention to what is happening around you. They are unlikely to redefine the genre, but several encounters provide exactly the kind of colourful spectacle you would hope to see in a game inspired by the PS2 era.

The Joy of Exploring

Duskfade understands that exploration should be rewarded. Hidden chests, coins, stray cats, character skins and other collectibles give curious players plenty of reasons to poke around the corners of each environment. There is a certain charm to finding something tucked away behind a platforming challenge that initially looked like decorative scenery.

The collectable systems also contribute to the feeling that this is a game from another era. There are stickers and cards to gather, alongside various cosmetic rewards that encourage you to explore more thoroughly. None of these additions are revolutionary, but together they create that familiar sense of a game world that wants you to spend time inside it rather than simply rush from one story objective to the next.

The downside is that Duskfade can sometimes make returning to previously visited areas more cumbersome than it should be. Map tracking is not always as helpful as it could be, and players determined to achieve 100 per cent completion may find themselves wandering through familiar territory in search of that one missing collectable. It is an old-school approach, certainly, but not necessarily one of the better old-school habits to bring back.

A Charming Throwback

Visually, Duskfade succeeds because it understands that nostalgia is about more than simply making everything look old. The game takes the bright colours and stylised character designs associated with classic 3D platformers and combines them with a modern level of detail. The clockwork aesthetic gives the world its own identity rather than making it feel like a straightforward recreation of something from two decades ago.

There is a lot of warmth in the presentation. Zirian and Cuckoo make for an appealing pair, and their relationship gives the adventure personality between the larger story moments. Cuckoo could easily have been an irritating sidekick, but instead the mechanical companion adds charm and helps give Zirian a little more character.

The presentation is not entirely flawless, though. There are occasional frame-rate stutters, particularly when the game is throwing a lot of visual effects around the screen, and some transitions can feel less polished than the environments themselves. These issues rarely destroy the experience, but they do remind you that Duskfade comes from a smaller studio.

A Heart Beneath the Gears

What I enjoyed most about Duskfade is that its nostalgia never completely overwhelms its personality. It would have been easy for Weird Beluga Studio to make a game that was essentially a checklist of things people remember from the PS2 era. Instead, the developers have created a world with its own visual language and a story that genuinely wants to say something.

Zirian’s journey is fundamentally about overcoming despair. The eternal night surrounding the world is an obvious reflection of that idea, but the story gradually deepens the metaphor as the adventure progresses. There is a sense that saving the world and saving himself are becoming the same journey, which gives the otherwise traditional adventure a little more emotional weight.

It is not going to leave you questioning the meaning of existence, but it does not need to. Sometimes a game can simply remind you that hope is worth fighting for, and Duskfade delivers that message with a sincerity that is increasingly rare.

Verdict

Duskfade is a lovely reminder of how much personality 3D action platformers once had. It combines colourful environments, fluid movement, charming characters and energetic combat into an adventure that feels like it has stepped out of a slightly forgotten corner of the PS2 era and been given a modern coat of paint. The platforming is the star of the show, with Zirian’s expanding movement abilities creating genuinely satisfying moments of traversal.

There are frustrations along the way. Backtracking for collectibles can become tedious, the map could offer better guidance, and the occasional technical stutter takes a little shine off an otherwise attractive presentation. Combat also lacks some of the depth found in the movement system, meaning the platforming will probably remain the main reason you keep coming back.

But Duskfade has something more important than mechanical complexity. It has heart. The relationship between Zirian and Cuckoo gives the adventure warmth, while the story of a young hero trying to rescue his sister provides an emotional thread that keeps the colourful spectacle grounded. Every new world feels like another chapter in his journey, and the clockwork setting gives the whole thing a wonderfully distinctive flavour.

For anyone who remembers spending afternoons exploring the worlds of classic 3D platformers, Duskfade will feel like coming home. It does not simply imitate those games. It remembers why they mattered.