There is something rather lovely about a game that understands the importance of a little fun. Not every platformer needs an enormous world, a complicated storyline or a hundred hours of content to justify its existence. Sometimes all you really need is a cheerful character, a decent set of jumping mechanics and a collection of obstacles designed to make you laugh, swear and immediately try again. DIY Dadish takes that simple pleasure and gives players the tools to create their own adventures, turning the familiar charm of the Dadish series into something considerably more open-ended.
Developed and published by Thomas K Young, DIY Dadish takes a different approach from the traditional entries in the franchise. Rather than simply providing a collection of carefully designed stages to complete, it puts level creation at the centre of the experience. Players can build their own platforming challenges, populate them with enemies and hazards, write amusing conversations between Dadish and his children, and then share their creations with the wider community. The result is a game that is as much about imagination as it is about precision jumping, and one that could keep players entertained long after they have exhausted the levels they initially set out to play.
The most encouraging thing is that this creative freedom does not appear to come at the expense of accessibility. The game is designed to be easy to use, including for younger players, which is an important consideration when the main attraction is allowing people to make their own levels. Giving players a powerful set of tools is one thing, but making those tools enjoyable to use is another challenge entirely. DIY Dadish aims to bridge that gap, offering a straightforward creative experience while retaining the familiar platforming foundations that have made the series so appealing.
A Platformer That Puts You in Charge
The central attraction is undoubtedly the level editor. Instead of following a fixed sequence of developer-created stages, players are encouraged to become designers, building the challenges they would like to play. Whether that means constructing a straightforward platforming course or creating an elaborate obstacle-filled nightmare, the freedom to experiment is a major part of the appeal. There is something particularly satisfying about imagining a challenge and then putting it together yourself.
The selection of more than 100 placeable objects gives creators plenty to work with. Exploding soda cans, hostile hamburgers, spikes, saws and cannons are just some of the hazards available, providing plenty of opportunities to make life difficult for anyone attempting to complete a level. These objects also fit perfectly with the wonderfully silly personality of the Dadish universe. There is a certain comic charm in being chased around a platforming stage by an angry hamburger, and the ability to combine different hazards should encourage some wonderfully inventive ideas.
The 15 different level themes provide another useful creative tool, allowing players to give their stages a distinct visual identity. While the overall selection may not offer unlimited possibilities, having different themes helps prevent every creation from feeling like another arrangement of the same collection of platforms. It also gives players an opportunity to think about presentation as well as difficulty. A good level is not simply a collection of obstacles thrown together; it needs to have a sense of flow, a clear challenge and, ideally, a few surprises along the way.
There is also something appealing about the possibility of creating levels that are deliberately ridiculous. The description openly acknowledges that some community creations will be amazing while others will be terrible, and that honesty captures the spirit of the experience rather nicely. Not every player is going to become a master level designer, nor should they have to be. Sometimes the fun is simply experimenting, putting together something absurd and seeing whether it is actually possible to complete.
The Familiar Dadish Charm
Of course, a level editor would not be particularly enjoyable if the underlying platforming mechanics were not up to scratch. Fortunately, DIY Dadish retains the precision platforming foundations associated with the series, ensuring the creative side of the experience has a solid gameplay base. Responsive movement and satisfying jumps are essential when players are designing stages filled with spikes, saws and other hazards. If the controls feel right, successfully navigating a difficult creation becomes a reward in itself.
The ability to choose from 12 playable characters adds another welcome element of variety. It gives players more ways to approach their creations and provides an extra reason to experiment beyond simply changing a stage’s layout. The characters also reinforce the game’s playful personality, which is important when so much of its appeal comes from letting players have fun with familiar ideas. Rather than treating the editor as a serious design application, DIY Dadish seems keen to keep everything light-hearted.
The humour is another important part of the package. Players can create their own dialogue between Dadish and his children, which is particularly entertaining because it allows the comedy to become part of the level design itself. The ability to write conversations gives creators a chance to establish a little personality before, during or after a challenge. It also means that two levels featuring similar hazards could still feel completely different, depending on the characters and dialogue involved.
This is a feature that could prove especially enjoyable for younger players. Being able to make a level is fun, but being able to fill it with your own jokes and conversations adds a more personal touch. It encourages creativity in a way that goes beyond simply arranging objects on a screen. For long-time fans, meanwhile, the opportunity to play around with Dadish and his family should feel like a natural extension of the series’ established humour.
A Community With Endless Possibilities
Sharing creations with friends and players around the world is what gives DIY Dadish its long-term appeal. A level editor can be entertaining for a while, but eventually even the most enthusiastic creator may run out of ideas or simply want to play something made by someone else. Opening the experience to a wider community helps address that problem, providing a potentially enormous collection of new challenges to discover.
There is a particular pleasure in playing something another person has created. You never quite know what you are going to encounter, whether it will be a brilliantly constructed platforming challenge, a ridiculous collection of hazards, or something that seems almost impossible to finish. The unpredictability is part of the attraction, and it gives the game a different kind of replayability from a conventional platformer. Instead of relying entirely on the developer to provide new content, the community becomes an important part of keeping the experience fresh.
Of course, user-created content is always a mixed bag. Some players will put considerable thought into their designs, while others will simply experiment with whatever objects are available and publish the results. That variety can occasionally mean searching through less interesting creations before finding something genuinely special. However, that is an unavoidable part of any community-driven experience, and it is arguably a small price to pay for the possibility of discovering a level that is every bit as entertaining as something designed professionally.
The ability to share creations with friends is particularly welcome, as it gives players a reason to challenge people they know rather than simply publishing something and hoping somebody finds it. There is a different sort of satisfaction in watching someone else struggle with a tricky section that you carefully constructed yourself. Equally, receiving a level from a friend and discovering what sort of chaos they have created could become one of the game’s most enjoyable social features. The creative possibilities are only part of the appeal; seeing how other people respond to those creations is where much of the fun can really begin.
Presentation and Personality
Visually, DIY Dadish retains the colourful retro pixel-art style that suits the franchise so well. The bright presentation and expressive character designs help ensure that even the most dangerous stages retain a playful personality. This aesthetic does not need to be particularly elaborate to work, especially when the focus is on clear platforming and easily recognisable hazards. The different themes also give creators opportunities to make their levels feel more distinctive.
The audio presentation continues that cheerful approach, with upbeat chiptune music and playful sound effects helping maintain the game’s energetic atmosphere. Catchy retro music is a natural fit for this style of platformer, providing a lively backdrop without demanding too much attention from the player. The little touches, including jump sounds and dialogue pop-ups, help reinforce the humour and give the experience a consistent personality. It is the sort of presentation that feels comfortable and familiar, which is exactly what a Dadish game should aim for.
The editor’s accessibility is arguably more important than any individual visual flourish, though. A creative toolkit needs to be easy to understand, particularly when it is intended for younger players as well as experienced platforming fans. The promise of a straightforward building experience is encouraging because it means players should be able to spend their time creating rather than struggling to understand the interface. The best level editors are those that make the process feel like playing a game in its own right, and that is the standard DIY Dadish needs to meet.
Final Verdict
DIY Dadish is a charming and imaginative addition to the franchise, taking the familiar platforming formula and giving players the freedom to shape their own adventures. Its collection of more than 100 placeable objects, 15 level themes and 12 playable characters offers a healthy selection of creative possibilities, while the ability to write custom dialogue adds another layer of personality. Making the editor accessible to younger players is also sensible, helping ensure the experience is not reserved for those with prior level-design experience.
The community-sharing element is arguably the feature that gives the game its greatest potential. The ability to publish creations and explore levels made by others could provide a steady stream of fresh challenges, while sharing stages with friends adds a welcome personal dimension. Naturally, the quality of user-generated content will vary, and not every level will be a masterpiece. But that is part of the charm of a game that actively encourages experimentation and makes room for players to create something silly, challenging or completely unexpected.
Ultimately, DIY Dadish understands that creativity should be fun rather than intimidating. It retains the series’ colourful presentation, humour and platforming foundations while giving players the opportunity to become part of its creative process. Whether you want to design a fiendishly difficult obstacle course, write ridiculous conversations for Dadish and his children, or simply spend an afternoon exploring other people’s creations, there is plenty here to enjoy. It is a lovely reminder that sometimes the best adventures are the ones we make ourselves.
















