Home PS5 Reviews Arcade Archives 2 ELEVATOR ACTION Review

Arcade Archives 2 ELEVATOR ACTION Review

Arcade Archives 2 ELEVATOR ACTION Review
Arcade Archives 2 ELEVATOR ACTION Review

There is something wonderfully uncomplicated about the arcade games of the early eighties. Before sprawling open worlds, elaborate skill trees and cinematic storytelling became the norm, developers had to capture a player’s attention with a simple idea, make it immediately understandable, and then provide enough of a challenge to keep them feeding coins into the machine. Some games managed that better than others, but every so often a concept came along that was so cleverly designed it simply refused to grow old. Taito’s ELEVATOR ACTION, originally released in 1983, is one such game, and its return in Arcade Archives 2 ELEVATOR ACTION is a welcome opportunity to revisit a little piece of arcade history.

The premise is deliciously straightforward. You play as a secret agent infiltrating a heavily guarded building, with the objective of recovering confidential documents hidden behind designated red doors before making your escape. It sounds like a simple enough assignment, but the building is crawling with enemy agents, and getting from one floor to another is rarely as straightforward as it first appears. Your mission is not simply to reach the bottom. You need to collect every required document, avoid being shot, and find a way out in one piece.

What makes ELEVATOR ACTION so memorable is how much personality Taito managed to squeeze into such a modest concept. There is an immediate sense of being a secret agent in a dangerous environment, even though the presentation is built around relatively simple sprites and a limited set of locations. The elevators become an essential part of the adventure, serving as both your means of transport and some rather inventive weapons. It is a game that understands the value of a strong central idea, and more than four decades later, that idea remains thoroughly entertaining.

Espionage on Every Floor

The core gameplay revolves around navigating the building, moving between floors and collecting the confidential documents hidden behind red doors. These doors are essential to completing the mission, so rushing towards the exit without checking every floor is a recipe for failure. This gives the game a pleasing sense of purpose, encouraging players to pay attention to their surroundings rather than simply treating the building as a series of corridors to run through.

Enemy guards patrol the floors, and dealing with them requires good timing, accurate shooting and awareness of what is happening around you. Your weapon provides a straightforward means of defence, but the real charm comes from learning to use the building itself to your advantage. Elevators are not merely convenient platforms that carry you between levels. They can crush unsuspecting enemies, turning an everyday piece of office infrastructure into a rather satisfying instrument of espionage.

There is also the wonderfully mischievous option of shooting out ceiling lights. Plunging a corridor into darkness can temporarily disorient enemy guards, creating an opportunity to move through an otherwise dangerous area. It is a small mechanic, but it adds an extra layer of tactical thinking to a game that could easily have relied entirely on shooting. The best arcade ideas are often the simplest, and this is a particularly good example of how a little environmental interaction can make a familiar action game feel distinctive.

Timing is everything, especially when using the elevators. Misjudging a move or finding yourself in the wrong position can result in a sudden and frustrating end to your mission. There is a certain brutality to the original arcade design, where mistakes are punished quickly and there is little room for hesitation. Modern players accustomed to generous checkpoints and forgiving health systems may need a little time to adjust, but that unforgiving nature is also part of the game’s identity.

Simple Controls, Surprisingly Tactical Gameplay

One of the most impressive things about ELEVATOR ACTION is how much it achieves with so few controls. Movement, jumping and shooting are intuitive, allowing players to get straight into the action without memorising complicated combinations. That accessibility matters because the challenge lies in deciding when and where to move, rather than in struggling to understand how the character responds to your instructions.

The vertical layout also gives the game a different rhythm from many other arcade action titles of its era. Instead of simply progressing from left to right, you are constantly deciding which elevator to use, which floor needs exploring and where enemy guards might be waiting. The building becomes a puzzle of sorts, with every decision potentially affecting how safely you can reach the next document. It is a clever use of space, and the central mechanic remains engaging because it demands attention without becoming unnecessarily complicated.

Of course, the simplicity does come with limitations. The basic building layouts and familiar objectives mean the experience does not evolve dramatically as you continue playing. Once you understand the mechanics, you know what the game expects of you, and subsequent building sequences can begin to feel repetitive. Difficulty increases help maintain the pressure, but there is only so much variety that can be introduced into a game built around such a tightly focused arcade concept.

That said, it would be unfair to judge ELEVATOR ACTION by the standards of modern action adventures. This is a game designed around short, intense bursts of play, where improving your performance and learning from mistakes are central to the enjoyment. Its appeal comes from mastering a relatively small collection of mechanics and discovering just how efficiently you can use them. There is a timeless satisfaction in that sort of design, particularly when a successful run feels like the result of your own growing understanding rather than simply having better equipment.

Preserving an Arcade Classic

HAMSTER Corporation’s Arcade Archives releases have become an important part of keeping classic arcade games accessible, and this second edition provides the familiar collection of features that make revisiting older titles more convenient. The ability to adjust screen settings, choose display filters and customise controls allows players to tailor the experience to their preferences. Multiple save slots and rewind functionality are particularly useful additions, offering a safety net for anyone who wants to enjoy the original challenge without it being quite so unforgiving.

The inclusion of difficulty settings and dip switch options is also welcome. These allow players to experiment with aspects of the original arcade experience, making it possible to adjust the challenge and recreate different configurations. For dedicated retro enthusiasts, access to these settings is an important part of the preservation process. It is not simply about making an old game run on modern hardware, but about giving players the opportunity to experience it in a way that respects its original design.

Arcade Archives 2 also introduces TIME ATTACK MODE, joining the existing Original, Hi Score and Caravan modes. Rather than concentrating on the points accumulated during a run, TIME ATTACK challenges players to complete the game as quickly as possible. It is a simple but effective addition, particularly for anyone who has already spent time learning the building layouts and wants a fresh reason to return. The online rankings provide another incentive, allowing players to compare their performances with others around the world.

Caravan Mode and Hi Score Mode offer their own attractions, especially for those who enjoy the competitive side of arcade gaming. There is something satisfying about chasing a personal best, shaving seconds off a previous attempt or seeing how your performance compares with players who have spent years mastering the same game. These modes help give the release a little more longevity beyond simply completing the original experience.

Variable Refresh Rate support is another technical addition, intended to help reproduce the original arcade feel more closely on compatible displays. It is not the sort of feature that will necessarily excite every player, but it demonstrates the attention HAMSTER has given to the technical side of preservation. The various display and control options also make the game easier to enjoy on modern screens without losing the character of its original presentation.

A Little Piece of Eighties Arcade Magic

Visually, ELEVATOR ACTION is unmistakably a product of its time, and that is part of its charm. The colourful building interiors, distinctive character sprites and simple visual language are instantly recognisable, with the red document doors providing an obvious point of interest as you make your way through each floor. It is not a visually sophisticated game by modern standards, but the presentation is clear, functional and full of nostalgic appeal.

The audio is similarly rooted in the arcade era. Its catchy, spy-inspired music helps establish the atmosphere, while the familiar sound effects of gunfire, elevator movement and shattered lights provide the necessary feedback during the action. There is a certain charm to these relatively simple sounds, particularly when they are heard alongside the game’s unmistakable visual style. Together, they create an experience that feels like stepping back into an old arcade, where the next high score was always just one more attempt away.

What really stands out, however, is how well the presentation supports the gameplay. Nothing feels unnecessarily complicated, and the visual clarity makes it easy to understand what is happening, even when the corridors become crowded with enemies. The game does not need elaborate animations or detailed environments to communicate its ideas. It simply gets on with the business of being an entertaining arcade action game.

Final Verdict

Arcade Archives 2 ELEVATOR ACTION is a welcome preservation of a genuinely inventive arcade classic. Taito’s original concept remains as appealing as ever, with its blend of vertical exploration, document collection, enemy encounters and cleverly integrated elevator mechanics delivering a distinctive gameplay experience. Using the environment to outsmart enemies gives the action a little more personality than a straightforward run-and-gun game, while the simple controls make it easy to pick up and enjoy.

There are limitations, of course. The repetitive building layouts and unforgiving difficulty may not appeal to everyone, and players expecting a substantial evolution of the original game will find this is very much a preservation-focused release. However, the additional modes, online rankings, rewind functionality and extensive configuration options make this a more flexible package than simply playing an old arcade game in its original form.

Ultimately, ELEVATOR ACTION is a reminder that great game design does not always need to be complicated. Its central idea is easy to understand, its mechanics work beautifully together, and there is still plenty of satisfaction in completing a successful mission. HAMSTER has done a fine job of bringing this piece of arcade history to modern platforms, and whether you remember playing it decades ago or are discovering it for the first time, there is plenty of old-school entertainment waiting inside that building.