There are few fictional worlds quite as inviting as Harry Potter’s. From the moment a young wizard discovers he is extraordinary, the door opens to a universe of secret passages, enchanted objects, peculiar teachers and adventures that grow increasingly dangerous with every passing year. Now imagine that world rebuilt from LEGO bricks, sprinkled with the series’ trademark humour and packed with secrets to uncover, characters to unlock and objects that absolutely deserve to be smashed into little plastic pieces. LEGO Harry Potter Collection brings together two much-loved adventures in one magical package, and its arrival on Nintendo Switch 2 offers another opportunity to revisit Hogwarts in a format wonderfully suited to portable play.
Published by Warner Bros. Games, the collection combines LEGO Harry Potter: Years 1–4 and LEGO Harry Potter: Years 5–7, covering the events of all eight Harry Potter films. Players can follow Harry, Ron and Hermione from their earliest adventures at Hogwarts through to the increasingly dangerous confrontations that await them as Voldemort’s influence grows. Along the way, there are spells to learn, potions to brew, puzzles to solve, lessons to attend and countless LEGO objects waiting to be dismantled for their valuable studs. The familiar LEGO formula provides the framework, but the magic comes from seeing a beloved fantasy world recreated with such playful mischief.
What makes this collection appealing is its combination of accessibility and sheer volume. You can simply follow the story, enjoy the jokes and explore the environments, or spend considerably longer hunting for hidden collectibles and unlocking the enormous cast of characters. With local co-operative play allowing two people to experience the adventure together, it also offers a welcome excuse to share the journey with a friend or family member. For Nintendo Switch 2 owners, the question is whether this remastered collection still casts a spell after all these years, and whether its latest outing gives the original adventures the fresh start they deserve.
Two Games, One Enormous Wizarding Adventure
The biggest selling point is straightforward: this is not a small collection of disconnected levels, but a substantial journey through the entire Harry Potter saga. Years 1–4 follows Harry’s introduction to the wizarding world, his friendships with Ron and Hermione, and the discoveries that gradually reveal the dangers surrounding him. Years 5–7 takes the story into darker territory, as the characters confront growing threats, face increasingly difficult choices and work towards the final struggle against Voldemort. Together, the two games provide a playful retelling of a story that millions have grown up with.
The LEGO treatment makes that journey feel considerably lighter than its source material. Familiar scenes are recreated with physical comedy, exaggerated expressions and the wonderfully silly behaviour that has long defined the LEGO games. Serious moments can suddenly become ridiculous, and characters who might otherwise be intimidating are given comic treatment that makes them feel approachable without losing their identity. It is an effective way to introduce younger players to the story while giving longtime fans plenty of familiar moments to enjoy.
There is also something satisfying about experiencing the saga as a single collection. Rather than stopping after the early school years, players can follow the characters as their world expands and the stakes rise. Hogwarts remains a central attraction, but the adventure also takes players through other recognisable locations, including Diagon Alley and the Ministry of Magic. Each place adds another piece to the wider wizarding world, giving the collection a sense of scale that goes beyond simply revisiting the same school corridors.
Of course, anyone who has played the original releases will already know much of what awaits them. The appeal here is not a completely new interpretation of the story, but the opportunity to enjoy two established adventures together on Nintendo Switch 2. For newcomers, that represents an enormous amount of family-friendly action and exploration in one package. For returning players, nostalgia is likely to be a major part of the attraction, although the quality of the remaster still matters if this is really going to be the best way to revisit the games on Nintendo’s latest hardware.
Hogwarts Is Still the Place to Be
Hogwarts is the sort of setting that seems almost purpose-built for a LEGO adventure. It is a school full of strange rooms, secret passages, moving staircases, magical objects, and things that look as though they are practically begging to be investigated. The castle encourages curiosity, and the game’s mixture of exploration and light puzzle-solving gives players a reason to look beyond the most obvious route through each area. Even when the main objective is clear, there is often another corner worth checking or another object worth experimenting with.
That sense of discovery is central to the collection’s enduring appeal. LEGO games have always understood the simple pleasure of breaking apart the environment and seeing what happens. A pile of bricks might conceal useful studs, a seemingly ordinary object might become part of a puzzle, and an obstacle that initially appears impossible could be hiding a solution in plain sight. The result is an environment that feels interactive rather than decorative, rewarding players who take the time to explore instead of rushing straight towards the next objective.
The wider range of locations also helps keep the journey varied. Diagon Alley offers a different atmosphere from the school, while the Ministry of Magic introduces another memorable corner of the wizarding world. These locations help the collection avoid becoming entirely dependent on the appeal of Hogwarts, even though the castle is likely to remain the place many players most enjoy revisiting. The more a game makes its world feel like somewhere worth inhabiting, the more rewarding it becomes to return after completing a mission.
There is an important distinction between exploration and unnecessary padding, however. Collectibles are enjoyable when they encourage players to look more closely at the environment, but repeated tasks can become tiresome if they offer little beyond another counter ticking upwards. The collection’s best moments are likely to be those where discovery feels naturally connected to the setting, whether that means finding a hidden passage, solving an environmental puzzle, or uncovering a secret that rewards curiosity. For players who enjoy taking their time, Hogwarts should remain a very appealing place to lose an afternoon.
Spells, Potions and Proper LEGO Problem Solving
Magic provides the tools that make the collection more than a conventional platforming adventure. Players learn spells through their Hogwarts lessons, then use those abilities to interact with the world, overcome obstacles and solve puzzles. Wingardium Leviosa is a familiar example, allowing magical manipulation of objects, while potion-making adds another element to the experience. Different abilities encourage players to consider what a situation requires rather than simply attempting to jump over every obstacle in their path.
The appeal lies in how the mechanics support the fantasy. Learning a spell is not merely a story event; it becomes a practical addition to the player’s abilities, opening up possibilities that were previously unavailable. An object that once seemed useless might suddenly become important, while a blocked route could reveal a solution once the right magical technique has been learned. This creates a satisfying connection between attending classes, developing as a wizard and making progress through the adventure.
Puzzle-solving is generally approachable, making the games suitable for a broad audience. Younger players can enjoy experimenting with spells and interacting with the environment, while more experienced players can focus on finding secrets and completing objectives efficiently. The lighter combat also provides variety without turning the experience into a demanding action game. It is a balance that suits the source material, where magic is as much about cleverness and creativity as it is about defeating an opponent.
The collection also rewards players who revisit previously visited areas with a wider range of abilities. That familiar structure encourages exploration and gives character progression a practical purpose. Rather than treating every location as a one-off visit, the games invite players to reconsider what they have seen and search for opportunities they could not take advantage of earlier. It is a simple but effective way of encouraging replay, especially for completionists who want to uncover everything the wizarding world has to offer.
More Than 200 Characters to Unlock
The character roster is another substantial attraction, with more than 200 characters available to unlock, according to the supplied description. Harry, Ron and Hermione naturally form the heart of the adventure, but part of the pleasure comes from accessing the wider cast and seeing how the different characters fit into the game’s playful interpretation of the films. For fans, the chance to revisit familiar faces gives the collection a little extra personality beyond its main storyline.
Character collecting also provides a clear incentive to explore beyond the critical path. Studs, hidden secrets and other collectibles encourage players to revisit stages and investigate areas they might have overlooked on first playthrough. The True Wizard objective adds another layer for those who enjoy collecting enough studs within a level to reach a particular milestone. These activities are not essential to following the story, but they give completionists something meaningful to pursue after the main objectives have been completed.
The sheer size of the roster is impressive, although quantity alone does not guarantee that every character will feel dramatically different to play. The more important question is how effectively their abilities contribute to exploration and puzzle-solving. When unlocking a new character opens up a useful possibility, collecting them feels like genuine progress rather than simply adding another name to a menu. That relationship between character collection and gameplay is one of the reasons the LEGO formula can remain engaging long after the main story has been completed.
For younger players in particular, the collection aspect can be a major part of the fun. There is something inherently appealing about unlocking another character from a favourite series and then taking them into a familiar location. For older fans, it is an opportunity to revisit the cast in a lighthearted form that does not take itself too seriously. The roster gives the games plenty of personality and helps reinforce the sense that this is a celebration of the wider wizarding world rather than a narrowly focused retelling of Harry’s story alone.
The Joy of Playing Together
Local cooperative play remains one of the collection’s most welcome features. Two players can share the adventure, exploring levels, solving puzzles and battling enemies together. That makes the games particularly well suited to families, couples and friends who want something they can enjoy without mastering a complicated control scheme. Harry Potter’s broad appeal also means that players with very different levels of gaming experience can find common ground here.
Cooperative play subtly but meaningfully changes the feel of exploration. Instead of solving every problem alone, players can share discoveries, experiment with spells and work through obstacles together. One person might focus on the main objective while the other investigates a suspicious corner of the room, and a difficult section can become a shared problem rather than a solitary frustration. There is plenty of room for the kind of cheerful chaos that makes LEGO games so enjoyable in company.
The drop-in, drop-out approach is also convenient, allowing another player to join or leave without turning the experience into a major logistical exercise. That flexibility makes it easier to fit a session around everyday life, especially when playing with children who may not want to spend hours at a time in front of the television. The collection’s accessible structure means that cooperative play can be as relaxed or completionist as the players choose.
Naturally, playing together is not always a guarantee of harmony. Players can disagree about where to go next, miss things while exploring separate parts of a room or find themselves competing for the same collectibles. Yet that sort of minor chaos is often part of the appeal, and it can create some of the most memorable moments in a shared playthrough. The ability to experience both games cooperatively gives this collection an important advantage as a family-friendly package.
A Magical Upgrade on Nintendo Switch 2
The Nintendo Switch 2 version has a clear opportunity to improve how the collection plays. The supplied information describes a native release with higher-resolution textures, improved lighting and shadows, shorter loading times, and a target of 60 frames per second in both docked and handheld modes. These improvements matter because the games are built around movement, exploration and frequent interaction with the environment. A smoother experience can make familiar sections feel more responsive, while reduced loading times help the adventure maintain its momentum.
The prospect of playing at 60 frames per second is especially welcome for a platforming collection. Responsive movement makes jumping, navigating obstacles and moving through combat feel more consistent, while smoother animation can make the action look more fluid. It will not change the fundamental design of the original games, but it can make them more pleasant to revisit. Likewise, improved lighting and higher-resolution textures can give familiar locations a cleaner presentation without sacrificing the LEGO aesthetic that makes them so distinctive.
Handheld play is another natural fit. The Switch 2 makes it easy to take a substantial adventure away from the television, and the episodic structure of levels lends itself to shorter sessions. A player can explore Hogwarts for a while, complete a mission or hunt for a few collectibles before putting the console away. The ability to continue the same adventure in docked mode also makes the collection flexible enough for different situations, whether someone wants a relaxed solo session or a shared evening on the sofa.
It is worth remembering that improved performance cannot completely erase the age of the underlying design. Some puzzles, camera behaviours and gameplay conventions may still feel rooted in an earlier era, and players who have grown accustomed to more modern action adventures might find certain elements less streamlined than they would like. Nevertheless, a technically improved version of a good game is an appealing prospect, especially when it brings two substantial adventures together in one package. The remaster’s value ultimately depends on how consistently those improvements are delivered, but the stated enhancements are exactly the sort of upgrades that can make a return visit worthwhile.
A Collection Full of Nostalgia, With a Few Familiar Bricks
The greatest strength of the LEGO Harry Potter Collection is how well it blends a beloved setting with a proven family-friendly gameplay style. The two adventures offer a lengthy journey through the complete film saga, while spells, puzzles, character collecting and exploration provide plenty of reasons to look beyond the main storyline. The humour keeps the darker parts of the narrative approachable, and the LEGO presentation gives familiar events a distinctive charm. For players with fond memories of the original games, it is an appealing opportunity to return to a magical world that still has plenty of secrets to uncover.
The main drawback is that this remains a collection of remastered games rather than a complete redesign. The basic gameplay structure is familiar, and players who have already spent many hours with both titles may find that the central experience has changed less than the improved presentation might suggest. Repeated puzzle patterns and collectible hunting can also become a little routine, particularly for those who prefer more varied challenges. The appeal depends heavily on whether players enjoy the LEGO formula and want to spend more time in the Harry Potter universe.
For newcomers, however, those concerns are easier to overlook. Having both games together provides a substantial amount of content, and the accessible mechanics make the collection an inviting starting point for players who are curious about the series. For returning fans, the Switch 2 edition offers a convenient way to experience the adventures again, with technical improvements that should make the journey smoother. It is not a reinvention of the magic, but it does not necessarily need to be.
Final Verdict
The LEGO Harry Potter Collection remains a charming celebration of the wizarding world, bringing together Years 1–4 and Years 5–7 in a substantial package. Its blend of exploration, spell-casting, potion-making, puzzle-solving and character-collecting captures the playful appeal of the LEGO games while allowing players to follow the complete Harry Potter story. The humour gives familiar events a fresh twist, Hogwarts remains a delight to explore, and the extensive character roster provides plenty of reasons to keep searching for secrets after the main adventure is over.
The Nintendo Switch 2 version has the potential to make the experience even more enjoyable through smoother performance, shorter loading times and improved visual presentation. The ability to play in handheld mode is particularly well suited to a game that encourages players to dip into individual levels or spend a little time hunting for collectibles. Local co-operative play also makes the collection an excellent choice for families and friends who want to share the adventure.
Some aspects of the original design inevitably show their age, and players who have already completed both games may not find enough new content to justify returning purely for the remaster. Yet the enduring appeal of the setting, the accessibility of the gameplay and the sheer volume of wizarding-world content make this an easy recommendation for anyone who has yet to experience these adventures. It is a warm, funny and wonderfully nostalgic trip through one of fantasy’s most recognisable worlds, with enough magic left in the bricks to entertain another generation of players.


















