There’s something inherently charming about a game that leans hard into its retro roots—pixel art, platforming challenges, a heroic quest to save a princess, and the audacity to drop it on Mars. Saving Princess of Mars is exactly that. It embraces its throwback identity with style, humour, and surprisingly slick design, though it also comes with the familiar trade-offs that smaller indie games often bear.
From the moment our lumberjack hero Jack finds himself on Mars, the tone is set: this isn’t a solemn sci-fi drama—it’s goofy, colourful and unabashedly playful. Jack’s mission? Rescue the eponymous princess of Mars from some weird alien/martian menace, traverse seven large handcrafted levels, control multiple characters, and punch/stomp/kick your way through hordes of weird Martians and traps. The game promises about four hours of story play with a hard difficulty unlock, achievements and character switches. The hook: nostalgic platforming blended with arcade combat and a sense of silliness.
Visually, the game delivers more than expected for its size. Pixel art backgrounds are richly layered; enemy sprites are expressive and varied; colour palettes pop in a way many retro-inspired games forget to prioritise. The animation is fluid enough to give character to Jack, his foes and the Martian traps he navigates. The humour—voice lines, character quips, bizarre level design—gives the game personality beyond simply “old school platformer”.
Gameplay is where the heart of the experience lies. Jack can stomp, deliver martial-arts style kicks, switch between characters (each with different abilities), and dispatch enemies in creative ways. No bullets, no ranged fire—just foot-powered fury and airborne justice. Levels feel handcrafted to allow “countless methods of completion”, which means you may find yourself exploring alternate routes, uncovering traps, and popping through hidden paths. The platforming is tight, responsive, and the combat delivers more weight than many indie platformers. There are puzzle elements, traps that require timing, and enough variation to keep each level feeling distinct.
That said, the game isn’t without its limitations. With only seven large levels and a roughly four-hour runtime for first completion, it’s fairly short. If you’re used to deep, sprawling platformers with dozens of hours of content, this may feel modest. Some of the challenge spikes can feel sudden—boss fights or gauntlet segments occasionally lean into “trial and error” rather than smooth escalation. Accessibility features are minimal; the hard-unlock mode adds replay value, but doesn’t necessarily reinvent the game for old-hands.
Another caveat arises from the story and structure: while the whimsical, tongue-in-cheek writing is fun, it occasionally leans so heavily into self-aware humour that it diminishes emotional investment. The narrative may not linger in your memory after completion. Additionally, switching characters is a fun twist, but oftentimes Jack remains the strongest and default choice—which might make the alternate characters feel like neat extras rather than fully compelling alternatives.
For what it sets out to do—deliver an indie platformer with retro aesthetics, solid mechanics and a comedic sci-fi twist—it largely succeeds. For fans of classic platformers, it offers a compact, cheerful, robust experience. But for players seeking a sprawling, high-budget modern platform-adventure with all the bells and whistles, this one may feel like a charming side-quest rather than a blockbuster event.
Final Verdict
Saving Princess of Mars earns its stripes as a sweet-spot indie platformer: enjoyable, stylish and full of character. The pixel art, the combat, the level design all deliver a satisfying dose of nostalgia. However, its short runtime, modest content scope and occasional challenge inconsistencies hold it back from being essential. If you love platformers and don’t mind a shorter ride, you’ll have fun. If you expect hundreds of hours of depth or a super-polished AAA wrapper, you might feel slightly under-whelmed.
Pros
- Retro pixel art with modern polish: expressive sprites, vibrant palettes and smooth animation.
- Tight platforming and arcade-style combat: stomps, kicks and creative enemy obliteration feel fun.
- Humorous tone and imaginative setting: Mars, lumberjack hero, multiple characters and weird traps make it memorable.
- Hand-crafted levels that allow alternate routes and encourage exploration.
- Reasonable value and satisfying experience for a compact indie game.
Cons
- Short overall runtime (around four hours for main playthrough) with limited content depth.
- Challenge spikes and some trial-&-error segments may frustrate less patient players.
- Story and character-switch mechanics are fun but don’t achieve strong emotional resonance.
- Alternate characters feel under-utilised compared to the main hero, Jack.
- Lacks some of the bells and whistles of larger platform-adventure titles (minimal variety in modes, limited replay-hooks).
Final Thoughts
If you’re looking for a breezy, fun-filled platformer with retro flair, oddball humour and a refreshing sci-fi setting, Saving Princess of Mars delivers. It won’t redefine the genre or occupy your backlog for dozens of hours, but what it does, it does with heart. Strap on your platform boots, leap across alien chasms, stomp your way through Martian hordes, and save that princess—just don’t expect a 40-hour epic. For what it is, it’s a charming blast from the past with enough modern polish to stand on its own.













