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QUTAS67 Deluxe Edition Review

QUTAS67 Deluxe Edition Review
QUTAS67 Deluxe Edition Review

Every great criminal empire needs a beginning, and apparently there is no better place to start than a dumpster. Welcome to 2067, where the economy has apparently fallen apart, common sense is in short supply, and the most anticipated video game in history still hasn’t been released. Rather than waiting patiently for another announcement, QUTAS67 Deluxe Edition decides to take matters into its own hands. If the world refuses to release the game, why not simply steal it? It is a wonderfully ridiculous premise that gives this incremental clicker from QubicGames a welcome sense of humour from the outset.

Officially titled QUTAS67: Qubic Ultimate Tap Adventure Simulator 2067, the game takes the familiar mechanics of idle clickers and wraps them in a deliberately absurd criminal adventure. You begin with practically nothing, tapping away to earn enough money to expand your operation, recruit increasingly unusual employees, and move through 20 different locations. What starts as a rather pathetic dumpster business gradually develops into something resembling a criminal empire, with banks, museums, and other establishments becoming stepping stones towards the ultimate heist. The joke is never particularly subtle, but that is very much part of its charm.

There is an obvious satirical target here, with the central objective poking fun at the seemingly endless delays surrounding enormously anticipated crime games. The year 2067 is a suitably ridiculous setting for a joke about waiting too long for a release, and the idea of building an entire criminal organisation simply to get your hands on a video game is silly enough to work. It gives the progression a purpose beyond watching numbers increase, even if the actual journey is considerably more about repetition than intricate criminal planning.

Click Your Way to the Top

The basic gameplay is wonderfully straightforward. You begin by clicking to generate money, using your earnings to improve Click Power and increase the amount of cash each tap produces. As your finances improve, you can expand into new locations and hire managers who generate income automatically. This introduces the familiar incremental progression loop: earn money, purchase upgrades, increase your income, and use that improved earning potential to reach the next milestone.

There is something undeniably satisfying about watching a modest operation gradually become a money-making machine. Early progress feels tangible, with each purchase providing a noticeable improvement and every new location offering another target to work towards. However, the familiar limitations of the genre become apparent as the numbers grow. The central activity rarely changes dramatically, and much of the experience revolves around repeating the same cycle until you can afford the next upgrade or expansion.

The managers provide some welcome personality to proceedings. Your criminal crew includes John Weak, Sisi the dog, Mouse Woman and even Mona Lisa, who is apparently quite comfortable helping to rob the very museum displaying her portrait. It is an amusing collection of characters, and their ridiculous job assignments fit the game’s deliberately chaotic sense of humour. Hiring and upgrading them increases passive income, allowing your business to continue generating money without constant attention.

This is where the Deluxe Edition begins to distinguish itself from the basic experience. The included Auto Clicker and Auto Upgrade DLCs provide ways to automate much of the repetitive work. The Auto Clicker handles tapping within your current building, while Auto Upgrade automatically purchases affordable improvements to Click Power, Manager Power and Luck. Both systems can be switched off whenever you want, which is useful if you prefer to remain involved in the progression rather than leaving everything to run by itself.

Automation is undoubtedly convenient, particularly as the financial requirements increase, but it also raises an interesting question about the nature of the experience. Clicking is the foundation of the game, so removing much of that responsibility inevitably reduces the amount of direct involvement required. There is a certain satisfaction in watching your operation become self-sufficient, but there are also stretches when you can feel more like a spectator than a criminal mastermind. The Deluxe Edition makes progression more comfortable, although it sometimes feels as though it is removing the very activity around which the game has been designed.

A Crew with Some Very Strange Qualifications

The humour extends beyond the managers themselves, with the eight additional Anime and Monster skins offering another way to customise your criminal workforce. These appearances include pirates, superheroes, aliens and zombies, providing entertaining alternatives to the standard character designs. Each skin also grants a 1.2x Manager Power bonus, so these additions are not entirely cosmetic. They provide a useful boost to income while allowing you to give your increasingly successful organisation a suitably bizarre appearance.

The Deluxe Edition also includes 200 bonus Gems through its automation and cosmetic add-ons, providing another small incentive for players who enjoy collecting and upgrading everything available. It is not a dramatic addition to the overall structure, but it contributes to the sense that this edition brings together several convenience and customisation extras. The important distinction is that the underlying criminal adventure remains centred on the same incremental progression rather than introducing a completely different campaign.

One Man’s Junk Is Another Man’s Treasure

One of the more enjoyable distractions is the collection of over 90 bizarre artefacts scattered throughout the experience. These discoveries range from ancient Brainrot and Buttcoin to nuclear codes, raising some serious questions about what people are throwing away in 2067. Each artefact can provide bonuses to different aspects of your operation, including Click Power, manager income and Luck. This gives collecting a practical purpose, rather than making every discovery feel like another item destined to disappear into an inventory.

Finding duplicates does not necessarily mean they are worthless either. Artefacts can be refined to produce stronger bonuses, giving players a reason to keep searching and gradually improve their collection. Alternatively, unwanted finds can be taken to the Pawn Shop, where you negotiate with customers and attempt to secure a worthwhile deal. The trading element adds a little personality to what might otherwise be a fairly ordinary selling menu, although it is still a relatively small distraction within the wider progression system.

VIP customers provide another opportunity to earn Gems, encouraging players to keep an eye out for particularly valuable visitors. It is a simple addition, but these smaller systems help make the experience feel more varied than a clicker that only asks you to generate money and buy upgrades. The artefacts are especially welcome because they provide another layer of progression, allowing players to work towards specific improvements rather than relying entirely on the next available manager or building.

Welcome to the Entertainment District

When the constant clicking and upgrading begins to feel repetitive, QUTAS67 offers 13 arcade minigames to provide a change of pace. These smaller activities let players chase high scores and earn extra money, giving the wider experience something else to do beyond expanding the criminal empire. They are not substantial enough to turn the game into a full arcade collection, but their presence is appreciated. A selection of distractions makes the world feel slightly more alive, even if the main attraction remains the incremental progression.

The Fake Social feature is another amusing inclusion. Players can browse ridiculous posts and leave likes, with the content leaning into the sort of confidently delivered nonsense that has become all too familiar across the internet. It is a fairly obvious joke, but one that fits the game’s vision of a future where technology has advanced while online behaviour has somehow remained exactly as questionable as ever. The satirical advertisements and commentary also reinforce the idea that this is a world where practically everything has become a joke.

The in-game radio is arguably one of the more entertaining presentation features. Its 67 FM station provides music, satirical news broadcasts and absurd advertisements, offering background entertainment while your businesses generate money. This is particularly useful during longer idle sessions, when there is little reason to stare constantly at the screen. The radio gives the world a little more character, and its ridiculous tone suits the game’s deliberately exaggerated setting.

Visually, QUTAS67 embraces a colourful, meme-heavy aesthetic, with neon-inspired surroundings and exaggerated character designs helping to establish its version of futuristic Miami. It is not a particularly sophisticated presentation, and the overall appearance has a deliberately budget-conscious quality, but there is enough variety to keep the different locations and character skins from feeling entirely interchangeable. The artwork will not appeal to everyone, particularly those who prefer a more polished or restrained visual style, yet it is at least consistent with the game’s sense of humour.

The Long Road to The Legendary Game

The 20 locations provide the core structure for progression, taking players from their humble dumpster beginnings towards increasingly valuable establishments. Each new building marks another financial milestone, with managers, upgrades and artefacts helping to accelerate the process. Building prestige adds another layer by allowing individual locations to be reset in exchange for permanent bonuses. This means progress is not simply about reaching a final number and moving on, as players can deliberately sacrifice some of their accumulated success to make future attempts more profitable.

Offline earnings are another important convenience, allowing the criminal empire to continue generating money while you are away. This is a natural fit for the idle genre and helps reduce the feeling that every improvement requires hours of uninterrupted attention. Eventually, the goal is to reach the final building, steal The Legendary Game and unlock New Game+, allowing the whole ridiculous process to begin again with additional strength behind your operation. It is a familiar structure, but one that gives dedicated players a reason to continue beyond the initial campaign.

The main weakness is that progression can become rather mechanical. Once the initial novelty of the premise has worn off, the same cycle of clicking, purchasing upgrades and unlocking buildings begins to dominate. The additional activities help, but they do not fundamentally change the nature of the experience. Automation also makes the Deluxe Edition something of a double-edged sword, since the convenience of removing repetitive work can leave long stretches feeling almost entirely hands-off.

A Silly Little Clicker with Plenty of Personality

QUTAS67 Deluxe Edition knows exactly what it wants to be. It is not attempting to reinvent incremental games or deliver a sophisticated criminal management simulation. Instead, it takes a familiar clicker formula, gives it a wonderfully daft objective, and surrounds it with bizarre characters, questionable internet humour, and enough additional activities to keep things ticking along. The 20 locations, extensive artefact collection, arcade minigames, pawn shop trading, and prestige system provide a reasonable amount of content for players who enjoy watching numbers climb.

The Deluxe Edition is at its best when its different systems work together. Discovering a useful artefact, improving a manager, unlocking another location, and watching passive income increase can be genuinely satisfying. The automation options make the experience considerably more convenient, while the additional skins and bonus Gems provide some welcome extras. However, players should understand that these additions do not turn the game into a deeper management experience, and the underlying gameplay remains deliberately simple.

There is enough humour and personality here to make the journey enjoyable, although the repetitive nature of the progression eventually limits its appeal. The radio and minigames provide welcome distractions, but the central loop can only carry things so far before the next upgrade begins to feel like another exercise in waiting. Those who enjoy idle clickers will probably find plenty to keep them occupied, while anyone looking for complex strategy or meaningful action may find the experience rather lightweight.

Nevertheless, there is something quite charming about a game that takes the ridiculous idea of stealing an endlessly delayed video game and turns it into an entire criminal career. It is silly, colourful, and frequently absurd, and it never seems particularly interested in taking itself seriously. QUTAS67 Deluxe Edition might not be the heist of the century, but it certainly makes an entertaining diversion while you wait for that elusive game to arrive.