The Wild West has always been fertile ground for stories about greed, revenge, desperation and men who discover far too late that some bargains are best left unmade. Add a little witchcraft, a few demons and a train carrying enough federal gold to make even the most cautious outlaw lose their head, and you have the ingredients for something rather special. Hard West 2 takes the familiar imagery of the American frontier and drags it into a wonderfully sinister world where the dead do not always stay dead, supernatural forces lurk beyond the next ridge and a person’s soul can be worth considerably more than their life. It is a dark, violent and thoroughly entertaining tactical adventure that understands exactly how much fun can be had when traditional Western mythology collides with the occult.
Developed by Ice Code Games and published by Good Shepherd Entertainment, the game puts players in the boots of Gin Carter, a notorious outlaw whose latest attempt to secure a fortune leads him towards the legendary Ghost Train. Believing it to be carrying a substantial amount of federal gold, Gin assembles a posse of gunslingers and supernatural misfits to carry out what appears to be the perfect robbery. Naturally, things go horribly wrong. The train is haunted by something far more dangerous than a few restless spirits, and Gin soon finds himself caught in a desperate struggle against the devil himself, fighting to reclaim his stolen soul.
It is a wonderfully pulpy premise, but there is more to Hard West 2 than simply pointing a revolver at anything that moves. Beneath its blood-soaked Western exterior lies a sophisticated turn-based tactical strategy game that rewards careful planning, creative thinking and a willingness to take risks. Its defining combat mechanic gives the genre a refreshing burst of aggression, while its character progression and supernatural abilities provide plenty of opportunities to develop your posse into a genuinely formidable fighting force.
The Good, The Bad and the Undead
The setting is one of the game’s greatest strengths. Rather than presenting the Wild West as a familiar collection of dusty towns, saloons and sun-baked deserts, Hard West 2 imagines a frontier where folklore and supernatural horror have become part of everyday survival. There are abandoned settlements, snow-covered landscapes, eerie locations and sinister places where the influence of something otherworldly is impossible to ignore. The result is a world that feels both recognisably Western and deeply unsettling.
There is a wonderfully grim atmosphere running through the adventure. Ordinary outlaws and lawmen share the frontier with witches, monstrous creatures and beings that seem to have stepped straight out of the darkest campfire stories. This combination gives the game a distinctive identity, particularly as its supernatural elements begin to influence the narrative and the situations Gin’s posse encounters. It never feels as though the occult has simply been added for decoration. Instead, the strange and disturbing nature of the world is central to the adventure, shaping both its story and its combat encounters.
The narrative also benefits from its emphasis on the people travelling alongside Gin. His companions are not simply a collection of interchangeable soldiers, but individuals with their own abilities, personalities and motivations. Their relationships develop as the journey progresses, and the decisions made along the way can influence how loyal they remain to the cause. There is a sense that this is a group of damaged individuals brought together by circumstances rather than a conventional band of heroes, which suits the game’s morally murky world perfectly.
Bravado: Fortune Favours the Bold
The standout feature of Hard West 2 is undoubtedly its Bravado system, which gives its turn-based combat a completely different rhythm from the more cautious approach often associated with tactical strategy games. Ordinarily, players are encouraged to think carefully about cover, positioning, enemy sightlines and the limited number of actions available to each character. Here, however, scoring a killing blow can restore a character’s Action Points, allowing them to continue moving and attacking rather than waiting for the next turn.
This simple idea has a tremendous impact on how battles unfold. Instead of spending every turn hiding behind cover and taking the occasional safe shot, players are encouraged to look for opportunities to eliminate enemies in succession. A carefully planned attack can become a spectacular chain of kills, with one successful shot creating the opportunity for another. The more effectively you exploit the system, the more satisfying the encounters become, particularly when a seemingly difficult battlefield suddenly opens up because you have managed to remove several threats in quick succession.
It also creates some wonderfully tense decisions. Do you take the guaranteed shot against a weaker enemy to refresh your Action Points, or attempt something more ambitious that could leave your character exposed if it fails? Is it better to reposition first, or trust that your current angle will provide enough damage to finish the target? These moments are where the combat really comes alive, because success depends on understanding how individual actions can contribute to a much larger sequence.
The system does require players to think aggressively, and that can take some getting used to. Those accustomed to more defensive tactical games may initially find themselves approaching encounters too cautiously, missing opportunities to exploit Bravado and losing control of the battlefield. However, once its possibilities become clear, it is difficult not to appreciate how effectively it changes the genre’s usual approach. Every successful kill feels like an invitation to push further, and the resulting momentum can make even complicated encounters enormously satisfying.
A Posse Worth Fighting For
Gin’s companions are another major reason to keep pushing forward. The posse comprises an eclectic mix of characters, each bringing distinctive skills and supernatural abilities to the battlefield. Flynn, for example, can manipulate shadows and teleport to create unexpected opportunities, while Laughing Bear brings a far more intimidating physical presence. Lazarus offers his own particular brand of undead gunslinging, ensuring the group has considerably more going for it than ordinary revolvers and a questionable understanding of personal safety.
Learning how these abilities complement one another is an important part of mastering the combat system. A character might create an opening by repositioning an enemy, while another takes advantage of the resulting vulnerability with a powerful attack. Supernatural skills can help overcome difficult defensive positions, while conventional firearms remain essential for dealing with threats efficiently. The variety gives players plenty of room to experiment and encourages them to think of the posse as a team rather than a collection of individual damage dealers.
There is also a pleasing sense of progression through the Loyalty system. Choices made during the adventure can influence relationships with companions, earning Loyalty Points that help unlock useful skills and strengthen particular characters. This gives conversations and decisions a little more weight, because the consequences are not limited to the immediate narrative. Keeping your posse together and maintaining their commitment to Gin’s increasingly dangerous mission becomes another responsibility for the player.
However, the main missions occasionally restrict which characters can accompany you, which can be disappointing when you have spent time developing a particular combination of abilities. Being forced to work with a predetermined selection can limit experimentation, especially when you have become comfortable with a particular tactical approach. It is understandable from a storytelling perspective, but greater freedom over squad composition would have made the progression system even more rewarding.
Playing Your Cards Right
Character customisation is built around an inventive playing-card system that feels perfectly suited to the game’s Western identity. Rather than relying entirely on conventional experience points and skill trees, players collect cards and equip them to members of the posse. Individual cards provide different bonuses, while arranging them into poker hands can unlock additional benefits and powerful abilities. Pairs, Flushes and Full Houses all have a purpose, making the process of improving your characters feel like an extension of the world rather than a standard menu-driven progression system.
It is a clever approach because it adds another layer of strategy without becoming unnecessarily complicated. Finding a new card can encourage you to rethink a character’s strengths, while building a particularly useful poker hand can transform somebody who was previously struggling into an essential member of the team. There is a constant temptation to experiment with different combinations, particularly when a new ability could help solve a problem that has been troubling you for several missions.
Equipment also plays an important role. Better firearms, explosives and useful trinkets can make a considerable difference when facing increasingly dangerous enemies, while more practical supplies help keep the posse prepared for the journey ahead. It is not simply about giving everyone the biggest gun available, either. Understanding which equipment suits each character and how their abilities fit into the wider group is part of the enjoyment. The progression systems complement one another nicely, creating a rewarding sense that your posse is gradually becoming more capable and better prepared for the horrors waiting beyond the horizon.
Battles Across a Changing Frontier
The battlefield design offers plenty of variety, with encounters set across towns, settlements, hostile outposts and more unusual environments. Cover, elevation and positioning are key considerations, while some encounters introduce moving environments that demand extra attention. Train robberies are particularly well suited to the game’s premise, bringing the action into confined spaces where positioning can be as important as firepower. The changing surroundings help prevent combat from feeling like a sequence of identical encounters.
There is also a satisfying sense of theatricality to the larger confrontations. Horseback pursuits, tense standoffs and supernatural battles give the campaign a strong Western adventure identity, while the combination of firearms and witchcraft ensures that encounters rarely feel entirely predictable. Players need to consider the terrain, enemy positions and their own characters’ abilities before committing to an approach. A poorly planned move can quickly become disastrous, especially when several dangerous opponents are positioned to punish exposed characters.
Difficulty can occasionally be unforgiving. Later encounters feature large numbers of enemies and leave little room for mistakes, so players need to make effective use of Bravado and their companions’ abilities. If a tactical approach is not quite right, a battle can quickly become frustrating, especially when several carefully planned actions fail to produce the desired results. These spikes may test the patience of less experienced strategy players, but they also make success feel genuinely earned.
A Beautifully Twisted Western
Visually, Hard West 2 has a strong sense of style. Its environments blend weathered frontier architecture with supernatural details, creating a world that feels both familiar and corrupted. Lighting helps establish the atmosphere, particularly around demonic locations and eerie settlements, while the character designs give the posse plenty of personality. The stylised comic-book presentation used for storytelling sequences is another welcome touch, helping the narrative maintain its own visual identity rather than relying entirely on conventional cinematic scenes.
The audio presentation is equally effective. Composer Jason Graves delivers a soundtrack that blends Western musical influences with darker orchestral tension, creating an atmosphere that suits both the quieter moments of exploration and the intensity of combat. The music knows when to let the frontier feel lonely and when to build towards something genuinely threatening. Sound effects and environmental audio also lend weight to the battles, ensuring that the exchange of gunfire feels suitably brutal.
The voice performances deserve particular recognition, adding character and emotional weight to the story. Kevin Conroy’s performance as the devilish adversary Mammon is especially memorable, bringing a commanding presence to a character who needs to feel genuinely dangerous. The cast helps sell the idea that Gin’s journey is about more than simply stealing gold or winning another gunfight. There is a personal cost to everything that happens, and the performances help make that struggle feel meaningful.
The Final Verdict
Hard West 2 is an excellent tactical strategy adventure that blends two genres that fit together far better than you might initially expect. Its supernatural Western setting provides a wonderfully distinctive backdrop, while the Bravado system gives turn-based combat an exciting sense of momentum. The poker card progression system is inventive, the posse is full of interesting characters, and the battlefield variety ensures there is always another tactical problem to solve. Although certain encounters can be brutally demanding and restrictions on squad selection occasionally limit experimentation, these frustrations do little to diminish the overall experience.
What makes the game particularly enjoyable is how its different systems reinforce one another. Developing your companions, improving their equipment, maintaining their loyalty, and learning how to exploit their abilities all contribute towards the same goal. Every successful battle feels like the result of careful planning, but there is also enough room for improvisation to make the occasional spectacular victory feel wonderfully spontaneous. It captures the fantasy of being a legendary gunslinger while giving players the strategic depth needed to earn that reputation.
There is a lot to admire in the confidence of its design. Hard West 2 does not settle for being another turn-based strategy game with a Western coat of paint. It takes the mythology of the frontier, mixes it with supernatural horror, and builds its own identity around an aggressive combat system that is genuinely exciting to master. For anyone who enjoys tactical games with a strong atmosphere, memorable characters, and a healthy appreciation for the stranger side of the Wild West, this is a journey well worth taking.
Just remember that when a mysterious train rolls into town carrying a fortune in gold, there is probably a very good reason nobody else has managed to rob it.


















