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Dread Delusion Review

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Dread Delusion Review
Dread Delusion Review

There’s a certain kind of RPG that feels like it has slipped through time.

Not because it’s outdated—rather because it deliberately rejects modern design trends in favour of something stranger, more personal, and often more ambitious. Dread Delusion is exactly that kind of game: a surreal, handcrafted open-world RPG that feels like a lost relic from the early 2000s—only filtered through a dreamlike, almost alien imagination.

After years of evolution through Early Access and a full PC release in 2024, its 2026 console debut marks the game’s true “arrival.” And while it may lack the polish or scale of AAA contemporaries, what it offers instead is something much rarer:

A world that feels genuinely unknown.


A World Adrift in the Void

The first thing that defines Dread Delusion is its setting.

This isn’t a sprawling continent or a procedurally generated wilderness.

It’s a shattered world, where humanity clings to floating landmasses suspended in a glowing void.

  • Mushroom forests stretch across impossible terrain
  • Crumbling ruins float against neon skies
  • Undead horrors linger beneath the surface of reality

Every location is handcrafted, and it shows.

There’s a deliberate, almost obsessive attention to detail in how each area is constructed. Nothing feels random. Every path, structure, and hidden corner has intent behind it.

Exploration isn’t about clearing icons from a map.

It’s about curiosity.


Retro Aesthetic, Modern Identity

Visually, Dread Delusion leans heavily into a retro 3D style, reminiscent of early PlayStation-era RPGs.

Low-poly models, simple textures, and bold colors define its look.

But this isn’t nostalgia for nostalgia’s sake.

The aesthetic is used to create something distinctly surreal:

  • Vibrant purples and greens clash against dark voids
  • Character designs feel uncanny and slightly off
  • Environments evoke both beauty and unease

It’s not conventionally “pretty,” but it is undeniably striking.


Freedom That Actually Matters

Modern RPGs often promise freedom.

Dread Delusion delivers it.

From the start, you’re given the tools to carve your own path:

  • Follow the main quest
  • Ignore it entirely
  • Align with factions—or oppose them
  • Solve problems through combat, dialogue, or clever thinking

The game doesn’t hold your hand.

It trusts you to engage with its systems and discover solutions on your own.

This can be both exhilarating and intimidating.


Combat: Functional, Not the Focus

Combat in Dread Delusion is serviceable, but clearly not the main attraction.

You’ll use:

  • Melee weapons
  • Magic spells
  • Potions and crafted tools

Encounters are often tense, but not particularly deep mechanically.

And that’s by design.

The game actively encourages alternative approaches:

  • Persuasion and dialogue
  • Stealth and avoidance
  • Exploration-based solutions

It’s an RPG where combat is just one option—not the default.


Systems That Reward Curiosity

Character progression is flexible and player-driven.

You can invest in:

  • Social skills to influence NPCs
  • Technical abilities like lockpicking
  • Arcane knowledge for magical advantages

Crafting systems, including smithing and alchemy, allow you to upgrade gear and experiment with different playstyles.

These systems aren’t overly complex, but they’re interconnected in meaningful ways.

The result is a game that rewards experimentation rather than optimization.


Narrative: Subtle, Strange, and Player-Driven

The story in Dread Delusion isn’t delivered through cinematic cutscenes or dramatic set pieces.

Instead, it unfolds through:

  • Conversations with eccentric characters
  • Environmental storytelling
  • Player choices that shape outcomes

At its core, the narrative revolves around a simple question:

Will you try to heal this broken world—or exploit it?

It’s a theme that resonates throughout the game, influencing both small interactions and major decisions.


Airships and Expansion Content

The console release includes all post-launch updates, including the addition of pilotable airships.

This feature significantly alters exploration.

What once required careful traversal across fragmented terrain can now be approached from the sky.

It doesn’t just make travel easier — it adds a sense of scale and freedom that enhances the entire experience.


Atmosphere Over Everything

If there’s one area where Dread Delusion excels above all else, it’s atmosphere.

This is a game that:

  • Embraces silence and solitude
  • Creates tension through environment rather than action
  • Uses music sparingly but effectively

There’s a constant sense of unease, as if the world itself is slightly unstable.

It’s not horror, exactly.

But it’s close.


Where It Falls Short

For all its strengths, Dread Delusion isn’t without flaws.

The biggest issue is accessibility.

  • The lack of guidance can be overwhelming
  • Systems aren’t always clearly explained
  • Progression can feel aimless at times

Additionally, the retro aesthetic—while intentional—may not appeal to everyone.

And while the game’s ambition is admirable, it occasionally outpaces its execution:

  • Combat lacks depth
  • Some quests feel underdeveloped
  • Technical rough edges still exist, particularly on console

Pros

  • Unique, handcrafted world full of personality
  • Genuine player freedom and meaningful choices
  • Strong atmosphere and visual identity
  • Exploration that rewards curiosity

Cons

  • Combat is fairly basic
  • Can feel confusing or directionless
  • Not as polished as larger RPGs

Final Verdict

Dread Delusion is not a game for everyone.

It’s odd. It can be tough at times. It doesn’t guide you gently or provide instant rewards.

But for those willing to meet it on its own terms, it offers something truly unique:

A world that feels handcrafted, mysterious, and deeply personal.

In an era of increasingly uniform open-world games, it stands out not by being larger—but by being different.

It serves as a reminder that RPGs don’t need huge budgets or photorealistic graphics to make an impact.

They simply need imagination.