Sometimes the loveliest adventures begin with the smallest of accidents. In Bella Umbrella and the Mysterious Garden, all it takes is a curious cat, an unfortunate gust of wind and an umbrella that has other ideas about where it belongs. When Neko slips through a small opening into a mysterious garden, Bella follows in an attempt to retrieve him, only for the wind to carry her umbrella over the surrounding walls. What initially appears to be an ordinary garden soon reveals itself to be a much more extraordinary place, filled with hidden paths, clever puzzles and secrets waiting to be discovered.
Developed and published by Studio Raindrop, this charming puzzle adventure invites players to explore a beautifully imagined Japanese garden alongside Bella and her feline companion. Rather than relying on action, complex combat or constant distractions, the experience is built around exploration, observation and logical thinking. The garden itself becomes the star of the show, with each new area offering a distinct visual identity and fresh challenges to overcome. It is an inviting premise that immediately establishes the game’s gentle personality.
There is real appeal in an adventure that encourages players to slow down and appreciate their surroundings. The combination of a curious cat, a brave young heroine and an umbrella that becomes an essential tool for navigating the environment gives the game a distinctive identity. It also helps that the central idea is easy to understand, making the experience accessible without suggesting that the puzzles themselves are entirely without challenge. Sometimes a little imagination is all that is needed to turn a simple journey into something memorable.
Two Characters, Two Very Different Adventures
The most interesting feature of Bella Umbrella and the Mysterious Garden is the decision to build each level around two separate characters, each with their own movement style and puzzle to solve. Players begin by controlling Neko, whose objective is to reach his beloved fish. As a cat, his movement is based on special jumps and careful positioning, with each challenge requiring players to reach the destination within a specified number of moves. This introduces a satisfying element of planning, because simply rushing towards the goal is unlikely to produce the best solution.
Neko’s puzzles are particularly suited to players who enjoy thinking several moves ahead. Each jump needs to be considered carefully, and the limited number of moves encourages a little experimentation before committing to a route. There is something enjoyable about studying a level, identifying the obstacles and gradually working out how to reach the fish without wasting precious moves. His feline personality also adds a little charm to what could otherwise be a fairly straightforward collection of movement puzzles.
Once Neko has completed his challenge, the perspective switches to Bella, whose abilities create an entirely different experience. Her umbrella allows her to catch the wind and travel through the garden, with the direction and strength of the airflow playing an important role in reaching the destination. Rather than simply jumping between platforms, players must understand how the environment influences her movement and use those conditions to their advantage. It is a clever contrast to Neko’s more measured approach.
Bella’s puzzles place greater emphasis on spatial awareness and on how different movements interact with the surroundings. A seemingly simple route can become a much more involved exercise when wind direction needs to be considered, and choosing the right moment to catch an updraft can make all the difference. The umbrella gives the game its name and much of its personality, transforming an everyday object into an imaginative means of exploration. It is a lovely central mechanic that helps Bella feel distinct from her four-legged companion.
Having two puzzles in every level also gives the structure a welcome sense of variety. Rather than spending hundreds of stages repeating exactly the same type of challenge, players are encouraged to approach each environment from two different perspectives. Neko and Bella complement one another nicely, and the contrast between their abilities gives the adventure a stronger identity than it might have had with a single playable character.
Three Hundred Reasons to Explore
With 300 handcrafted levels spread across 30 regions, there is a substantial amount of puzzle content to work through. That is an impressive number, particularly for a game built around such a focused concept. Each region contributes to the wider journey through the garden, introducing players to new surroundings while maintaining the central emphasis on thoughtful movement and exploration. The variety of locations helps keep the adventure visually interesting, even when the basic objectives remain familiar.
The Japanese garden setting is a particularly appealing choice. Cherry blossom trees, tranquil ponds, winding stone paths, ancient pagodas and peaceful temples provide a beautiful backdrop for the puzzles. These are the sorts of environments that naturally invite curiosity, and the prospect of discovering another hidden corner gives players a reason to keep moving forward. There is a sense that the garden is more than just a collection of puzzle rooms, with its different regions gradually revealing a larger world.
The description also suggests that the journey has a complete story running through these 30 areas. That gives the exploration a little more purpose than simply moving from one puzzle to another, encouraging players to discover what lies beyond the garden’s initial appearance. The mystery surrounding the location provides a gentle thread connecting the different regions, while the relationship between Bella and Neko gives the adventure an appealing emotional centre. It is a simple setup, but one that suits the game’s storybook personality.
Collectibles add another reason to look beyond the obvious route. Hidden puzzle pieces can be discovered throughout the garden, rewarding players who take the time to investigate their surroundings rather than immediately heading towards the exit. Finding these items contributes to unlocking additional content, making exploration feel worthwhile even when it is not strictly necessary to complete a level. For completionists, those concealed rewards should provide plenty of incentive to revisit areas and search for anything that might have been missed.
The balance between straightforward objectives and optional discoveries is important. Players who simply want to progress through the adventure can concentrate on solving the main puzzles, while those who enjoy uncovering every secret have an additional layer of content to pursue. It is a sensible approach that allows different types of players to enjoy the same experience without making every hidden item feel like an obligation.
A Garden Best Enjoyed Together
Local two-player multiplayer is another welcome addition, giving friends or family members the chance to experience the adventure together. Players can stick with their preferred character throughout the journey or swap roles after each level, allowing both participants to experience the different puzzle styles. This is a particularly nice touch because Neko and Bella require different ways of thinking, so switching between them can keep the experience fresh.
The additional statistics shown at the end of each level also add a little friendly competition. Comparing solutions and seeing how effectively each player approached a challenge gives the multiplayer mode a purpose beyond simply sharing the screen. There is room for discussion, experimentation and the occasional disagreement over whether somebody really needed quite so many moves to reach the finish. For younger players, it could also provide an enjoyable opportunity to work through puzzles with somebody more experienced.
Importantly, the cooperative appeal comes from solving problems together rather than competing aggressively. One player might spot a route the other has overlooked, while another might notice a hidden collectible tucked away in an unexpected corner. These small moments of shared discovery are often what make local multiplayer adventures memorable. It is encouraging to see a puzzle game that recognises the pleasure of enjoying an experience together rather than treating multiplayer as an afterthought.
Presentation Full of Character
The garden setting would lose much of its charm without an appealing visual identity, and the supplied presentation details suggest that Studio Raindrop has placed considerable emphasis on creating a colourful storybook world. The hand-drawn aesthetic, lush botanical scenery and pastel colour palette give the adventure a warm, welcoming appearance. Bella’s umbrella and Neko’s movements also lend the characters personality, making them feel like natural inhabitants of this whimsical setting.
The different regions are particularly important to the overall presentation. A garden containing 300 puzzles could easily become visually repetitive if every area looked much the same, but the variety of temples, ponds, blossom-filled paths and other locations provides a welcome sense of progression. Each new region offers another opportunity to appreciate the surroundings, and the contrast between environments helps make the journey feel like an adventure rather than a collection of disconnected challenges.
Sound is equally important in establishing the atmosphere. The orchestral soundtrack, with its gentle strings and woodwind elements, is ideally suited to the game’s peaceful setting. Ambient details such as rustling leaves, trickling fountains and insect sounds help create the impression of a living garden. These touches may not be the most dramatic features of the experience, but they contribute enormously to its personality.
There is something refreshing about a game that does not feel the need to fill every moment with noise and activity. The quieter presentation allows players to concentrate on the puzzles while appreciating the surroundings, creating an atmosphere that should be particularly appealing after a long day. It is the sort of adventure that invites you to settle in, take your time and enjoy being somewhere pleasant for a while.
A Gentle Challenge with Plenty of Charm
The main consideration is whether the puzzle difficulty will satisfy everyone. Players who regularly enjoy demanding platformers and complex logic puzzles may find some of the puzzles relatively gentle, particularly once they become familiar with the movement systems. The accessible design is clearly intended to welcome a broad audience, which is a strength, but experienced puzzle fans may occasionally wish for a little more resistance.
The sheer number of levels helps compensate for that possibility, offering plenty of opportunities to explore the mechanics and improve at both characters’ challenges. The hidden collectibles also provide additional objectives for anyone who wants to get more out of each region. However, the experience is likely to be most enjoyable for players who appreciate a relaxed pace and the satisfaction of gradually working through a collection of thoughtfully designed puzzles.
There is also the question of how much variety the central mechanics can sustain across such a large adventure. Neko’s movement puzzles and Bella’s wind-based traversal provide a useful contrast, but the underlying structure remains consistent throughout. That is not necessarily a problem, especially when the game is built around mastering two distinct abilities, but players looking for constant mechanical reinvention should keep their expectations in check.
The Final Word
Bella Umbrella and the Mysterious Garden has a great deal going for it. Its charming premise, two contrasting playable characters and a substantial collection of handcrafted puzzles combine to create an adventure with a clear sense of identity. The Japanese garden setting provides a beautiful backdrop, while hidden collectibles and local multiplayer give players additional reasons to explore beyond simply reaching the end of each level. Most importantly, the experience understands the value of keeping things welcoming and enjoyable without removing the need to think.
It may not offer the punishing difficulty that some puzzle enthusiasts crave, and its central mechanics inevitably become familiar over time. However, accessibility should not be mistaken for a lack of imagination. The relationship between Bella and Neko, the clever use of the umbrella and the opportunity to explore 30 different regions give the adventure plenty of personality. There is a genuine warmth to the whole concept, and that is something worth celebrating.
For families, younger players and anyone who enjoys thoughtful puzzle adventures set in a beautiful setting, this is a particularly appealing package. It is the sort of game that encourages curiosity, rewards patience and reminds us that an adventure does not always need danger or dramatic action to be worthwhile. Sometimes all you need is a curious cat, a magical umbrella and a mysterious garden waiting to be explored.


















