There is something wonderfully uncomplicated about a great arcade game. No sprawling open world, no forty-hour storyline and no complicated skill tree asking you to remember seventeen different button combinations. Just you, a paddle, a ball and a screen full of bricks that really ought to know better. ARKANOID REVENGE OF DOH understands that simplicity can be incredibly addictive, and this 1987 classic remains one of those games where telling yourself you will play just one more round is a spectacularly bad idea.
Originally released by Taito as the follow-up to the hugely influential Arkanoid, Revenge of DOH takes the familiar brick-breaking formula and gives it considerably more personality. The basic premise remains beautifully straightforward. Control the Vaus craft, bounce the Energy Ball around the screen and destroy the Space Walls standing between you and DOH, the dimension-controlling entity threatening your universe. What makes the sequel special is everything it builds around that deceptively simple foundation.
Now, as part of Arcade Archives 2, it gets another chance to shine on modern hardware. The preservation work is impressive, the additional features are genuinely useful and the new Time Attack Mode gives veteran players another reason to return. Most importantly, though, the core game remains as compelling as it was nearly four decades ago.
Same Ball, Bigger Ambition
The first thing that strikes you about Revenge of DOH is how familiar it feels. If you have played Arkanoid, you will grasp the fundamentals within seconds. Move the Vaus left and right, position the paddle beneath the Energy Ball, and try to keep it in play while demolishing the blocks above.
That sounds incredibly basic, and it is. Yet the brilliance of the formula lies in how quickly those simple rules become a test of concentration, timing and instinct. The ball starts at a manageable pace, but before long the screen fills with hazards, unusual formations and increasingly awkward angles. One careless movement can send the ball sailing past your paddle, ending what had been a beautifully controlled run.
Revenge of DOH feels particularly satisfying because every successful bounce is down to you. There is no elaborate combat system to hide behind, and no character statistic that can save you from a mistake. You have to read the angle, anticipate where the ball will go, and position yourself accordingly. It is pure arcade gaming, and there is something refreshing about that honesty.
A Sequel That Knows How to Mix Things Up
Taito could easily have made Revenge of DOH a simple collection of new brick layouts and called it a sequel. Instead, the game introduces several mechanics that make the experience considerably more interesting.
The most significant addition is the branching route system. Certain stages can lead you down different paths, creating Left and Right versions of the adventure. Suddenly, completing a stage is not just about surviving until the exit appears. You can start thinking about which route to take and how your decisions might affect what comes next.
It gives the game a little more personality and replay value without overcomplicating the basic concept. You still play Arkanoid in exactly the way you expect, but now there is a little more choice beneath the surface.
The variety of Space Walls is also impressive. Some blocks move, some require more effort to destroy, and others can regenerate, meaning that clearing everything on screen is not always as straightforward as it first appears. You have to decide what to target first, particularly when several threats are competing for your attention.
Power Ups Can Change Everything
Then there are the capsules. Anyone who has played a brick breaker will understand the thrill of watching a power-up drop towards the Vaus and desperately trying to position yourself beneath it.
Revenge of DOH gives you plenty of reasons to chase them. Some power-ups can widen the paddle, while others provide additional Energy Balls, allowing you to attack multiple areas of the screen simultaneously. The laser weapon is particularly satisfying because it transforms the Vaus from a defensive paddle into something much more aggressive.
There is also a power-up that allows the ball to stick to the paddle, giving you a degree of control over its next launch. That can be incredibly useful when you are trying to set up a particular angle, although the pressure of knowing that one mistimed decision can undo your careful preparation never goes away.
The best thing about these power-ups is that they never completely remove the challenge. They can make you feel temporarily unstoppable, but the game is always waiting to remind you that the ball is still capable of escaping your control.
The Joy of the Arcade Challenge
Revenge of DOH is difficult, but it rarely feels unfair. Much of the challenge comes from mastering the ball’s behaviour and understanding how different formations affect its trajectory. Once you begin to recognise patterns, you realise the game is teaching you without ever pausing to explain what it wants you to learn.
That is classic arcade design at its best. You fail, you understand why, and then you immediately want another attempt. There is no lengthy loading screen or complicated preparation between attempts. You simply go again.
The game’s difficulty also gives its high score system real meaning. Every successful stage feels like an achievement, but putting together a particularly strong run becomes its own reward. This is where Revenge of DOH still feels unmistakably like a coin-operated arcade game. It was designed to keep you playing, and it remains remarkably good at doing so.
Bosses Break Up the Rhythm
One of the welcome additions to the sequel is its greater emphasis on boss encounters. Rather than simply working your way through endless brick formations, the adventure periodically shifts direction and introduces larger threats.
These encounters force you to think differently. Suddenly you are not just clearing blocks as efficiently as possible. You are watching patterns, looking for openings, and trying to survive while continuing to control the Energy Ball.
The battles give the campaign a stronger sense of progression and make the journey towards DOH feel more meaningful. The final confrontation is particularly fitting for a game built around increasingly demanding challenges, providing a suitably dramatic conclusion to all that paddle-waving.
Arcade Archives 2 Gets the Important Things Right
Of course, the game itself is only half the story here. Arcade Archives 2 exists to preserve classic arcade games and make them comfortable to play on modern hardware, and ARKANOID REVENGE OF DOH benefits enormously from that approach.
The presentation can be adjusted to suit your preferences, helping you get closer to the appearance of the original arcade display. Scanline options and screen settings help recreate that old CRT feel, while modern display support makes the game look wonderfully clean if you prefer something sharper.
VRR support is another welcome addition. For a game where timing and movement are everything, keeping the frame presentation smooth matters. You may not consciously think about it while playing, but that responsiveness is part of what makes the experience feel right.
Then there are the quality-of-life features. Rewind allows you to rescue yourself from the occasional disastrous mistake, while multiple save slots make it easier to preserve progress. Rapid fire can also be enabled, although traditionalists may prefer to experience the game closer to its original configuration.
A New Reason to Chase the Clock
The addition of Time Attack Mode is perhaps the most interesting new feature for experienced players. Traditional arcade modes are largely concerned with score, survival and how far you can progress. Time Attack changes the objective completely.
Here, speed is everything. It is a simple change, yet it gives familiar stages a different flavour. You begin to look at layouts differently, considering which blocks can be ignored and how quickly you can create a route through the stage. Suddenly, that old game you thought you knew demands a slightly different kind of precision.
Alongside Time Attack, the familiar Original, Hi Score and Caravan modes provide plenty of opportunities for competition. Online rankings add another layer, allowing players to compare their performances with others around the world. For an arcade game built around chasing the perfect run, that is exactly the sort of feature that makes sense.
The Sound of the Eighties
There is something almost comforting about the sound of Revenge of DOH. The electronic effects, short musical cues and the satisfying crunch of destroyed blocks immediately transport you back to the arcade.
The sound design does not need to be complicated. Every effect reinforces what you are doing, whether that is collecting a capsule, destroying a stubborn block or losing control of the Energy Ball. The result is a soundtrack of sorts, built from the arcade’s mechanical language.
It is the kind of audio that gets into your head. After a while, you may find yourself hearing the sounds even when you have stopped playing. That is probably one of the clearest signs that Taito got something very right.
Nearly Forty Years Later
The most impressive thing about ARKANOID REVENGE OF DOH is not that it has survived. It is that it still works.
There are obviously modern games that offer far more content and considerably more sophisticated mechanics. But none of that really matters here. Revenge of DOH was never designed to compete with enormous contemporary adventures. Its appeal lies in the purity of its idea.
Move the paddle. Watch the ball. Break the blocks. Chase the power-ups. Try again.
That simplicity gives it a timeless quality. You can play for five minutes or lose an entire evening to it. You can treat it casually or obsess over the online rankings. It accommodates both approaches remarkably well.
The Verdict
Arcade Archives 2: ARKANOID REVENGE OF DOH is exactly the sort of classic that benefits from proper preservation. Taito’s 1987 sequel builds on the addictive foundation of Arkanoid, adding branching routes, varied block formations, power-ups, boss encounters, and enough additional systems to feel like a genuine evolution rather than a simple repeat.
The Arcade Archives 2 treatment is equally strong. VRR support, display options, rewind, save slots, online rankings, and the new Time Attack Mode give modern players plenty of flexibility without compromising the character of the original arcade experience. You can play it as faithfully as possible or take advantage of the modern conveniences. Either way, the game itself remains front and centre.
It is challenging, occasionally unforgiving, and wonderfully addictive. More importantly, it still possesses that magical arcade quality where failure makes you want to try again rather than switch the game off. There is no unnecessary padding here, just brilliantly focused game design that has stood the test of time.
For anyone with fond memories of smoky arcades, CRT screens, and the irresistible temptation to put another coin into the machine, this is a lovely trip back in time. For younger players discovering Revenge of DOH for the first time, it is an opportunity to discover just how much entertainment can be squeezed from a paddle, a ball, and a screen full of bricks. Sometimes, you really do not need anything more.


















