There are plenty of superhero games that lean heavily on spectacular action, familiar faces and the promise of saving the world, but Marvel’s Guardians of the Galaxy has always had something special going for it. Beneath the explosions, outrageous humour and colourful cast of cosmic misfits lies a surprisingly heartfelt adventure about friendship, belonging and learning to trust the people around you. It is a game that understands what makes the Guardians such an entertaining group, not simply because they are capable of causing enormous destruction, but because they are an absolute nightmare when forced to work together. With the Encore Edition arriving exclusively on Nintendo Switch 2, this much-loved adventure gets another chance to win over players, this time with a fresh collection of glam rock outfits and the promise of an enhanced experience on Nintendo’s latest hardware.
Developed by Eidos-Montréal, Marvel’s Guardians of the Galaxy: Encore Edition brings together the complete single-player campaign, previous updates and bundled extras, alongside new 1980s-inspired outfits for Star-Lord, Drax, Gamora, Rocket and Groot. The new costumes are a fun addition, giving the team a wonderfully extravagant look that feels entirely appropriate for a group whose musical tastes are almost as important as their questionable decision-making. However, the real attraction remains the adventure itself. This is a game that earned considerable praise for its storytelling, and it is easy to understand why once you spend time with Peter Quill and his dysfunctional little family.
Taking Command of the Galaxy’s Most Unreliable Heroes
You play as Peter Quill, better known as Star-Lord, the self-appointed leader of the Guardians. Alongside Drax, Gamora, Rocket and Groot, you find yourself caught up in a cosmic disaster largely of your own making. It is a suitably chaotic starting point for an adventure that rarely lets its characters catch their breath, sending the group across strange planets, through dangerous locations and into encounters with some decidedly unpleasant inhabitants of the galaxy.
What makes the story particularly enjoyable is how it gives each Guardian room to shine. These are not simply familiar Marvel characters gathered together for fan service. They have their own personalities, insecurities, histories and grievances, and those differences constantly bubble beneath the surface. Peter might be trying to keep everyone focused on the task at hand, but getting five strong personalities to agree on anything is quite another matter. The resulting conversations are frequently hilarious, occasionally uncomfortable and, at times, genuinely touching.
The writing is arguably the game’s greatest strength. There is a wonderful sense that these characters have spent a considerable time irritating one another, even when the player is not directly involved. Their conversations feel spontaneous, with jokes, arguments and unexpected observations often emerging as the player explores the environment. It is the sort of character interaction that makes you want to keep moving simply to hear what somebody is going to say next.
Combat That Makes the Whole Team Matter
Although Peter is the character you directly control, the Guardians are far more than background decoration. Combat blends third-person shooting, close-range attacks, jet-boot movement and the ability to issue commands to your companions. Star-Lord’s elemental blasters add variety, while his mobility helps keep encounters moving as enemies close in from different directions. However, the real satisfaction comes from learning to combine the team’s individual abilities rather than relying entirely on Peter’s weapons.
Gamora is particularly effective at delivering powerful attacks, while Drax can stagger larger enemies and create opportunities for the rest of the group. Rocket brings explosive firepower to the battlefield, and Groot’s abilities are useful for controlling enemies and providing much-needed breathing space. Learning when to call upon each Guardian becomes increasingly important as encounters grow more demanding. There is a genuine sense of teamwork when everything comes together, particularly when several abilities are chained into one particularly satisfying assault.
That said, the basic shooting can occasionally feel a little less exciting than the surrounding spectacle. Peter’s blasters are perfectly serviceable, but simply firing at waves of enemies is not always the most engaging part of the experience. The combat becomes considerably more entertaining when you make proper use of the squad commands, so players who prefer to concentrate solely on their own weapons may find certain encounters a little repetitive. Fortunately, the game encourages you to experiment rather than treating the Guardians as optional support.
One of the most memorable features is the Huddle system. As the team builds momentum during combat, Peter can bring everyone together for a motivational team talk. The trick is to listen to what the other Guardians have been complaining about and choose the appropriate response, using the power of music and an inspirational speech to get everybody back on the same page. Get it right and the team receives a welcome boost, complete with a burst of classic rock music. Get it wrong and Peter’s leadership skills suddenly look rather questionable.
It is a wonderfully entertaining mechanic that fits the group’s personality perfectly. More importantly, it gives the soundtrack a practical role in combat rather than simply leaving it playing in the background. There is something wonderfully ridiculous about watching a collection of alien warriors tear through their enemies while an energetic rock anthem accompanies the carnage.
Exploration, Choices and Plenty of Personality
Combat is only part of the experience, with exploration and environmental puzzles offering welcome changes of pace. The Guardians’ individual abilities are useful outside battle too, with different characters called upon to overcome obstacles and access areas Peter cannot reach alone. Rocket can squeeze through smaller passages, Drax can move heavy objects, and Groot can create bridges or provide access to otherwise unreachable locations. These sections are relatively straightforward, but they reinforce the idea that the Guardians are a team rather than five separate characters sharing the same adventure.
Dialogue choices also play an important role in shaping the experience. Peter is regularly required to make decisions during conversations, and the way he responds can influence relationships, character interactions and certain events later in the campaign. Some choices are minor, while others can have more noticeable consequences, including determining which characters or groups offer assistance when the situation becomes particularly desperate.
What works especially well is that these decisions are not always about choosing an obviously good or bad response. Sometimes Peter has to decide whether to support one Guardian or challenge another, and the consequences can be as much about managing the team’s fragile relationships as about what happens in the wider galaxy. It gives the story a welcome sense of involvement and makes the player feel more responsible for the group dynamic.
The campaign also benefits from its pacing. There is a pleasing mixture of action, exploration, quieter character moments and spectacular set pieces, ensuring the adventure rarely feels stuck in one gear for too long. More importantly, the story has an emotional core that gradually becomes more apparent as you learn about the people beneath the wisecracks. The Guardians might spend much of their time arguing, but there is genuine affection between them, and watching that bond develop is one of the most rewarding aspects of the journey.
A Soundtrack Worth Saving the Galaxy For
Presentation is another area where Marvel’s Guardians of the Galaxy leaves a lasting impression. Its colourful alien environments provide plenty of visual variety, while the character models and facial animations help bring the Guardians’ personalities to life. From strange planetary landscapes to bustling locations filled with unusual creatures, the game’s world has a wonderfully imaginative quality. It captures the eccentric spirit of the Marvel universe without making everything feel overly familiar or predictable.
The soundtrack deserves particular praise. Featuring more than 30 licensed 1980s tracks, it is packed with the sort of music that gives the adventure an unmistakable identity. The selection is more than a nostalgic collection of recognisable songs, as the music is woven into the experience in ways that regularly enhance the action and humour. The fictional band Star-Lord also gets its own heavy metal material, adding another layer of personality to Peter’s slightly questionable musical ambitions.
The voice acting is equally important. Every member of the team has a distinctive presence, and the performances help sell both the comedy and the more emotional moments. The constant exchanges between the characters are often just as entertaining as the main story, while the quieter scenes give the cast an opportunity to show a more vulnerable side. It is a terrific ensemble performance, and one of the main reasons the Guardians feel like a believable family despite their many differences.
The Nintendo Switch 2 Encore Edition
The Encore Edition is exclusive to Nintendo Switch 2, bringing the complete campaign and previous updates together with new glam rock costumes. These outfits are a welcome bonus, particularly for anyone who enjoys seeing the Guardians embrace their more theatrical side. They are not a substantial new gameplay feature, nor do they fundamentally change the adventure, but they are a fitting celebration of the series’ love of music and larger-than-life personalities.
The Switch 2 version also benefits from hardware optimisation, with quality and performance options designed to provide flexibility between docked and handheld play. The promise of refined controls and smooth portable play is particularly appealing for an adventure that lends itself to both shorter sessions and longer stretches of storytelling. Being able to take this colourful cosmic journey on the move is a natural fit for Nintendo’s hybrid approach.
There are inevitably some compromises to consider when bringing a visually busy action-adventure to a portable platform, particularly during encounters filled with explosions, effects and multiple enemies. Nevertheless, the overall package has considerable appeal, especially for players who missed the original release or simply want to revisit the adventure on Nintendo Switch 2. The new outfits are a nice extra, but the real value lies in having the complete experience available in one package.
Verdict
Marvel’s Guardians of the Galaxy: Encore Edition is a reminder that a great superhero game needs more than impressive combat and recognisable characters. It needs personality, heart and a reason to care about the people on screen, and Eidos-Montréal delivers all three in a wonderfully entertaining adventure. The writing is consistently strong, the voice performances are excellent, and the relationship among the five Guardians gives the campaign an emotional foundation that many action-adventures struggle to achieve.
The combat is not without its shortcomings. The basic blaster mechanics can become repetitive, and the most satisfying encounters are those that encourage you to make full use of the squad’s abilities. However, the excellent Huddle system, environmental puzzles and varied storytelling help keep things fresh, while the soundtrack remains one of the game’s most memorable features.
The Encore Edition is not a completely new adventure, and the additional costumes are unlikely to persuade everyone who already owns the original to make another purchase. However, for Nintendo Switch 2 owners who have yet to experience this cosmic escapade, it is an excellent opportunity to discover one of Marvel’s most enjoyable gaming adaptations. Beneath all the explosions, sarcastic remarks and questionable leadership decisions lies a genuinely moving story about finding a family in the most unlikely of places. Sometimes saving the galaxy is the easy part. Getting five Guardians to stop arguing long enough to do it is the real achievement.


















