There is something wonderfully old-fashioned about a samurai standing alone against an army of monsters, sword in hand, with no intention of backing down. It is a fantasy that Japanese cinema has fed us for generations, but few game series have captured that particular blend of elegance, brutality and supernatural menace quite like Onimusha. After years away from the spotlight, Onimusha: Way of the Sword returns to that world with a sharp blade, a darker Kyoto and a new chapter built around one of Japan’s most legendary swordsmen.
This time, Capcom places us in the hands of Miyamoto Musashi, a young samurai who arrives in Kyoto determined to prove himself the greatest swordsman alive. That ambition might sound straightforward enough, but Kyoto has other plans for him. The historic capital has been consumed by a mysterious phenomenon known as Malice, which brings grotesque creatures called Genma spilling out from the underworld and transforming familiar locations into places of nightmare.
At the centre of it all is Musashi’s Oni Gauntlet, a mystical artefact that grants him extraordinary power and allows him to absorb the souls of the Genma he defeats. It is a classic Onimusha setup, but there is something particularly appealing about seeing these familiar ideas wrapped around a character based on Toshiro Mifune. The late Japanese film legend was an icon of the samurai genre, and using his likeness for Musashi gives the protagonist an immediate screen presence that would be difficult for any fictional design to match.
Welcome Back To Onimusha
The first thing that strikes you about Way of the Sword is how comfortable the series feels returning to its roots. This isn’t a bright, heroic interpretation of feudal Japan where samurai wander picturesque villages waiting for their next noble quest. Kyoto is beautiful, but that beauty is slowly being strangled by something rotten.
The Malice twists the familiar into the disturbing. Shrines and temples become ominous landmarks, battlefields are soaked in blood, and the city feels as though it is being swallowed by an invading force from another world. That contrast between historical Japan and dark fantasy is one of the defining characteristics of Onimusha, and it remains a hugely effective combination.
There is also a welcome sense of mystery surrounding the journey. Musashi arrives seeking glory, but his path quickly becomes far more complicated. The question isn’t simply whether he can defeat the Genma. It is why he should fight at all, what the Oni Gauntlet really represents, and what awaits him at the end of a road that appears increasingly difficult to escape.
The Sword Is The Star
At its heart, Onimusha: Way of the Sword is about swordplay. That sounds obvious, but it is worth emphasising because the appeal of watching Musashi carve his way through a battlefield lies in the physicality of those encounters. Every confrontation is meant to feel dangerous, violent and decisive, rather than two characters politely taking turns to reduce each other’s health bars.
The Genma provide a wonderfully grotesque array of targets. They aren’t merely human soldiers wearing supernatural masks. These are creatures from the underworld, unleashed upon Kyoto by the spreading Malice, and their presence gives every battle a sense of desperation.
Musashi’s sword becomes an extension of the character himself. There is an elegance to the way a skilled samurai moves, but Way of the Sword isn’t afraid to cover that elegance in blood. Battles are gritty and visceral, and the contrast between precise swordsmanship and the sheer ugliness of the enemies makes the combat particularly satisfying.
The real test, of course, comes when Musashi encounters opponents who can match him. The game promises formidable foes whose martial abilities can rival those of the protagonist, creating the potential for duels that feel considerably more personal than simply mowing down another group of Genma.
The Oni Gauntlet
The Oni Gauntlet is far more than a fashionable accessory. It is the supernatural heart of Musashi’s abilities and one of the elements that separates Onimusha from more conventional samurai adventures.
The gauntlet allows Musashi to absorb the souls of defeated Genma and convert them into a source of power. This immediately adds another layer to combat, as enemies aren’t simply obstacles standing between you and the next area. Their souls become part of your progression and contribute to Musashi’s growing strength.
There is also a lingering mystery surrounding the gauntlet itself. Someone speaks through it, raising the obvious question of who or what is actually guiding Musashi. It is exactly the sort of strange supernatural hook that makes Onimusha so enjoyable, because the mystical elements aren’t simply there to justify magical attacks. They are part of the story.
That relationship between Musashi and the gauntlet could become one of the most interesting aspects of the adventure. A warrior seeking to prove his superiority with the sword suddenly finds himself dependent on an ancient supernatural power. There is plenty of room for that relationship to challenge Musashi’s understanding of strength and what it actually means to be a great warrior.
A Kyoto Worth Exploring
The setting deserves plenty of credit because Kyoto is not merely a backdrop. The city provides Way of the Sword with a fascinating foundation, particularly as the developers take recognisable historical locations and twist them into something far more sinister.
Kiyomizu dera and other shrines and temples give the world an authentic sense of place, but the presence of Malice ensures this isn’t simply a historical recreation. Darkness creeps into familiar spaces, turning places that should represent peace and spirituality into locations filled with dread.
That mixture of history and horror gives the game a visual identity that is immediately recognisable. There is something inherently unsettling about seeing a beautiful Japanese temple surrounded by supernatural corruption. It feels as though history itself is being invaded.
The atmosphere should also lend weight to the quieter moments. After enough bloodshed, simply moving through a location and taking in its surroundings can provide a welcome change of pace. A good samurai story needs those moments, because without them, constant combat can begin to lose its impact.
Miyamoto Musashi
Making Miyamoto Musashi the protagonist is a bold choice, as the name already carries enormous historical and cultural weight. He isn’t some unknown warrior who can be shaped entirely by the player. He arrives with a reputation and an ambition to prove he is unmatched in the way of the sword.
That immediately creates an interesting character motivation. Musashi isn’t initially fighting because he has been appointed Kyoto’s saviour. He wants to prove himself. The fact that he becomes caught up in something much larger gives the story an opportunity to challenge his original ambitions.
Using Toshiro Mifune as the face model is also a lovely piece of casting. Mifune’s screen presence defined countless portrayals of powerful, charismatic and occasionally intimidating samurai characters. His likeness gives Musashi a face that carries history with it, making even the basic image of the character feel rooted in the great tradition of Japanese cinema.
There is a certain poetry to that decision. A modern game about a legendary swordsman is borrowing the face of one of the men who helped define the image of the samurai for audiences around the world. It feels less like simple nostalgia and more like a genuine acknowledgement of where this particular fantasy comes from.
When Samurai Meet Monsters
The Genma are essential to the experience, preventing Way of the Sword from becoming another historical action game. Without them, Musashi would be battling human warriors, and the experience would inevitably invite comparisons with the many samurai adventures that have appeared over the years.
The supernatural enemies allow Capcom to go completely wild with its imagination. Genma can be grotesque, imposing and unpredictable, and their presence means that every battlefield can turn into something far more chaotic than a traditional sword fight.
The best encounters should be those where the supernatural elements force Musashi to adapt. A swordsman who considers himself unbeatable cannot simply rely on reputation when confronted with something that doesn’t obey the same rules as a human opponent. That tension between human skill and supernatural power is fundamental to the appeal of the series.
And then there are the duels. The promise of formidable opponents capable of matching Musashi’s martial prowess could provide some of the game’s most memorable moments. A large monster is impressive, but there is something special about standing opposite another warrior and knowing that one mistake could end the fight.
Beauty In The Bloodshed
Visually, Onimusha: Way of the Sword recognises the importance of contrast. The game isn’t simply dark for its own sake. Kyoto’s natural beauty and historic architecture provide moments of tranquillity that make the bloody battles feel even more violent when they arrive.
That contrast is crucial to the tone. If every location were shrouded in darkness and every character were constantly screaming about impending doom, the atmosphere would quickly become exhausting. By allowing moments of beauty to sit alongside the horror, Capcom can make Kyoto’s corruption feel genuinely significant.
The result is a world caught between two identities. It is still recognisably historic Kyoto, but Malice is gradually transforming it into something unnatural. That visual conflict mirrors Musashi’s own journey as he moves from a simple desire for glory in swordsmanship towards something much stranger.
The Soul Of A Samurai Story
What makes Onimusha: Way of the Sword particularly promising is that beneath the monsters and bloodshed, a more personal story appears to be waiting to emerge. Musashi begins with a simple goal. He wants to prove he is the greatest swordsman, but the supernatural events unfolding around him are likely to force him to reconsider what that achievement actually means.
That is where the character could become more than just another sword-wielding action hero. A warrior who starts out fighting for pride may eventually find himself fighting for survival, for Kyoto, or for people he never intended to protect. The question of why Musashi fights gives the story a much stronger foundation than simply asking whether he can win.
It also fits the traditions of the samurai genre beautifully. The best stories aren’t simply about who has the sharpest sword. They are about discipline, purpose, honour, mortality, and the burden that comes with being exceptionally good at something. Way of the Sword has all the ingredients necessary to explore those ideas while still delivering plenty of spectacular violence.
The Verdict
Onimusha: Way of the Sword feels like the kind of comeback the series deserves. It takes the familiar ingredients that made Onimusha memorable, namely supernatural horror, brutal swordplay, historical Japan and the mysterious Oni Gauntlet, and builds them around one of the most famous swordsmen in Japanese history.
Miyamoto Musashi is an inspired protagonist, particularly with Toshiro Mifune’s likeness giving him an imposing presence. Kyoto provides a magnificent setting, and the corruption caused by Malice creates exactly the sort of unsettling contrast that makes the world feel distinctive. Meanwhile, the Genma ensure the adventure can move effortlessly from historical drama to full-blown dark fantasy.
There is still plenty that depends on execution. The combat needs to feel as precise as the premise demands, the story needs to give Musashi genuine emotional depth, and the supernatural elements need to remain more than an excuse for increasingly elaborate monsters. But the foundations are extremely strong.
What I like most is that Way of the Sword doesn’t seem embarrassed about being a samurai fantasy. It embraces the blood, the drama, the mythology and the cinematic tradition that surrounds the genre. There is no need to reinvent what makes a great sword fight satisfying. Sometimes you just need a warrior, a blade and an enemy standing in the way. After a long absence, Onimusha looks ready to remind us why fighting monsters with a sword can be so damn satisfying.



















