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Another Eden Begins Review

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Another Eden Begins Review
Another Eden Begins Review

There is something wonderfully comforting about a good old-fashioned JRPG. Give me a sweeping adventure, a group of unlikely heroes, a world in danger, and a soundtrack that makes even walking between towns feel important, and I am usually quite happy. Another Eden Begins understands that appeal perfectly, taking a long-running mobile RPG and reshaping it into a much more traditional single-player adventure, complete with time travel, turn-based battles, colourful characters, and a story that stretches across different ages.

The name Masato Kato will immediately mean something to fans of classic Japanese role-playing games. As the scenario writer and director behind some genuinely memorable RPG adventures, Kato brings a certain pedigree to Another Eden Begins, and you can feel that influence throughout the journey. This is a game clearly enamoured with the storytelling traditions of the genre, particularly the idea that a seemingly straightforward adventure can gradually become something much larger and more emotional.

At the centre of everything is Aldo, a young man who finds himself caught up in a desperate attempt to rescue his sister Feinne after she is taken by the beastfolk. What follows is not simply a rescue mission, because Aldo soon finds himself travelling through time and space, visiting different eras and encountering characters whose lives become intertwined with his own. There are monsters to fight, mysteries to uncover, friendships to forge, and, naturally, the fate of the world hanging rather inconveniently over everything.

A Journey Beyond Time

Time travel is hardly new territory for the JRPG genre, but Another Eden Begins makes good use of the idea by letting its adventure shift between wildly different settings. One moment you might be wandering through a prehistoric world filled with dinosaurs, while the next you could be exploring a futuristic city glowing with technology and neon.

That variety gives the adventure a wonderfully colourful rhythm. Each era has its own atmosphere, characters and problems, making the world feel considerably larger than it might initially appear. There is always a sense that the next major story development could take you somewhere completely unexpected.

It also allows the game to play with one of the most enjoyable aspects of time-travel stories: seeing how different periods of history connect to one another. Events in one era can have consequences elsewhere, while characters you meet in one part of the timeline can help you understand what is happening in another. It gives the adventure a satisfying sense of scale without losing sight of Aldo’s personal journey.

Meet Aldo

Aldo is a likeable protagonist, and that matters because you will spend a lot of time with him. His motivation is wonderfully straightforward at first. He wants to find his sister and is willing to venture into increasingly strange situations to bring her home.

As the story develops, however, his journey becomes more complicated. Saving Feinne is only one part of a much larger crisis, and Aldo gradually finds himself responsible for people and places far beyond his original mission.

That progression gives the character a sense of growth without requiring him to suddenly become someone completely different. He remains driven by the people he cares about, but his understanding of the world around him expands considerably. It is classic JRPG storytelling, but there is something reassuring about seeing the formula handled with this much affection.

A Party Worth Getting To Know

One of Another Eden Begins’s strongest aspects is its collection of allies. Rather than simply throwing characters into your party because the story needs another fighter, the game gives them individual stories and reasons to join Aldo’s journey.

There are encounter quests that introduce characters, character quests that explore their backgrounds and motivations, and kinship quests that deepen their relationships with Aldo. This gives the supporting cast considerably more room to breathe than you might expect.

With 18 allies joining Aldo, there is plenty of opportunity to experiment with different party combinations. These characters come from different races and eras, and that diversity helps make the world feel like a genuinely connected collection of stories rather than a large cast standing around waiting for their turn to speak.

Battles With A Plan

Combat is built around traditional command-based JRPG battles, but there is more strategy here than simply selecting the strongest attack every turn. You can create your own four-person active party while keeping reserve characters available to bring into battle when the situation calls for it.

This front-and-back line system gives you a useful degree of flexibility. Swapping characters can activate their Valor Chant abilities, providing buffs that can shift the momentum of a fight. It means that even when you know what an enemy is weak against, there is still a little thought required to get the most out of your party.

Then there is Another Force, where things become considerably more explosive. Build up the relevant meter by exploiting weaknesses, and you can unleash a devastating barrage of attacks while effectively freezing the action around you. There is something deeply satisfying about finally filling the gauge during a difficult encounter and then letting your entire party go absolutely wild.

Chain Reactions

The chain skill system adds another layer to combat. Attacks can trigger successive strikes, encouraging you to think about how your abilities work together rather than simply throwing out whatever happens to be available.

This is where combat begins to feel particularly satisfying. There is a lovely rhythm to identifying an enemy’s weaknesses, setting up your party, and then watching a carefully prepared sequence of attacks tear through a health bar.

It is not an overwhelmingly complicated system, but it offers enough depth to keep battles interesting. More importantly, the mechanics complement the traditional turn-based structure rather than trying to reinvent it for the sake of being different.

No Gacha, No Problem

One of the biggest changes in Another Eden Begins is also one of its most welcome. This version is designed as a traditional single-player console RPG, meaning the experience is not built around free-to-play mechanics or constantly encouraging you to spend money in pursuit of stronger characters.

That changes the rhythm of progression considerably. Characters are earned through the adventure and its quests rather than being treated like prizes in a lottery. You can concentrate on the story, explore the world and develop your party without feeling as though another system is sitting behind everything, asking you to open your wallet.

For players who have never touched the original mobile game, this makes Another Eden Begins considerably easier to approach. For those familiar with the series, it also gives the core adventure a different flavour because the emphasis is firmly on the journey itself.

A World Full Of Personality

Visually, Another Eden Begins has a charming storybook quality. Its environments combine detailed backgrounds with expressive 2D character designs, creating a world that looks colourful without chasing photorealism.

There is a lovely sense of variety across the different eras. Forests, prehistoric landscapes, towns and futuristic environments all have their own visual identity, and the game makes good use of colour to ensure that travelling through time feels like more than simply changing the background.

Some dungeon layouts can feel a little linear, particularly if you are coming from more exploration-focused JRPGs. There are moments when you can see the game’s mobile heritage beneath the surface, but the charm of its environments and characters generally does a good job of keeping that from becoming a major issue.

A Soundtrack Across The Ages

The music is absolutely gorgeous. With Yasunori Mitsuda contributing to the soundtrack alongside Procyon Studio and other composers, the game has a musical identity that can make even a simple journey through a town feel surprisingly memorable.

Traditional instruments and orchestral arrangements help give each era its own personality, while the battle music provides the necessary energy when things turn violent. There are also quieter pieces that capture the more melancholic side of the adventure, particularly as the story begins to deal with loss and the consequences of changing events.

A great JRPG soundtrack should make you want to keep listening after you have stopped playing, and Another Eden Begins certainly has moments that achieve exactly that.

Cats, Crafting And Other Distractions

For a game that already has a substantial main adventure, there is a surprising amount of additional content tucked around the edges. Crafting lets you make weapons, armour and food from materials gathered across different eras, giving exploration another useful purpose.

Then there is the cat catalogue, which is exactly the sort of wonderfully unnecessary feature I adore in JRPGs. You can encounter feline friends throughout your travels and record them, because apparently saving the world is not enough of a reason to explore every corner.

These additions do not completely transform the game, but they give you more reasons to poke around rather than simply rushing from one story objective to another. Sometimes it is the small distractions that make a fictional world feel like somewhere you actually want to spend time.

A Second Journey

Completing the main story unlocks New Game+, and this is where Another Eden Begins gives players a particularly compelling reason to revisit the adventure.

Rather than simply letting you replay the same story with stronger characters, New Game+ introduces a new character, Ramiu, and opens up additional possibilities based on your actions and choices. With more than ten different endings available, there is a genuine incentive to see how changing your decisions affects the conclusion.

That replayability is especially welcome in a game so focused on time and alternate possibilities. Once you have finished the main story, the idea of going back and wondering what might have happened if you had chosen differently feels like a natural extension of the game’s themes.

The Heart Of A Classic JRPG

Perhaps the biggest compliment I can pay Another Eden Begins is that it genuinely likes the genre it belongs to. There is no attempt to hide its JRPG roots or apologise for its traditional structure.

It wants you to travel across a colourful world, meet a ridiculous number of characters, fight monsters, improve your equipment, become emotionally attached to your party, and eventually discover that saving one person has somehow turned into saving everything. It is familiar, but familiarity is not necessarily a bad thing when the ingredients are this enjoyable.

The time-travel element gives the whole adventure an extra layer of personality, while the characters and soundtrack provide the emotional glue that holds everything together. There are certainly moments when the linearity of some areas feels dated, but the overall experience has a warmth that is difficult to dislike.

Final Verdict

Another Eden Begins is a wonderfully traditional JRPG that feels like it has been given a fresh lease of life for a modern console audience. The time-travelling story provides a fantastic framework for its adventure, allowing Aldo and his growing collection of allies to explore wildly different eras while uncovering a much larger threat than anyone could have expected.

The combat is straightforward to grasp yet has enough depth to remain enjoyable, particularly once you begin experimenting with party combinations, character swaps, chain skills and Another Force. The supporting cast is another major strength, with individual quests giving many of the characters genuine personality rather than leaving them as interchangeable members of a giant party.

The game’s biggest weakness is that its mobile origins occasionally show through. Some areas are fairly linear, and players looking for a sprawling modern JRPG world packed with freedom may find the structure somewhat restrictive. Even so, the excellent soundtrack, charming visuals, engaging cast and the removal of the original free-to-play frustrations make this a very appealing package.

Most importantly, Another Eden Begins remembers that a JRPG should feel like a journey. It is about meeting people, watching relationships develop, seeing strange new places and wondering what is waiting around the next corner. It is about that feeling you get when you realise you have become genuinely invested in a group of characters and suddenly care far more about their fate than you expected.

For fans of classic JRPG storytelling, there is plenty to enjoy. It may not reinvent the genre, but it does something arguably more important: it reminds us why these games became so beloved in the first place.